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general colourblind-friendly practice is that, for any mechanic where colour is used to differentiate stuff, use something else alongside it to also differentiate it. most commonly, this means shapes. this game uses that methodology. so, yea. follow shapes, not colours.
if your issue is telling the zones apart from attacks, personally I set enemy attacks to magenta, and that helps me differentiate the attacks from everything else very well. might not work for protanopes or tritanopes, but should work for deuteranopes. in theory, high contrast could also work, but I tried it once and I hated it.