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For some additional context, I'm (re-)progging solo lunar King's Arsenal right now. For certain mechanics, I now need to hold down change target in order to not auto-move into aoes after knockbacks and I definitely didn't need to do that before, so in this regard, it feels like the exact opposite of a quality of life change.
The new deadzone is also WAY too large, especially considering I could just nudge the direction I wanted to go prior to the change. Again, a change for the worse.
EDIT: Example of the 'sticky' cursor I'm talking about: https://i.imgur.com/n43wClR.gif
First of all, this game has literally zero competitive elements, so this comment is actual nonsense.
Secondly, this change literally took an imperfect, but fine, system and actively made it worse. From strictly a gameplay perspective, the only upside to the change is that you can no longer accidentally move during turbulent winds.
I'm already used to the change but the old system was still better.
lol, lmao even