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first off, GCD only matters for time calculations when you're GCD gated - aka, when a skill either doesn't have a cooldown, or you have more charges of the skill than you need for whatever you're calculating. the secondary has a 6 second cooldown, which means only the last GCD matters, and even then, only if the special becomes available before GCD ends. by default, if you started a fight with 2 secondaries, your defensive, and another secondary, your special still won't be off cooldown. this takes 3.6 seconds to pull off and erases 12* seconds from the 20 second cooldown, so you'll still have another 4.4 seconds before you can use your special, taking 8 seconds in total. with garnet, doing the same thing gives you a charge right off the bat, taking only the 3.6 seconds needed to do the basic rotation. and that charge does more damage. an extra 33% damage in less than half the time is nothing to scoff at.
you are correct that after the first cast it takes longer, albeit not much longer. if all abilities are on cooldown, with base skills, it would take you 12* seconds to get access to your special again by default (6 seconds from secondary, 4 seconds from defensive, 1.2 seconds from GCD, .8 seconds wait time), whereas garnet takes 13.2 (similar above, except with an extra 2 seconds from waiting for another defensive charge, and without the extra wait time at the end). the average time for both of these is somewhere below those listed numbers (since you'll never have all 3 abilities at max cd at the same time), albeit not off by much. now, I should note that 13.2 is only 10% longer than 12, yet the damage from the special is 33% higher. which means no matter what, it's still a DPS net positive over base (more specifically, a ~21% increase). and this doesn't factor in item effects, such as burn, which scale better off of larger numbers. not that ancient is great with burn, but hey.
second, as you mentioned, resetting is a thing. and the garnet special has 2 charges. this means, of course, you could pair it with garnet secondary, and if you fail the 50/50 3 times you still get a charge, but it also means that if you win the 50/50, you get a charge and then some, since it only stops counting secondary usage if you're already at max charges. but you could also be using one of the many items that grant special charges on conditions, such as the hairclips that grant charges on invulnerability (something you'll be proccing a lot unless you go ruby defensive) or debuff affliction.
finally, even if you don't use reset mechanics, it's still useful. for one thing, ancient's special is focused on where the pet is. and bosses move. sometimes your special will be available right after a boss moves away from your pet. this means you have to burn a secondary usage to move the pet into position before you can cast your special. as I mentioned above, you have 2 uses with garnet special, so that extra secondary usage is not a waste, it'll count towards your next special. avoiding CDR overkill is a quality of its own. furthermore, emerald secondary doesn't reduce special's CD anymore, it just casts automatically. but garnet special doesn't care about CDR, only casts. which means garnet is great to have if you manage to find emerald secondary before emerald special.
*EDIT: oops, my bad, for some reason I thought the default CDR from the secondary was 5 seconds, it's 4 seconds - which only helps my case here. this adds an extra 3 seconds to the initial special cast, and .8 seconds to the "max cast time" afterwards, making the garnet upgrade a significant DPS increase and a massive initial burst increase (266.67 DPS for initial rotation with garnet, 90 without)
But with standard special it's still 10 sec being removed for each cast required (again 6s are passing and 4s are removed) i didn't include the defensive into the math because you really don't always use them to DPS but even with them it's still lower 24s of special CD
you still get the emerald back with it.
I don't like the idea of having gems just better than others for the same job and the reset spot is already taken by emerald special
If you have burn on the special: well take opal i guess or even ruby you'll do a way better job
Even if garnet special was good (not convinced at all) there is still many bad gem on this class anyway
as for emerald being good with resets... so? how does emerald being good with resets make garnet bad with resets? if anything, I'd argue they're equal. emerald will frequently waste your specials when the boss moves out of the summon's AoE. I like taking emerald because funny hold one button peak summoner gameplay, but I'd be lying if I said switching from garnet to emerald didn't significantly drop my DPS more often than not. plus, you're not able to guarantee you get specific upgrades at any given time. even if emerald was better than garnet, it doesn't mean anything if the kind cat lady never gives it to you. having alternative options for similar playstyles is a good thing, because it means you're less likely to get build-screwed.
finally, you say there are many bad gems on this class, but you've only listed 4 - ruby primary, opal special, emerald defensive, and garnet special - which as I pointed out, isn't even a bad gem. every other gem you said had its place. 3 bad gems is not a lot of bad gems. I can certainly think of several other classes that have a greater quantity of questionable upgrades than ancient. one of them was addressed in the recent news and will be getting a facelift in the future.