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Is the second line also from the ship cause if so i haven't seen him say that. Also whats up with the dank pit
"Used to safely navigate great distances.",
"Probably taken from a highly advanced vehicle.",
"The giant wanderers around this city say some real creepy things!",
"Entities really believe we need to explore more of the sky to find the bathroom when only 5% of oceans have been explored.",
"The <style=Hint>Purge Event</style> was created as an illegal path to the Bathroom. Don't go.",
"Isn't it obvious?! Those buildings don't want to fall apart. Don't you see it?! Are you deaf?!",
"Is it raining people, or is it just me?",
"I am waiting for my child.",
"My child is the light of my life.",
"I would do anything to make my child happy.",
"…",
"My child loves everyone, even you.",
"This is not my child.",
"Bye for now. Be good (I mean, good with horses, you know).",
"We don't sell Turrón here.",
(cloud man)
"He doesn't grasp my goal.",
"To toil beyond death itself.",
"I don't understand...",
"I need to get back to my duty.",
"Can't stay here.",
"I'll be back to work soon.",
"I want to go back.",
"I'm so tired...",
Some of the purple kids dialogue (not specific to the one you put mayo on I think)
Has anyone checked out the Uncanny Streets with this already? I'm most curious about the Golden Doors which lead to the Skull Corridor. Are there any hidden triggers to open those doors?
could mean that 1) its a 2D projection made to look like 3D (so the place don't even exist and we can't get there), or 2) its a projection from a real 3D place (but couldn't find anything like that tho)
(I literally have no idea what i'm talking about so if someone could say if i'm talking nonsense or not
The stencil buffer is a frame buffer with a byte per fragment which can be used for masking in shaders, in this case it's essentially the 3D equivalent of a mask in image editing software. Behind the gate there is a piece of geometry that writes some values to that stencil buffer, then the geometry behind the gate is drawn and that geometry first checks the values in the stencil buffer meet certain criteria, and if it does, then the geometry gets drawn. So the geometry through the door is using a shader that makes it only visible when viewed through the mesh behind the gate. So in short, the geometry for the garden is right there. Hope that helps.