Rabbit and Steel

Rabbit and Steel

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Platapoop May 20, 2024 @ 3:18pm
Difficulty difference between # of players?
Thinking about getting this game. Anyone know if the number of people makes the game easier or harder?

For example: 1p, 2p, and 4p on monster hunter world are probably all easier than 3p (for enemies with scaling hp).
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Showing 1-15 of 17 comments
PewPew May 20, 2024 @ 3:33pm 
1p = easiest but also all the dps is on you so if you aren't attacking you won't win on hard, even lunar is impossible

2p = harder in terms of survivability since now 2 players need to be good instead of just 1, but dps is more lenient cause there's two so if one builds dps and can carry the other just needs to focus on dodging

3p/4p = easier dps wise and team synergy becomes a thing, like aoe invuln cheesing through all mechanics. But without cheese, it's way harder cause now you need even more people who needs to actually be good at the game

Anyways, cute and normal are braindead easy so it doesn't matter (proof you can pug 4 players on normal and clear while being afk from start to finish). Hard is there to challenge yourself. And lunar, well go crazy with the meta chars or cheese, or suffer.

EDIT: 4P = easiest dps check wise, 1P = easiest if your teammates are trash
Last edited by PewPew; May 20, 2024 @ 3:34pm
Dominic May 20, 2024 @ 3:58pm 
Originally posted by PewPew:
1p = easiest but also all the dps is on you so if you aren't attacking you won't win on hard, even lunar is impossible

2p = harder in terms of survivability since now 2 players need to be good instead of just 1, but dps is more lenient cause there's two so if one builds dps and can carry the other just needs to focus on dodging
disagree with 2 being harder in terms of survivability, with 2 over 1 bosses switch to their aoe team attacks which is like (tether to allies, or damage on allies) which is easier imo then when everything is focused on you (tethering you to a specific spot, etc. Also major point is if one of you dies youre still in the game so long as the other stays alive long enough to rez. so really if one of the 2 is decent they can carry (assuming they got the dps) the whole thing
Yerico Tsurara May 20, 2024 @ 5:16pm 
also depends on difficulty your playing, normal and below you do not have to worry about the enrage timer, and 1 person can carry a team with the right build
but on hard or higher with the lack of dps u will hit the enrage and just lose if your party is dead 50% of the fight
Toltage May 20, 2024 @ 5:34pm 
Originally posted by Platapoop:
Thinking about getting this game. Anyone know if the number of people makes the game easier or harder?

For example: 1p, 2p, and 4p on monster hunter world are probably all easier than 3p (for enemies with scaling hp).
From my experience on Hard, it's always felt easier in multiplayer due to the fact people can get KO'd and eventually get back up, even though that probably won't help in Lunar difficulty. That and in solo, patterns are reworked around you being the only player so sometimes it feels like you'll be dodging more stuff on solo Hard than multiplayer Hard, for example.

As for the actual hard numbers of HP scaling, it looks like this (per mino_dev's Discord numbers thread):
Enemy HP Calculation:
Base HP (depends on the enemy and the attack they're using)
Multiplied by (1 + ( .05 * Enemy Level ) )
Multiplied by
- 0.9x for single player
- 1.7x for two players
- 2.4x for three players
- 3.0x for four players
Multiplied by
- 0.7x for Cute Mode
- 1.0x for Normal Mode
- 1.1x for Hard Mode
- 1.2x for Lunar Mode

Hope that gives you an idea.
PewPew May 20, 2024 @ 5:36pm 
Originally posted by Dominic:
Originally posted by PewPew:
1p = easiest but also all the dps is on you so if you aren't attacking you won't win on hard, even lunar is impossible

2p = harder in terms of survivability since now 2 players need to be good instead of just 1, but dps is more lenient cause there's two so if one builds dps and can carry the other just needs to focus on dodging
disagree with 2 being harder in terms of survivability, with 2 over 1 bosses switch to their aoe team attacks which is like (tether to allies, or damage on allies) which is easier imo then when everything is focused on you (tethering you to a specific spot, etc. Also major point is if one of you dies youre still in the game so long as the other stays alive long enough to rez. so really if one of the 2 is decent they can carry (assuming they got the dps) the whole thing

I guess I never mentioned it specifically, but I meant on hard and lunar. That's why I said at the bottom "anyways in cute and normal" cause those two don't matter. I still think hard is easier solo than with a coop partner, especially if they aren't better than you in the game.

