Rabbit and Steel

Rabbit and Steel

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Elmdor May 19, 2024 @ 6:50pm
Cooldown Timers are Weird
It's kind of odd to me that the cooldown timers for your abilities show the higher number instead of the lower one.

For example when you see 1 second you are actually between 1 and 2 seconds not 1 or 0.

It's thrown me off so many times.

I would love to see it become an option in the future.
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Showing 1-10 of 10 comments
:D? May 19, 2024 @ 7:07pm 
+1. Seeing abilities tick down as "1, 0, Ready" instead of "2, 1, Ready" feels a little unnatural compared to other games (or, like, counting out loud), and I sometimes catch myself holding GCD in weird places because of it.
Ice-Nine May 19, 2024 @ 7:08pm 
+1

Most cooldown timers operate like a stopwatch. In this game it operates like an oven timer.
i know right, you even see a 0 second cooldown for a sec
Cute Tea Goat May 19, 2024 @ 10:50pm 
I keep expecting my abilities to be ready on 0, and they're not. :(
Joeboon May 19, 2024 @ 11:17pm 
+1
Mizstik May 19, 2024 @ 11:37pm 
I think it'd be great if it has one decimal in the recast as an option.
zero May 19, 2024 @ 11:46pm 
am i just remembering wrong but doesn't is show both a 0 and a rolling circle denoting the countdown for .99 to actual 0?
or am i just thinking about gcd on top of it?
Mizstik May 19, 2024 @ 11:52pm 
Circle is the GCD.
Funny enough, abilities that have innate debuffs show the rounded up duration on the mini hotbar 2,1,expired
Elmdor May 20, 2024 @ 2:17am 
Originally posted by Atelier iZUN's Bunny:
Funny enough, abilities that have innate debuffs show the rounded up duration on the mini hotbar 2,1,expired
I've noticed there was something about the debuffs as well. I just assumed there was a grace period to apply them since they lose a lot of damage if you don't keep them running all the time.
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Showing 1-10 of 10 comments
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Date Posted: May 19, 2024 @ 6:50pm
Posts: 10