Rabbit and Steel

Rabbit and Steel

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Please give us the option to revert the mouse changes from 1.0.0.8
Let me preface this by saying that I don't think the mouse changes is wholly terrible. In fact, the increased cursor visibility is quite nice. However, I've been playing playing with the dynamic mouse setting because, well, it was dynamic.


I'd like to see an option to go back to 'true' dynamic, as well as more customizable options (i.e. tweaking deadzone size) for the new one.
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Showing 1-5 of 5 comments
alstroemerium. May 21, 2024 @ 5:33am 
So I've played with the new change some more and I'm now thinking that aside from visibility, it's strictly worse than the old version.

For some additional context, I'm (re-)progging solo lunar King's Arsenal right now. For certain mechanics, I now need to hold down change target in order to not auto-move into aoes after knockbacks and I definitely didn't need to do that before, so in this regard, it feels like the exact opposite of a quality of life change.

The new deadzone is also WAY too large, especially considering I could just nudge the direction I wanted to go prior to the change. Again, a change for the worse.
alstroemerium. May 26, 2024 @ 3:57am 
Still no adjustment for this after 1.0.1.1? It's still way worse than the old system, especially since spamming reset cursor every turbulent winds + knockback feels terrible.


EDIT: Example of the 'sticky' cursor I'm talking about: https://i.imgur.com/n43wClR.gif
Last edited by alstroemerium.; May 26, 2024 @ 4:22am
stun May 26, 2024 @ 6:29am 
Control scheme with unfair advantage gets nerfed to the same level as standard schemes, abusers try to reframe the change as unintentional, news at 11
alstroemerium. May 26, 2024 @ 8:16am 
Originally posted by stun:
Control scheme with unfair advantage gets nerfed to the same level as standard schemes, abusers try to reframe the change as unintentional, news at 11

First of all, this game has literally zero competitive elements, so this comment is actual nonsense.

Secondly, this change literally took an imperfect, but fine, system and actively made it worse. From strictly a gameplay perspective, the only upside to the change is that you can no longer accidentally move during turbulent winds.

I'm already used to the change but the old system was still better.
Cheese.chr May 26, 2024 @ 12:57pm 
imagine using mouse

lol, lmao even
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Showing 1-5 of 5 comments
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Date Posted: May 21, 2024 @ 3:22am
Posts: 5