ENA: Dream BBQ

ENA: Dream BBQ

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iv/l Mar 30 @ 7:19pm
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Let's get the modding started
This thread is very likely to be full of spoilers and unfinished/cut content, I recommend leaving immediately if you don't want to ruin your gaming experience.

BepInEx and MelonLoader can't handle the game due to missing functions in the libraries, so I put together a working BepInEx build bundled with unstripped libraries.
You can download it here[github.com].

On the same page you can find the instructions and the compatible Cinematic Unity Explorer build which would help you explore the scenes with a freecam and object explorer.

https://steamcommunity.com/sharedfiles/filedetails/?id=3455403275

Note: BepInEx is known to conflict with livesplit. Make sure to close the livesplit before running a modded game (you shouldn't speedrun a modded game anyway)
Last edited by iv/l; Mar 30 @ 7:39pm
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Showing 16-30 of 41 comments
katzrkool Mar 30 @ 10:20pm 
Originally posted by iv/l:
Originally posted by katzrkool:
(another prism guy spot?)
It's in the game, you can find him on top of the ship in a corrupted level at the end of the chapter.

Is the second line also from the ship cause if so i haven't seen him say that. Also whats up with the dank pit
katzrkool Mar 30 @ 10:37pm 
"A rare device that contains the absolute knowledge of spatial positions.",
"Used to safely navigate great distances.",
"Probably taken from a highly advanced vehicle.",

"The giant wanderers around this city say some real creepy things!",
"Entities really believe we need to explore more of the sky to find the bathroom when only 5% of oceans have been explored.",
"The <style=Hint>Purge Event</style> was created as an illegal path to the Bathroom. Don't go.",
"Isn't it obvious?! Those buildings don't want to fall apart. Don't you see it?! Are you deaf?!",
"Is it raining people, or is it just me?",

"I am waiting for my child.",
"My child is the light of my life.",
"I would do anything to make my child happy.",
"…",
"My child loves everyone, even you.",
"This is not my child.",
"Bye for now. Be good (I mean, good with horses, you know).",
"We don't sell Turrón here.",
(cloud man)


"He doesn't grasp my goal.",
"To toil beyond death itself.",
"I don't understand...",
"I need to get back to my duty.",
"Can't stay here.",
"I'll be back to work soon.",
"I want to go back.",
"I'm so tired...",
Some of the purple kids dialogue (not specific to the one you put mayo on I think)
Last edited by katzrkool; Mar 30 @ 10:48pm
This is exactly the type of tool I've been hoping for, and it's a very pleasant surprise to see something like this available so quickly! Bless you :happy_creep:

Has anyone checked out the Uncanny Streets with this already? I'm most curious about the Golden Doors which lead to the Skull Corridor. Are there any hidden triggers to open those doors?
Miyuki Mar 31 @ 4:35am 
So for the garden in the catacomb, seems like it uses a stencilbuffer
could mean that 1) its a 2D projection made to look like 3D (so the place don't even exist and we can't get there), or 2) its a projection from a real 3D place (but couldn't find anything like that tho)

(I literally have no idea what i'm talking about so if someone could say if i'm talking nonsense or not :rinconfused:)
Assbepis Mar 31 @ 4:42am 
Does this let you browse the game assets like sprites and sound files?
iv/l Mar 31 @ 1:22pm 
Originally posted by Assbepis:
Does this let you browse the game assets like sprites and sound files?
Not really, at least not in a convenient way. To browse the assets, try AssetRipper or UABE
Yo thanks for this, wanted to grab Phindol's datamatrix but couldn't figure out how to
Sprack Mar 31 @ 10:27pm 
Thanks for cracking this open
Assbepis Mar 31 @ 11:58pm 
Originally posted by iv/l:
Originally posted by Assbepis:
Does this let you browse the game assets like sprites and sound files?
Not really, at least not in a convenient way. To browse the assets, try AssetRipper or UABE
thanks man
Originally posted by Miyuki:
So for the garden in the catacomb, seems like it uses a stencilbuffer
could mean that 1) its a 2D projection made to look like 3D (so the place don't even exist and we can't get there), or 2) its a projection from a real 3D place (but couldn't find anything like that tho)

(I literally have no idea what i'm talking about so if someone could say if i'm talking nonsense or not :rinconfused:)

The stencil buffer is a frame buffer with a byte per fragment which can be used for masking in shaders, in this case it's essentially the 3D equivalent of a mask in image editing software. Behind the gate there is a piece of geometry that writes some values to that stencil buffer, then the geometry behind the gate is drawn and that geometry first checks the values in the stencil buffer meet certain criteria, and if it does, then the geometry gets drawn. So the geometry through the door is using a shader that makes it only visible when viewed through the mesh behind the gate. So in short, the geometry for the garden is right there. Hope that helps.
Last edited by Nestorboy; Apr 1 @ 8:42am
Since people are finally getting around to modding, I'd love to hear if anyone figures out a way to enable the dev console used to invoke debugging functions and such. There's one function in particular that's kinda nice which you can invoke manually using Unity Explorer. If you search for the static class JoelG.ENA4.Rendering.HideDebugTrigger, you can call the ToggleDebugTrigger() function on it in order to visualize all the triggers colliders in the game
Last edited by Nestorboy; Apr 1 @ 8:47am
Drewb Apr 1 @ 2:47pm 
Originally posted by ✿ Blinky ☻:
This is exactly the type of tool I've been hoping for, and it's a very pleasant surprise to see something like this available so quickly! Bless you :happy_creep:

Has anyone checked out the Uncanny Streets with this already? I'm most curious about the Golden Doors which lead to the Skull Corridor. Are there any hidden triggers to open those doors?
I would also like to know about the golden door triggers.
jcactus Apr 3 @ 3:18pm 
yo i havent modded a unity game before, can anybody give me the lowdown on how to install this? after the unity logo comes up its just black for me lol
Originally posted by Miyuki:
was able to trigger the headless horse and triggered its animation (didn't teleport me tho, just made the screen white) https://imgur.com/a/yfzHXkU

this is sick !
how were you able to do it? i have been looking at the both the horse doors and cant seem to find the triggers and it always says "no need to use this now"
hey man this is my first modding could u help me?i need a little help i want to know how to open the menu and other things?i want to do a translation mod
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