Also reviving is a benefit for sure outside lunar, but in most cases in hard, if people are dead where the safe zone is and have a "spread" or color marker. You just wipe unless you invuln everything.
Last edited by PewPew; May 20, 2024 @ 5:38pm
Platapoop May 20, 2024 @ 5:49pm 
Originally posted by Toltage:
Enemy HP Calculation:
Base HP (depends on the enemy and the attack they're using)
Multiplied by (1 + ( .05 * Enemy Level ) )
Multiplied by
- 0.9x for single player
- 1.7x for two players
- 2.4x for three players
- 3.0x for four players
Multiplied by
- 0.7x for Cute Mode
- 1.0x for Normal Mode
- 1.1x for Hard Mode
- 1.2x for Lunar Mode

Hope that gives you an idea.

That's good to know. Going off numbers alone, it seems that single player is the hardest and gets easier from there. Are mechanics significantly harder the more players there are they warrant the hp scaling less than linearly based off number of players? Also I would have assumed some sort of synergy that would make 4 players deal more damage than 4x a single player.
Ravenwild May 20, 2024 @ 5:54pm 
I've only played either solo or full party. It's generally much easier to dodge stuff when you're solo, but also you're allowed to make less mistakes, because if you ever go down the run is instantly over. I guess 2p is probably a sweet spot, but I never tried it myself.
DDRMANIAC007 May 20, 2024 @ 6:11pm 
Originally posted by Platapoop:
Originally posted by Toltage:


Hope that gives you an idea.

That's good to know. Going off numbers alone, it seems that single player is the hardest and gets easier from there. Are mechanics significantly harder the more players there are they warrant the hp scaling less than linearly based off number of players? Also I would have assumed some sort of synergy that would make 4 players deal more damage than 4x a single player.
Solo lacks mechanics in general but uses bullet hell instead.
Dominic May 20, 2024 @ 6:55pm 
Originally posted by PewPew:
Originally posted by Dominic:
disagree with 2 being harder in terms of survivability, with 2 over 1 bosses switch to their aoe team attacks which is like (tether to allies, or damage on allies) which is easier imo then when everything is focused on you (tethering you to a specific spot, etc. Also major point is if one of you dies youre still in the game so long as the other stays alive long enough to rez. so really if one of the 2 is decent they can carry (assuming they got the dps) the whole thing

I guess I never mentioned it specifically, but I meant on hard and lunar. That's why I said at the bottom "anyways in cute and normal" cause those two don't matter. I still think hard is easier solo than with a coop partner, especially if they aren't better than you in the game.

Also reviving is a benefit for sure outside lunar, but in most cases in hard, if people are dead where the safe zone is and have a "spread" or color marker. You just wipe unless you invuln everything.
was talking about hard too. i dont have much experience with lunar yet as me and my buddy cant reliably clear hard yet. with the exception of the arsonel zone (cleave tied to ally is visually hard for me to notice) i find it easier to do duo.
PewPew May 20, 2024 @ 7:34pm 
Originally posted by Dominic:
Originally posted by PewPew:

I guess I never mentioned it specifically, but I meant on hard and lunar. That's why I said at the bottom "anyways in cute and normal" cause those two don't matter. I still think hard is easier solo than with a coop partner, especially if they aren't better than you in the game.

Also reviving is a benefit for sure outside lunar, but in most cases in hard, if people are dead where the safe zone is and have a "spread" or color marker. You just wipe unless you invuln everything.
was talking about hard too. i dont have much experience with lunar yet as me and my buddy cant reliably clear hard yet. with the exception of the arsonel zone (cleave tied to ally is visually hard for me to notice) i find it easier to do duo.

