Rabbit and Steel

Rabbit and Steel

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Tips for beating hard?
I done normal difficulty with most heroes.
Then I tried hard difficulty omg the gap is huge.
I know this going to take age of practice and improve processing in the screen.

What heroes is easier to do hard difficulty in your opinion?
I noticed emerald hard often put me in position that unable to damage enemy due to certain hero horizontal attack (brawler example).
This made me much more feared from the increased difficulty made me less chance of attacking the enemy pass minimum dps test.

My hard level only has 3 option.
Ruby emerald arsenal.
Which one is easier to practice for my hard first win?
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Affichage des commentaires 16 à 27 sur 27
Yes I somewhat agree where my eye looking at (or focusing attention) is the key of evading.
I am looking how other plays and where their eye looking, checking if any habit I shall improve or avoid.
Perhaps I shall look less on my hero skill CD or relying on audio cue to time the "special reset"

There are some mechanics are deeper than this.
Example certain scholar nest unit teleport you + spin laser etc.
Take me multiple loss to "get the puzzle" but still occasionally mistake.
I am at the point of accepting the fact that no normal human first time encounter multiple hard mode mechanic for the first time and able to process and pinpointing the safe zone.

Basically I keep retrying a level until I lose so much time to exactly a same move, then noticed how to get a safe zone.

Then it come to my mind, much other bullet hells game I played are never same situation, there are no puzzle element, I just do purely by my reaction in other games. This game I can't.

I probably noticed I shouldn't learn how to finding the safe zone by playing anymore (it help but slower due the amount of time retrying previous combat).
I probably should just get enough screenshot and pause someone video from YouTube and Mark down the safe zone
Dernière modification de Samseng Yik; 30 mai 2024 à 10h59
Samseng Yik a écrit :
Then it come to my mind, much other bullet hells game I played are never same situation, there are no puzzle element, I just do purely by my reaction in other games. This game I can't.
with the exception of the crows boss there isnt really any "puzzle" elements in this game and dunno what other bullet hell games you talking about but games like this (and 2hu) all require you to keep playing a stage to learn a safe spot. thats common for curtain fire bullet hells.
On a somewhat related note, if you like unpredictability, play PUG. Especially those rooms that say they're for practicing (where not everyone knows what to do) are a lot of fun.

On runs where everyone got it down to a tee, it's quite boring sometimes.
Dernière modification de Mizstik; 30 mai 2024 à 15h57
I mean I can't evade by eye catching the bullet pattern.
But I have to predict what going to happen.
There is no need for hostility and this is not a complain, I am talking to myself for finding a way to catching the pattern faster.
There is no "this game unfit me and this game design trash sentence".

By looking other video and pausing, I am able to get the safe spot "saved in to my mind".
When in gameplay I saw "that pattern" so I able to "oh yes I should go here then move clockwise".

This is helping me learn faster than, taking multiple minutes again fighting from outskirt and all the way to boss.
Of course bullet evading skill is still something have to done on the spot not something can preplanned

It is probably not puzzling enough for people able to decrypt enemy attack second nature.
But on first time hard experience, seeing multiple spinning laser, multiple explosion, multiple cross explosion made me stunned .
I noticed movement speed bonus becoming really good and speed penalty is kinda death sentence.
I try took multiple stoneskin item end up impossible to move in time during the frog jumping left and right.
This slightly made hero without speed penalty from skill (most of the time) bigger advantage from practicing hard.
So I probably ditch black mage for now
Samseng Yik a écrit :
I noticed movement speed bonus becoming really good and speed penalty is kinda death sentence.
I try took multiple stoneskin item end up impossible to move in time during the frog jumping left and right.
This slightly made hero without speed penalty from skill (most of the time) bigger advantage from practicing hard.
So I probably ditch black mage for now

also...turtleskin buff, this buff saved me so many times already
I would start recording boss fights when you do them and going over them after you die (or clear it). I know for the bird boss, if you don't preposition before the mechanic (i.e. stand right on the boss before time stop), it can be impossible to do it properly with base movement speed.
DontEatSmurfs a écrit :
Samseng Yik a écrit :
I noticed movement speed bonus becoming really good and speed penalty is kinda death sentence.
I try took multiple stoneskin item end up impossible to move in time during the frog jumping left and right.
This slightly made hero without speed penalty from skill (most of the time) bigger advantage from practicing hard.
So I probably ditch black mage for now

also...turtleskin buff, this buff saved me so many times already
Ah wait, there are turtleskin? My 1st time victory Emerald Hard is having the revive item and stoneskin. I am surprise I still got enough DPS to pass the test.
Samseng Yik a écrit :
DontEatSmurfs a écrit :

also...turtleskin buff, this buff saved me so many times already
Ah wait, there are turtleskin? My 1st time victory Emerald Hard is having the revive item and stoneskin. I am surprise I still got enough DPS to pass the test.

i dont remember if its turtle or stone that negates one damage, this helps SO MUCH when you are progging with your friends, also there is a potion that makes you harder to hit, this also comes in a clutch
Finally able to beat hard, with a kinda brand dead heavyblade with every bonus on primary.
Though I have to admit I still need to capture screenshot and pause the game when there are multiple mechanic need decryption at the screen from only this 1 boss.
Ruby boss, I need time to decrypt multiple spinning clockwise or counter-clockwise, just to confirm the intended standing location.
Dernière modification de Samseng Yik; 1 juin 2024 à 1h36
Able to beat hard more with multiple other heroes.
Basically hard is becoming normal to me. But I will admit I won't consider play LUNAR.
For now, non boss enemy with high chance to deal damage to me is
- the two rat that taking turn doing horizontal and vertical bullet hell
- SCHOLAR Nest boss time stop attack starting from 2nd time stop.
- 3rd enemy in Ruby level, not sure why I always get hit by the slow moving bullet during the rotating beam
- RUBY boss charge attack starting from 2nd one. Have to pause and use several seconds to process the spinning beam.

Great addition to my personal gameplay skill hard roguelike.
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