Rabbit and Steel

Rabbit and Steel

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Aly May 3, 2024 @ 4:51am
Modding?
Just wondering if there will be any sort of mod support? If not, how difficult would it be to extract and replace sprites?

Thanks and the game looks awesome.
Originally posted by mino_dev:
Replacing most of the character sprites in the game is actually trivial; they're saved as PNGs in the game's files, so if you wanted to put in something else you easily could.

More extensive modding support (like adding items or bosses) would require a bit of work; so I can't promise anything there just yet.
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mino_dev  [developer] May 3, 2024 @ 5:32am 
Replacing most of the character sprites in the game is actually trivial; they're saved as PNGs in the game's files, so if you wanted to put in something else you easily could.

More extensive modding support (like adding items or bosses) would require a bit of work; so I can't promise anything there just yet.
Aly May 3, 2024 @ 5:35am 
Originally posted by mino_dev:
Replacing most of the character sprites in the game is actually trivial; they're saved as PNGs in the game's files, so if you wanted to put in something else you easily could.

More extensive modding support (like adding items or bosses) would require a bit of work; so I can't promise anything there just yet.

You are beautiful and your response is music to my ears. My biggest current interest is with the character sprites so I'm happy. Another question, do you plan on adding a Workshop?

Again, game looks great. I wish you the best with the release.
mino_dev  [developer] May 3, 2024 @ 6:06am 
I don't even know how Workshop works right now tbh, but I'll look into it after release!
Kaytsey May 6, 2024 @ 10:08am 
As this is made with gamemaker, you can use the Undertale modding tools.
Ryou May 9, 2024 @ 2:40pm 
Originally posted by mino_dev:
Replacing most of the character sprites in the game is actually trivial; they're saved as PNGs in the game's files, so if you wanted to put in something else you easily could.

More extensive modding support (like adding items or bosses) would require a bit of work; so I can't promise anything there just yet.
Genuinely hoping there's a way to add new characters in the game, I feel like that'd really give the game longevity. Alternatively, DLC or further updates.
Perryn ペリン May 10, 2024 @ 5:16am 
Originally posted by Aly:
If not, how difficult would it be to extract and replace sprites?
Very easy I just tested it

Go into

Steam\steamapps\common\Rabbit and Steel\Animations

and change whichever one you want to use (make a copy of the original and move it out of the folder onto your desktop or whatever!)

I just drew a black line over top of the skin to test it but you can replace it with whatever you want. Just note that the sprites aren't squared off or anything so make sure it doesn't poke too far into the next section of animation

The squares are 500x500 in size but the entire file for the skin is 12500x500 so be careful you don't go too far into the next 500x500 square


Edit: I made a guide too https://steamcommunity.com/sharedfiles/filedetails/?id=3243518266
Last edited by Perryn ペリン; May 10, 2024 @ 5:27am
Seraphyx May 10, 2024 @ 7:56am 
Would definitely be really cool if there was a boss and level editor. First thing I thought of was trying to recreate raids from ffxiv or whatever other games.
小石様 May 11, 2024 @ 6:26am 
I used some python and color magic to automate the skin colouring process. Got a touhou-looking character to work
https://i.imgur.com/9Ty5E9X.png
Warmgummybear May 11, 2024 @ 9:32am 
Here's some quick and dirty sprites I imported, Would love steam workshop support if there's a chance still. https://imgur.com/a/dPsafUj
EnriKO May 11, 2024 @ 5:06pm 
yo, custom levels and bosses should have been top priority. it would infinitely boost the replayability of this game.
Wysteria May 11, 2024 @ 5:37pm 
when I was looking at the rabbit designs
I was thinking it'd be nicer if we could just design the rabbits on our own, then assign the class afterwards (i.e. just like final fantasy xiv)
blackkanye May 12, 2024 @ 5:51am 
Originally posted by Imouto Sama:
I used some python and color magic to automate the skin colouring process. Got a touhou-looking character to work
https://i.imgur.com/9Ty5E9X.png
An automated palette maker would be sick for this
RainZ May 13, 2024 @ 2:58pm 
I'd love to see FFT jobs that would be awesome
The Grungler May 13, 2024 @ 3:16pm 
Originally posted by Aida Enna:
Originally posted by blackkanye:
An automated palette maker would be sick for this
I actually did experiment with doing this today via HTML and PHP and I got this proof of concept working:

http://aida.moe/wabbit/

However, this was done by me replacing all the colors on the image in each "area" (Hair1, Hair 2, Clothing 1, Clothing 2, etc) with one specific color, as shown below:

https://aida.moe/wabbit/warrior_bnuuy_original.png (There are 8 different shades of red in here)

When I attempted to use this on the original unedited game assets, it works for some things like the hair, but other things have varying color pixels and so they don't dye with with this pixel to pixel type of replacement, resulting in ugly things like this:

https://i.imgur.com/8ZuMOen.png

(in particular, the dress is a few different very similar colors, the top of the weapon is the same color as the accessory, and a few other issues). I also wouldn't be able to do different colored eyes.

I may just disable clothing editing etc and stick to things that are actually one single color (or two toned like hair). I'm not sure. I don't think I can solve dying other "similar" colors without it bleeding into other parts.

Ideally how this works is that you would select from any class/preset, edit it to your liking by seeing the changes on any frame of the animation you want, then click export and it would spit out the entire giant animation frame PNG of your bnuuy so you can just right click -> save and drop it in your animations folder with minimal effort.

You can also share your bnuuy designs with others by copying the link on the page. I'd post an example here but it seems like the Steam Discussion page modifies the URL slightly when you click it from here? and that prevents it from working. Something to try to work around I guess.

I love this! Please keep working on it. I'm having a blast messing around with it.
Aida Enna May 13, 2024 @ 11:09pm 
Originally posted by The Grungler:
I love this! Please keep working on it. I'm having a blast messing around with it.

Glad to hear it! I've been working on it all day - Some things dye better than others and it differs between classes -and- presets... so let's just let the user decide what they want to dye! I also added a preview for how it'll approximately looked scaled at in-game size.

https://i.imgur.com/qqV0fFz.png

Checkmarking that bottom "Generate animation sheet" will generate the entire sheet with all your changes, fully named and ready to right click -> save and insert into the folder so you can use it.

https://i.imgur.com/tHXKQKh.png

For example, here's the animation sheet generated by the above, ready to use: https://i.imgur.com/ic66odu.png (it's named "ancient_rabbit_0005.png" on the site)

I'm almost done mapping all the ancient presets, then I'll move down the list alphabetically. I hope to have it done by the end of the day and then I'll make a post about it or something.
Last edited by Aida Enna; May 13, 2024 @ 11:14pm
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Date Posted: May 3, 2024 @ 4:51am
Posts: 25