Rabbit and Steel

Rabbit and Steel

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Nocturne May 12, 2024 @ 7:34am
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Great game, there's a lot of points of frustration, though.
BIG legibility issues on a lot of the AoEs. Makes it incredibly hard to parse, especially when everything enters the screen all at once. Game VERY much needs a high-contrast mode. Cleaves and Line AoEs should highlight the entire range where they are going to damage.

Movement speed lowering items make it impossible to deal with some mechanics, and are often paired with other downsides. "Significant movement speed reduction" is already a MASSIVE drawback on its own. Specifically, Defensive items should reduce your movement speed MUCH less. I'm already going to be getting hit more often because of it, so many defensive items are net-zero, compared damage items which are almost always net-positive.

The shop should have re-rolls for the abilities. You can only ever afford one ability upgrade anyways, so only being able to see one upgrade per ability can be incredibly frustrating if you know that there's only one thing that really benefits your current build.

Targetted cleaves should be offset slightly from the player they're targetting. It often feels like I am going to get hit by my own cleave, which makes me reactively move AWAY from it, which leads to me dragging the cleave over the rest of my party.

Targetted cleaves and line AoEs should be a slightly different color, or some other signifier. It can be impossible to tell what AoEs are targetted and which are static in when 12 AoEs show up on the screen all at once.

During certain fights (Tassha specifically I think), you get both a targetted cleave and a knockback, and it is IMPOSSIBLE to see the knockback direction.

In some fights, it can be impossible for Assassin to get proper backstabs. maybe giving something like FFXIV's True North on their defensive, where using the Defensive gives you a buff for ~5 seconds that always procs backstabs?

While Heavyblade is incredibly fun, I do think they out-DPS classes with much higher skill ceilings (itemless). I'll be playing just *good* with Heavyblade, and still outdamaging my Assassin friend who is playing out of her mind.

The Training Dummy seems to show all DPS from every player, it would be nice to see your own personal DPS. It'd also be nice to have training dummies at Treasure and Shops.

You should be able to do seeded runs! For a raiding game, especially on higher difficulties, you should be able to actually repeat and prog without worrying about getting shafted on items on the future runs

You should not be able to roll the current ability upgrade you have equipped in the shop
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Showing 1-15 of 24 comments
Xfer May 12, 2024 @ 7:42am 
For the fights that really matter, backstab always triggers on transformed enemies
Myon May 12, 2024 @ 8:54am 
I second the movement speed lowering item as well. There's even one item that stops all movement too, and it sucks to have to use it because you lost the roll on another item and the only one left is a movement speed lowering item. I've seen people just go for pure gold because the items were trash and then spend it all on levels maybe because they didn't get the skill upgrades they wanted.

I also wish the game would go on for longer. You might get a good build going but you found out that you are already on the final boss so there's not much fun to be had at that point.
BNUYY May 12, 2024 @ 9:53am 
Dps checks are also the most frustrating mechanic possible in a game
Laz May 12, 2024 @ 11:10am 
The DPS checks need to be lowered a good bit, especially early on when your damage isn't that high.

Some like Tasha have WAY too ♥♥♥♥♥♥♥ high a check, girl has more hp then some area bosses and her timer cuts off the fight at half. "Oh you can hit her multiple copies though" That should be a bonus for faster clearing, not like what feels to be a requirement
Koto! May 12, 2024 @ 11:55am 
Second on the movement speed lowering. Stopping is pretty much a death sentence with all the stuff going around.

Balance between characters are not that great either.

Ranged characters are nerfed way too much compared to the melee characters. Why the hell do their primary attacks do less damage plus having the drawback of slowing them down PLUS having a longer GCD? I wouldn't have mind it so much if the melee characters weren't blatantly attacking halfway across the screen. That's not to mention the cooldown on their defensive is way higher and with less versatility as well. It would make sense if range character are safer but that's not the case when there are projectiles flying all over the screen and mechanics forcing you to move everywhere.

Also, some of the minibosses are literally harder than the boss of the stage itself. In the emerald lakeside, there is a chance that the first boss that you encounter is the one that tethers you together with your friends and has no gap to move in between attacks. That one mob is harder than all the other boss in the whole damn stage. The dragon miniboss in the red darkhouse is also pretty insane compared to the boss itself.

There is just no breathing room in this game. It's hard not to feel frustrated.
Last edited by Koto!; May 12, 2024 @ 12:00pm
Dominic May 12, 2024 @ 12:29pm 
yeah move spd reductions are always best ignored cuz they more often then not will result in death. shop also desperately needs a refresh skills for like 5g or something because some classes (looks at druid) straight up lose if they dont get one of the very few good upgrades they have as they quite literally wont have the dps to kill bosses.

druid as a whole kinda feels like it needs rework. the slow from primary attack is way to strong for it being the only way you can attack once you have your field out and butterfly cd ticking. the field doesnt even work on most bosses cuz they will slightly move and then the field isnt hitting anything. it should either stick to an enemy (aoe moves centered on target) or just be global. the butterflies should attack faster with less damage (same uptime and damage but more atks) and their projectiles should be faster cuz ill see them just miss alot against bosses that move. the base defence upgrade is also super mediocre its basically just a longer cd version of the archer def skill (and if you say its better cuz it can affect NEARBY allies aswell then no. def skills are mostly used for the individual, other classes boost their damage or use em to get themselves out of sticky situations so using it when a team mate happens to need it seems unlikely as youll be busy managing yourself. it also doesnt do anything for solo players)
Last edited by Dominic; May 12, 2024 @ 12:29pm
Quentcat May 12, 2024 @ 12:41pm 
i don't really like the idea of shop refresh i would prefere having more balanced skill upgrade options instead. like if druid only have a few good upgrades the issue isn't the lack of refresh ...

