Rabbit and Steel

Rabbit and Steel

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KaraPenguin Dec 26, 2024 @ 9:58am
Item Rerolls
The ability to reroll the items from chests, even if you only get one or two per run would be such a huge boon to the experience on individual runs. Sometimes you have something going and then the game just drops 3 mediocre items that do nothing for your build, leaving you to essentially not get anything at all.

I haven't given multiplayer a try yet, so maybe the issue is less prevalent there, but I've had a handful of runs with really fun builds using % chance items only for the last item I get to be something like "you get vanish on a cooldown" as the best option in my next chest. Even if they don't want rerolls, at least an option to choose the color of chest you open could help a little bit. That way you can take defensive items when you want them, chance items when you want those, etc.

I know this topic has been made more than a few times, but I don't feel like reviving multiple-month old threads.
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Showing 1-3 of 3 comments
GosuCab Dec 26, 2024 @ 10:26am 
I dislike rerolling in roguelikes honestly. It incentivises going hard on specific builds instead of adapting to what you get. Sometimes the rewards aren't that good. Make the best of it.
Picking the color of the chest would be far, far more powerful than rerolling. It condenses the item pool down to a minimum to the point where you could pretty much guarantee a build.

Its not gonna happen.
KaraPenguin Dec 26, 2024 @ 10:40am 
Originally posted by GosuCab:
I dislike rerolling in roguelikes honestly. It incentivises going hard on specific builds instead of adapting to what you get. Sometimes the rewards aren't that good. Make the best of it.
Picking the color of the chest would be far, far more powerful than rerolling. It condenses the item pool down to a minimum to the point where you could pretty much guarantee a build.

Its not gonna happen.
There's not much you can do to adapt when the game isn't giving you anything. Most of the fun of roguelikes comes from adapting to different buiilds through dynamic items and characters but when a quarter of the item pool does little to nothing to help you there's no room for that. I can't exactly "Make the best of it" when the best of it is "oh wow my defensive now has a cooldown reduction of one second".

I can fully understand not wanting any way to adjust rng in your favor, but the fact that the items are either *really* good or basically do nothing leads some runs to being extremely strong while others are like hitting enemies with a pool noodle. Getting stuck with 3 completely disconnected items makes that first boss much tougher than it would otherwise be, even if you've gotten used to the attack patterns.

Most roguelikes have at least some way to influence the items you get because the items tend to be the core of the game's replayability. Getting bad builds happens in every game but they tend to stick with the core of either skill, rng, or both. A game like Risk of Rain leans heavily into the luck side of things while a game like Dead Cells falls more into the skill category. This game definitely leans into the skill category more than luck, but the rng is ten times worse than any of the luck-based ones I've personally played.

Again, not necessarily saying you're wrong about it incentivising making specific builds instead of adapting, but it feels like there is literally no way to influence or adapt to the way your build progresses. You're basically railroaded into either a really good build or one that doesn't change a thing.
phenir Dec 26, 2024 @ 2:44pm 
Originally posted by GosuCab:
I dislike rerolling in roguelikes honestly. It incentivises going hard on specific builds instead of adapting to what you get. Sometimes the rewards aren't that good. Make the best of it.
Picking the color of the chest would be far, far more powerful than rerolling. It condenses the item pool down to a minimum to the point where you could pretty much guarantee a build.

Its not gonna happen.
Tell me how you adapt to getting 2 healing items in chest and the third one is a dps downgrade.
Last edited by phenir; Dec 26, 2024 @ 2:44pm
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