Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Elin is being developed by a small team including Noa themselves (the OG solo dev), mostly fronted by Rusty (LAFrontier).
Elin is currently getting daily hotfixes, and is extremely active on its Discord.
The core gameplay loop is definitely grindier than Elona/+ and focuses more on the basebuilding/management aspects - you can build your own houses, tile by tile, and set up rooms/beds for residents for automatic production (to a degree, it's not as smart as Rimworld/Necesse and more relies on "will spawn X item at a % chance".
Skills level up much slower and power upgrades don't come quickly. But there are apparently a lot of holdover gimmicks from the original, including material downgrading (hammers/shrines/statues).
Elin's QoL is definitely better; you can change party AI behaviours (Strategy skill), you have an Auto mode (for your own combat AI), you have a much earlier means of selling gear (shipment container) and the tutorial feels more fleshed out.
Honestly, get it to support Noa. Going by Rusty's claim (on the Elin AMA he posted in 2022) Elin was the only way Noa could commercially release Elona's concept as the original is coded on HSP (likely some distribution/sales rights issues).
Elin looks and sounds quite a bit better than Elona. Unity also allows Noa to do some fancy stuff. Fireworks legit look gorgeous here. https://prnt.sc/lGfvUGOfUF-r
Lots of quality of life and reworks of systems that were kinda funky in Elona.
No more funky ring eating or turning armor into food, simply eat the correct food and you get potential, making cooking and farming actually usefull.
Controls aren't full keyboard and take an adjustment period, I personally play with a controller.
Story content is kinda limited, but if you're an Elona vet then you know that's not were the fun is.
and finally, im my opinion, the biggest and most important improvement. Workshop support. if this community grows enough, there will eventually be people constantly making QoL or preference mods, but most importantly there will be people making content and additions of their own, extending the life of the game. No more weirdly lining up pixels in character.bmp or items.bmp. or fiddling with the users folder, just click "sub" and 10 seconds later its ready to go.
Edit: Steam made a link of my ellipsis lol
https://prnt.sc/vo0gKAF05qx4
This alone just makes the game look so much better. You can share or use presets in the menu.
Elona is like driving a car from 1920. I'm having fun, but it's a bit old.
Will definitely keep an eye on Elona, mods and Elin.
would you mind replying with a discord invite link?
It's definitely its own thing, and I'll still play E+ for many more years, but even in its early access state, I could see myself easily getting hundreds of hours in Elin.
They're both beyond fantastic, and the overwhelmingly feature-rich E+ honestly won't make Elin feel lacking. If anything, it's the QoL Elin has that will make E+ feel sluggish now.