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I also wish the game would go on for longer. You might get a good build going but you found out that you are already on the final boss so there's not much fun to be had at that point.
Some like Tasha have WAY too ♥♥♥♥♥♥♥ high a check, girl has more hp then some area bosses and her timer cuts off the fight at half. "Oh you can hit her multiple copies though" That should be a bonus for faster clearing, not like what feels to be a requirement
Balance between characters are not that great either.
Ranged characters are nerfed way too much compared to the melee characters. Why the hell do their primary attacks do less damage plus having the drawback of slowing them down PLUS having a longer GCD? I wouldn't have mind it so much if the melee characters weren't blatantly attacking halfway across the screen. That's not to mention the cooldown on their defensive is way higher and with less versatility as well. It would make sense if range character are safer but that's not the case when there are projectiles flying all over the screen and mechanics forcing you to move everywhere.
Also, some of the minibosses are literally harder than the boss of the stage itself. In the emerald lakeside, there is a chance that the first boss that you encounter is the one that tethers you together with your friends and has no gap to move in between attacks. That one mob is harder than all the other boss in the whole damn stage. The dragon miniboss in the red darkhouse is also pretty insane compared to the boss itself.
There is just no breathing room in this game. It's hard not to feel frustrated.
druid as a whole kinda feels like it needs rework. the slow from primary attack is way to strong for it being the only way you can attack once you have your field out and butterfly cd ticking. the field doesnt even work on most bosses cuz they will slightly move and then the field isnt hitting anything. it should either stick to an enemy (aoe moves centered on target) or just be global. the butterflies should attack faster with less damage (same uptime and damage but more atks) and their projectiles should be faster cuz ill see them just miss alot against bosses that move. the base defence upgrade is also super mediocre its basically just a longer cd version of the archer def skill (and if you say its better cuz it can affect NEARBY allies aswell then no. def skills are mostly used for the individual, other classes boost their damage or use em to get themselves out of sticky situations so using it when a team mate happens to need it seems unlikely as youll be busy managing yourself. it also doesnt do anything for solo players)
The move speed lowerer are fine most of the time but some boss (like the emerald dragon with the numbered laser square + push really ask you to go fast. (or maybe there is a fixed order of patern i didn't see so you can premove and it's fine)
The devs actually commented a bit on this in the world first race stream (about 36 or 37 minutes in). They could do it, but you would need to unlock everything first due to how seed generation works in the background. At least they seem to be considering it.
if only there were settings to modify colours in contrast to other colours, oh wait
Let's say you set it to purple.
Now circle AoE is purple, line AoE is purple, bullets are purple, spinners are purple, stack markers and spread markers are purple, cleaves are purple.
And now let's say the attacks begin to resolve in order. Currently on the screen you have i.e. Cross AoE that's active and will damage you if you touch it. It has the same color as circle AoE, but that one will go off in 1sec. Your coop partners just escaped some line AoE and now they are targeted with cross AoE. It has the same color as the damaging line they escaped. Is it going off yet? No idea, looks the same as the line behind them. There are some spinners creeping up on you, but they don't have a cast bar, but are the same colors as the mess on the screen. And honestly the gfx is not very good at telling when they will activate. And in the end you're all getting cleaved because the gfx is more transparent than the others.
tl;dr accessibility options let you change green blob of aoe to a purple blob of aoe, but in the end it does not matter, because every mechanic is still the same color.
"Enemy Attack Colours" : Stage Contrast
Some are red, purple, babyblue and orange, if you set it to purple they will all be purple yes sir.