Rabbit and Steel

Rabbit and Steel

View Stats:
AcidSweat May 10, 2024 @ 6:14am
Please, explain me the hype!
I tried out the demo and I can't understand what it all about. It feels like a mobile game with rudimentary combat mechanics. Do I miss something?
< >
Showing 1-12 of 12 comments
Venyuri Grey May 10, 2024 @ 6:52am 
The battle system replicates mechanics from tab-target MMOs (like World of Warcraft or Final Fantasy XIV) such as Global Cooldowns (GCDs) for skills, boss mechanics that must be resolved to avoid damage, etc. This game would resonate more with people from those communities. I recommend picking up a MMO (like FFXIV, which has a very generous Free Trial) so you can see the inspirations this game draws from.
xdkillfor34 May 10, 2024 @ 7:15am 
What do you mean by mobile game?
Yellow May 10, 2024 @ 7:59am 
Is cute bnnuy rabbit game and the artstyle is pretty
Developer made some REALLY GOOD 1v1 pvp aereal bullet-hell games
MMO mechanics in terms of like, boss phases and stuff, a good single player experience as well and 4 player coop

It's not a mobile game at all. You don't have microtransactions or anything like that. You just play game and have fun and pet the shopkeeper.
AcidSweat May 10, 2024 @ 8:14am 
I didn't mean to offend neither the players nor the developer by comparing it to a mobile game. Yes, it doesn't have microtransactions, it just seemed to simplistic visualy and in terms of gameplay loop.
Aggrogoat May 10, 2024 @ 9:04am 
Originally posted by AcidSweat:
I didn't mean to offend neither the players nor the developer by comparing it to a mobile game. Yes, it doesn't have microtransactions, it just seemed to simplistic visualy and in terms of gameplay loop.

The game is at its best in a lobby of 4 players because it simulates modern mmo raiding. Specifically FFXIV's.

Playing alone just makes most segments bullet hells, so it's more like touhou solo.
᲼᲼ May 10, 2024 @ 9:14am 
modern mmo bossfights with no grinding and roguelike multiplayer
This is explicitly a game for people who have played MMOs and done raiding in them, and want that experience in a non-MMO format, pretty much.

If you've never raided, you could enjoy it, but it's not really going to mean anything special to you. At that point it's just a bullet hell - though if you enjoy bullet hells, it's a good one, just like this dev's other title, Maiden & Spell.
Last edited by エロ音声作品学者; May 10, 2024 @ 1:46pm
Qelris May 10, 2024 @ 2:24pm 
I've always liked mmorpgs for their dungeons and raids experience, so it hits close for me. While it doesn't deliver the full experience, it is close enough for me to enjoy the game.

It may also hit different if you don't like global cooldowns.

The entry price is also low for such decent quality experience, where as a lot of games would ask for 2-3 times more money for a worst experience. We need more games like this. Hell, if there was a support dlc that gives nothing for 10$, I'd probably buy it.
Originally posted by Qelris:
I've always liked mmorpgs for their dungeons and raids experience, so it hits close for me. While it doesn't deliver the full experience, it is close enough for me to enjoy the game.

It may also hit different if you don't like global cooldowns.

The entry price is also low for such decent quality experience, where as a lot of games would ask for 2-3 times more money for a worst experience. We need more games like this. Hell, if there was a support dlc that gives nothing for 10$, I'd probably buy it.
Your "support DLC" is Maiden & Spell by the same developer, if you don't currently own it. If you enjoy this, you'll enjoy that - and it's $12 right now :)
Dr. Granola May 10, 2024 @ 8:17pm 
Originally posted by AcidSweat:
I didn't mean to offend neither the players nor the developer by comparing it to a mobile game. Yes, it doesn't have microtransactions, it just seemed to simplistic visualy and in terms of gameplay loop.
It's a solo dev/VERY small team who have *LASER FOCUSED* onto a very specific gameplay loop (MMO style raids) for a modest project.
Honestly this game wouldn't be out of place among the more high effort flash games from back in the day those were a thing.

BTW singleplayer is a distinctly different experience. Playing alone makes all the boss patterns more shmup-like (faster and more dense), to make up for the fact you don't have to worry about coordinating with other players to solve boss patterns.
you go girl May 10, 2024 @ 8:54pm 
Seems to be entirely marketed towards MMO players. I tried the demo and didn't care for it.
To me, it felt like a mediocre shmup with iffy UI, annoying cooldowns, and among the worst KB+M controls I've ever seen. However, much of this serves to add to its emulation of MMO mechanics, so for people who like those who like them, it'll be very fun, probably somebody's favorite game. But I can't get into it.

Thankfully, the aforementioned demo exists, so no one should ever pick it up the full game and be disappointed--it tells you what it is openly, and then lets you try it out just to be sure.

As for the mobile game accusations... putting aside the derogatory connotation that carries, I can kind of see that, in that the game could be played with a touchscreen with only a few UI adjustments. Skill icons could be activated by touch and the mouse movement controls are already a bit like move-towards-finger movement seen in some mobile games. Not what the devs were likely going for, but by coincidence it came to a similar design.
Yellow May 10, 2024 @ 10:28pm 
Originally posted by you go girl:
To me, it felt like a mediocre shmup with iffy UI, annoying cooldowns, and among the worst KB+M controls I've ever seen.
I honestly don't understand why anyone would play with the mouse as a movement option instead of just plain keyboard. This is still a simple horizontal touhou/cave style shmup in core and heart. There may be some bugs with it currently and wind mechanics but it accurately tracks your mouse fairly well. Main problem being that its very limiting to use a mouse for precision movement in this type of game, considering you only have so much space to move it with and having to lift it up to reposition just for more leverage in certain patterns can be quite detrimental if not suicidal.
Meanwhile pure digital inputs are always sharp and accurate, specially when using Focus mode for smaller adjusments.

Not sure what kind of issue you have with the UI. There's plenty of options in the menu if you can't read something or if you always want something specific highlighted at all times. I never had a problem with reading it outside of certain patterns being a little bit too fast to react to in higher difficulties.

Originally posted by you go girl:
As for the mobile game accusations... putting aside the derogatory connotation that carries, I can kind of see that, in that the game could be played with a touchscreen with only a few UI adjustments. Skill icons could be activated by touch and the mouse movement controls are already a bit like move-towards-finger movement seen in some mobile games. Not what the devs were likely going for, but by coincidence it came to a similar design.
It's just the simplicity of an shmup system. Not too many buttons and very easy (yet hard to master) controls makes it fairly simple to translate into that control scheme. It's not particularly a good one, mind you, due to the lack of tactile 'feedback' and in some cases blocking your screen visibility just to interact with the game, but it works.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: May 10, 2024 @ 6:14am
Posts: 12