ENA: Dream BBQ

ENA: Dream BBQ

Statistiche:
ENA Blink Technical Breakdown
5/12/25 edit: Everything after this paragraph is a tiny bit outdated as of the May 5th patch, but I'm leaving it as is for history's sake. The listed mechanics are likely still applicable when it comes to the random blink chance, but I'd have to analyze everything again in order to verify that it all still works the same. Thanks to the latest patch, there's now a guaranteed method of blinking within seconds if you simply approach and look at the dark figure that's stuck to the building across the main river in uncanny streets.

To answer the main question on everyone's mind, wait in the CORE to get a much higher blink chance. Thanks to Edwin for figuring that out.

I've delved into the decompiled code of the game and learned how the blinking mechanics work.

Under most conditions, it's an entirely random chance as far as I can tell. The "PlayerRandomBlink" class as it appears when decompiled would (falsely) suggest that the blink chance and the blink attempt rate are fixed, and never altered.

If you're controlling ENA as normal, the blink update function runs normally. By default, the time between rolls is 30 seconds, and there's a 1 in 1000 chance to blink per roll. This means you have a little over a 50% chance to blink every 6 hours.

However, if you go to the CORE, then these variables change substantially (though I can't find the code that causes this). The game rolls once every 5 seconds, with a 1 in 100 chance to blink. This means that instead of waiting 6 hours for a 50/50 chance, you would wait for 6 minutes instead!

All that said, if those variables are edited to be a 3 second rate, and a 100% chance to blink, then it looks something like this.
https://youtu.be/1iMath2tP2s

Let me know if you have any questions.
Ultima modifica da knilnoot; 3 minuti fa
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there is this animation where she just waves her hand foward in first person, does it works the same way blinking does?
so it took me roughly 2400 rolls to blink
Messaggio originale di knilnoot:
I've delved into the decompiled code of the game and learned how the blinking mechanics work.

First off, it's entirely random chance as far as I can tell, it rolls a random number, and you either get lucky, or wait for the next one. If you're controlling ENA as normal, the blink update function runs (ENA resumes blink rolls at this time). The time between rolls is 30 seconds, and there's a 1 in 1000 chance to blink per roll.
This means you have a little over a 50% chance to blink every 6 hours.

That said, if those factors are changed to a 3 second rate, and a 100% chance to blink, then it looks something like this.
https://youtu.be/1iMath2tP2s

Let me know if you have any questions.

video URL has math in it woagh!!! so COOL!!! ^,,,^
Messaggio originale di Rohan_Furries:
there is this animation where she just waves her hand foward in first person, does it works the same way blinking does?
I checked that out last night and it works slightly differently. It has a 1% chance of happening when you begin sprinting, but it has a cooldown of 10 seconds.
Are there any other chance animations like the blinking and the hand motion?
Messaggio originale di Drewb:
Are there any other chance animations like the blinking and the hand motion?
For ENA, probably not, but there are some random animations for the mandrils in the tunnel after lost village. There's a 1 in 3 chance for each of the last three mandrils in the tunnel to be "diving" mandrils instead of "dodging" mandrils. So rather than ducking away, they might dive into the water as you get near their opening.
Also, it seems to be that each new run generates a random seed at the start, likely effecting things like the taxi head and hub island symbols, though I'm not certain at this point.
Good thing its not frequent the blinking looks weird it will probably happen more once enemies are added to the equation I bet.
Messaggio originale di 76561198087579882:
Messaggio originale di knilnoot:
I've delved into the decompiled code of the game and learned how the blinking mechanics work.

First off, it's entirely random chance as far as I can tell, it rolls a random number, and you either get lucky, or wait for the next one. If you're controlling ENA as normal, the blink update function runs (ENA resumes blink rolls at this time). The time between rolls is 30 seconds, and there's a 1 in 1000 chance to blink per roll.
This means you have a little over a 50% chance to blink every 6 hours.

That said, if those factors are changed to a 3 second rate, and a 100% chance to blink, then it looks something like this.
https://youtu.be/1iMath2tP2s

Let me know if you have any questions.

video URL has math in it woagh!!! so COOL!!! ^,,,^
Oh it does! Neat.
Messaggio originale di knilnoot:
Messaggio originale di Drewb:
Are there any other chance animations like the blinking and the hand motion?
For ENA, probably not, but there are some random animations for the mandrils in the tunnel after lost village. There's a 1 in 3 chance for each of the last three mandrils in the tunnel to be "diving" mandrils instead of "dodging" mandrils. So rather than ducking away, they might dive into the water as you get near their opening.
Also, it seems to be that each new run generates a random seed at the start, likely effecting things like the taxi head and hub island symbols, though I'm not certain at this point.

Oh that's what that is, I thought that was the monkeys chucking a body in through the hole lmao
Great find!! Thank you for your service
Thanks for explaining this! It's nice to learn how it works in hindsight.

I ended up getting it after about 17 hours, and it was my last achievement. I was actually in the Core when I got it, planing to stare at the water to cause eye strain. (I had also tried things like looking up into streams of water, looking down into smoking rubble, etc.)

Funnily, I stepped away during the unskippable Ascension cutscene (with the Froggy call while you're inside the orb) to make a sandwich or something, and I completely missed the blink (fitting name for that achievement). Then, not knowing I already had the achievement, I went and stared at the water for like 15 minutes before I realized. Probably blinked once or twice more in the process, but wasn't actively watching the screen.
Messaggio originale di knilnoot:
Messaggio originale di Rohan_Furries:
there is this animation where she just waves her hand foward in first person, does it works the same way blinking does?
I checked that out last night and it works slightly differently. It has a 1% chance of happening when you begin sprinting, but it has a cooldown of 10 seconds.
I got it while trying to get all of the pets let’s goooo.
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