Ah I see you are lucky to have a good friend to duo with.
Ridesdragons May 20, 2024 @ 7:48pm 
in my experience, it seems that 2P is the easiest, followed by 4P, then solo, then 3P. of course, if everyone's coordinated and experienced, it'll likely be 4>3>2>1, but with my friend group who will frequently get chained together and proceed to run in opposite directions... lol. YMMV

2P adds group mechanics which I find much easier to deal with than solo mechanics, without adding too much complexity or health, as well as some breathing room in case someone gets floored (even on hard). 4P is much more complex, but also has the most gracious damage ratio (as listed above by toltage). 3P, on the other hand, flips between 2P+1P (i.e. two players will get grouped for one mechanic and the third gets a separate mechanic) and 3P mechanics, which throws off coordination significantly (3P chains are a pain lol), making it much harder to deal with than just running through it solo.

I can usually clear 2P hard with some occasional issues, but struggle with solo hard, and 3-4P hard is not yet a real option with my friend group (though we're still trying)
Last edited by Ridesdragons; May 20, 2024 @ 7:52pm
Dizz May 20, 2024 @ 11:44pm 
I might prefer 3P, it's less chaotic and easier to read patterns with less clutter on the screen, while still having the best hp multipliers per player and respectable revive chance.

4P is a bit too messy with the spread out mechanic that seems to be active during a good 30% of the entire game if feels like lol.
Proper Skux May 21, 2024 @ 7:37am 
While the damage requirements get easier with more players there's a lot of mechanics that get more complex the more people are involved. That and the fact that player corpses still invoke mechanics means things can go wrong faster in 4 player.

I'd say other than solo being somewhat unique it's all pretty comparable.
Umbrul May 21, 2024 @ 4:45pm 
I actually feel that 2P is easiest, followed by 3P > 1P > 4P.

2P means adjusting for mechanics is really intuitive, which translates to having a good amount of damage constantly happening. With a 3rd and 4th player, the amount of adjustments required to succeed grow substantially. Alteratively, you could start planning things out... but not everyone wants to do that.

The difficulty is also relevant. Easy and Normal are pretty trivial once you get used to the game I believe. Hard can trip you up, but it is pretty map dependent based upon what you are good at as a player. Lunar is meant to be pain.

Each increased difficulty level usually throws in one more thing for each player to worry about.

Though I still MOSTLY agree with this, and also quoting because it has all the good info.

Originally posted by Toltage:
Originally posted by Platapoop:
Thinking about getting this game. Anyone know if the number of people makes the game easier or harder?

For example: 1p, 2p, and 4p on monster hunter world are probably all easier than 3p (for enemies with scaling hp).
From my experience on Hard, it's always felt easier in multiplayer due to the fact people can get KO'd and eventually get back up, even though that probably won't help in Lunar difficulty. That and in solo, patterns are reworked around you being the only player so sometimes it feels like you'll be dodging more stuff on solo Hard than multiplayer Hard, for example.

As for the actual hard numbers of HP scaling, it looks like this (per mino_dev's Discord numbers thread):
Enemy HP Calculation:
Base HP (depends on the enemy and the attack they're using)
Multiplied by (1 + ( .05 * Enemy Level ) )
Multiplied by
- 0.9x for single player
- 1.7x for two players
- 2.4x for three players
- 3.0x for four players
Multiplied by
- 0.7x for Cute Mode
- 1.0x for Normal Mode
- 1.1x for Hard Mode
- 1.2x for Lunar Mode

Hope that gives you an idea.
:D? May 21, 2024 @ 11:52pm 
Strongly agree with 2P being easiest, at least in Hard (limited Lunar exp. right now). Mechanics are predictably assigned (in 3P/4P roles can randomize), and there are usually duplicate safespots (that would normally be filled with other players).

In 1P, you have "responsibility" for every mechanic, you can't revive, DPS per individual is higher, and your item availability is worse.

3P is harder (fewer safespots and more clutter), 4P is harder than that (ditto 3P), and 1P is about the same as 4P.
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Date Posted: May 20, 2024 @ 3:18pm
Posts: 17