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(Again, assuming it's supposed to be there.)
Either the damage should be applied the moment the bar fills, not after, or have the damage window be more clear. The sound effect can be hard to hear in the midst of many sound effects, and the visuals for that specific mechanic's damage window (red aura mentioned above) weren't noticeable to me.
Right now the mechanic doesn't feel intuitive and it seems I'm not alone having trouble with it.
Take the OP's Avy phase for example you need to dodge big orbs, small orbs and spend time going around them to make the circle fast enough and you really don't have a lot of time. Especially if you have base movement speeds. So when the bar fills and you start moving afterwards to make the very tight timing of the next attack and still get hit it doesn't feel like you made a mistake.
While I agree, I think a single frame of damage is all that is needed, and that is what I as a player expect. Stop moving forces players to find safe spots. For example in the fight where you fight the girl with the huge moving yellow orbs, you have multiple layers of Stop Moving, forcing you to stay still for an extended period of time, which provides the function you desire.
Other applications of the mechanic are usually time based. The one I mentioned being the Frog attack where you have lots of small fast orbs and a big orb moving across the screen, and you are tasked to get to the other circle while dodging and stop in time, and it happens multiple times successively.
But this buffer time, specifically when applied to the attack above, makes it very difficult to setup for the next time you have to make it. If its intended to be this way, then okay, but if that is so, I believe the video and audio cues that apparently exist are not very obvious.
Maybe some red light green light coloring, or a symbol, or anything to clearly communicate the time window that you aren't allowed to move would be massively helpful. Because in its current state its hard to parse.
It doesn't even need to be that much. I would expect the wait to maybe be .1 or .2 seconds, but the fact I have to wait slightly more than half a second makes it more infuriating than it needs to be.
The bar is definitely off, especially coming from FF14, I've taken damage countless times by moving as soon as the bar disappears.
I'll add something to make this a bit more clear in the next patch, but when the spinning effect around your character disappears is when it's actually safe to move.