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lvl 63 wizard
- garnet secondary (50% chance to omegacharge special)
- emerald special (longer cd, no chance to reset on primary, but base dmg is bumped up to 700)
- ruby defensive (grants Nova, a 50% dmg increase)
important item effects
- apply curse when you use defensive
- defensive grants counter
- +80% dmg on special
- +200% dmg on special, but the gcd is now much longer (it was around 2.5)
the single largest hit in that run was for 26,769, but i got a single hit of 32,014 in another run (though i didnt take a screenshot of my items from that one so i cant reference it to post here)
edit edit: the screenshot link didnt work lol
Then I killed my golden floof on Matti because I couldn't kill the summons in time...
Brightstorm Spear - Has a 30% chance of dealing 100 damage to all enemies when your Primary does damage.
Ballroom Gown - Makes you slightly luckier and slightly increases your movement speed.
Usagi Kamen - When a % chance succeeds, gain a random buff for 5 seconds.
Haunted Gloves - Abilities and loot that hit for 100 damage or less now hit for 100 damage, regardless of other loot effects.
Sapphire Primary - 70x4 damage
Garnet Defensive - 40% chance reset itself on use
Just held down primary and defensive to basically gain every buff in the game. Other items were inconsequential, hit 5900 DPS on a double boss before Haunted gloves and had 3000 DPS on the last boss. Haunted gloves mattered very little and I got them at the end. The nuts would've been Desert Earrings and Sacred Bow, to gain double the buffs and trigger the bow on every buff. Probably would've been a consistent 10k+ DPS.
Haunted gloves really? I never quite understood that item text, I understood it as a partial nerf like abilities ALWAYS hit for 100. I have poor reading comprehension apparently.
Probably the strongest I've felt overall, KO'd Ranalie before her first dash. I think Spellsword's Ruby Special can probably be stronger, though.