The move speed lowerer are fine most of the time but some boss (like the emerald dragon with the numbered laser square + push really ask you to go fast. (or maybe there is a fixed order of patern i didn't see so you can premove and it's fine)
trainerstar3 May 12, 2024 @ 12:53pm 
Originally posted by Ampderg:
In some fights, it can be impossible for Assassin to get proper backstabs. maybe giving something like FFXIV's True North on their defensive, where using the Defensive gives you a buff for ~5 seconds that always procs backstabs?
That's already a thing, actually. When an enemy transforms, such as the bosses or the dragon mini-boss, you can backstab them from anywhere.

Originally posted by Ampderg:
You should be able to do seeded runs! For a raiding game, especially on higher difficulties, you should be able to actually repeat and prog without worrying about getting shafted on items on the future runs
The devs actually commented a bit on this in the world first race stream (about 36 or 37 minutes in). They could do it, but you would need to unlock everything first due to how seed generation works in the background. At least they seem to be considering it.
Last edited by trainerstar3; May 12, 2024 @ 12:54pm
Gadwin May 12, 2024 @ 5:27pm 
Played the demo with friends, all four of us kinda agreed that the game is really cool but it's very hard to see what's going on because everything is the same ambiguous colors.
tizeY May 12, 2024 @ 5:44pm 
Originally posted by Gadwin:
Played the demo with friends, all four of us kinda agreed that the game is really cool but it's very hard to see what's going on because everything is the same ambiguous colors.

if only there were settings to modify colours in contrast to other colours, oh wait
Inco May 12, 2024 @ 10:26pm 
Originally posted by tizeY:
Originally posted by Gadwin:
Played the demo with friends, all four of us kinda agreed that the game is really cool but it's very hard to see what's going on because everything is the same ambiguous colors.

if only there were settings to modify colours in contrast to other colours, oh wait
You can modify color palette of attacks, but everything type of mechanics will use this palette.
Let's say you set it to purple.
Now circle AoE is purple, line AoE is purple, bullets are purple, spinners are purple, stack markers and spread markers are purple, cleaves are purple.
And now let's say the attacks begin to resolve in order. Currently on the screen you have i.e. Cross AoE that's active and will damage you if you touch it. It has the same color as circle AoE, but that one will go off in 1sec. Your coop partners just escaped some line AoE and now they are targeted with cross AoE. It has the same color as the damaging line they escaped. Is it going off yet? No idea, looks the same as the line behind them. There are some spinners creeping up on you, but they don't have a cast bar, but are the same colors as the mess on the screen. And honestly the gfx is not very good at telling when they will activate. And in the end you're all getting cleaved because the gfx is more transparent than the others.

tl;dr accessibility options let you change green blob of aoe to a purple blob of aoe, but in the end it does not matter, because every mechanic is still the same color.
tizeY May 12, 2024 @ 10:54pm 
Originally posted by Inco:
Originally posted by tizeY:

if only there were settings to modify colours in contrast to other colours, oh wait
You can modify color palette of attacks, but everything type of mechanics will use this palette.
Let's say you set it to purple.
.

"Enemy Attack Colours" : Stage Contrast

Some are red, purple, babyblue and orange, if you set it to purple they will all be purple yes sir.
Quentcat May 12, 2024 @ 11:09pm 
About "is this cross attack is on or incoming ?" you can see lines of different colors going along the lengh at each side when it's still incoming like green on red/pink
Shylaar May 16, 2024 @ 1:23am 
Originally posted by Ampderg:
BIG legibility issues on a lot of the AoEs. Makes it incredibly hard to parse, especially when everything enters the screen all at once. Game VERY much needs a high-contrast mode. Cleaves and Line AoEs should highlight the entire range where they are going to damage.

Targetted cleaves should be offset slightly from the player they're targetting. It often feels like I am going to get hit by my own cleave, which makes me reactively move AWAY from it, which leads to me dragging the cleave over the rest of my party.

Targetted cleaves and line AoEs should be a slightly different color, or some other signifier. It can be impossible to tell what AoEs are targetted and which are static in when 12 AoEs show up on the screen all at once.

During certain fights (Tassha specifically I think), you get both a targetted cleave and a knockback, and it is IMPOSSIBLE to see the knockback direction.
These are my biggest issues, yeah. A lot of the colours are so similar it's near impossible to see what's going on, let alone respond appropriately. And that's just on hard, I can't imagine how bad the hardest difficulty is.
Aldath May 16, 2024 @ 4:26am 
Yeah, in that regard I'd like if the game was less "Touhou". In FFXIV, there's a clear difference between, say, a stack marker and spread ones. Here the game tells you what's coming in Normal mode, but since everything is so stylized and shares the same colors, it's easy to miss otherwise obvious tells or unintentionally hurt someone.
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Date Posted: May 12, 2024 @ 7:34am
Posts: 24