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I can understand the wish to fit essentially two games in one, but the demo alone felt overwhelming. Anno's system of citizen classes in simply obsolete in 2023. If the game consisted only from the underground excavating section I'd be more enthusiastic (most likely, I just need SteamWorld Dig 3).
I really appeciate and admire the developers' ability to make games in the same universe, yet in so different genres (although as I understand, this one's not made by Image&Form), but it's simply not my cup of tea this time.
The graphics and animations are cute and nice, the atmosphere really fits the previous games. I wish the devs all the best with this and next projects, and keep waiting for Headhunter.
I've never played Anno but I didn't find that to be an issue in this game. I thought it was a fun little mechanic to add engineers and then have to replace them with more workers to keep everything running at full efficiency. If you could just upgrade all the workers and make them do everything it would have made the city building a lot less interesting IMO.
Play the demo bro.
in what way?
I'm not saying this is necessarily bad? But to have completely ripped the EXACT Anno formula down to every detail... feels like a very lazy approach.
Funny enough, the underground section uses a simpler and faster system of different classes that do not substitute each other. The town, on the other hand, is generic Anno.
Different worker types on surface are required by different buildings on surface. Feels like you trying to make up flaws for a game while there are none, atleast not of which you listed.
First no one is "forcing" players to do anything, you can just not play the game. Second how old a mechanic is, is irrelevant to if the game is good hell dice in games are very common in games still and that game mechanic is a few millennium old. so whats your point?