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The achievements made me go for the highest rank in all games, because you know I get the achievement thus I'll know when I got it rather than "hey I got FOXHOUND rank in MGS3 on PS2", I even got a cool picture on my profile showcasing it.
I'm waiting for a sale despite being able to emulate the PS3 version and play the 360 version with my personal copies. With pressure sensitive buttons, Dualshock 3's are so rare now, I won't dare use mine unless 100% necessary and I don't have an adapter for my Dualshock 2. Or bad audio and emulation issues with the 360 version on Xenia and even Xbox One funnily enough (although Xbox BC is still better despite one issue I had). PS3 has the best audio which is what the better audio mod uses for the MC Version. Hopefully my breakdown can help influence your decision.
pc with the mods is better since you can crouch have full hd/textures
MGS2:
- Broken Shaver mechanic
- During the cutscene preceding the battle with Fortune the sea lice around her feet is missing on some playthroughs
- In-game credits during cutscenes are written in a different color than in the PS2 version
- Metal Gear Solid 2 logo in the opening is much smaller then in the PS2 version
- On PS2 there were no subtitles for the optional Johnny Sasaki monologue when Raiden is inside the hostage room, but in the HD Collection, there were subtitles which prevented the player to read the subtitles for the main conversation between, Solidus, Ocelot and Olga
- Pause/delay before codec calls
- The dog tag name isn`t dispayed on screen when pressing the button while having the scope or camera equipped
- The laser sight on Snakes gun is missing in the boss fight against Olga cutscene
- The laser sight on Raidens M9 is missing in the boss fight against Vamp cutscene
- Walking on metal plates creates a weird high pitched noise
MGS3:
- Capturing a milk snake and sending it to para-medic falsely showed a cqc knife instead of the milk snake in codec-calls
- If Snake runs with a lit cigar, the tip will duplicate
- Low resolution splitter, infinity and green face paint
- Low resolution body parts (will be fixed in a future update)
- Pause/delay for changing camouflage and the cure menu etc.
- The Cure & Food video clips start out the proper way but end up horribly pixelated
- The End boss fight cutscene has visual issues
https://twitter.com/HEITAIs/status/1716825932089208941
- The Snake Eater song in the beginning is out of sync
- Performance issues with bigger frame drops in specific parts of the game on PS3
Despite all of the things that this release lacked on launch, modders have already made it much better than the previous versions (as usual). On PC you can add ultra-high-res upscaled textures, HD audio, ultrawide support (which is huge for me, since I play on 21:9 and neither PS5 or PS3 can output at this resolution). You can also add reshade RTGI to add ray-tracing to the game, along with other reshade effects like HDR, CAS sharpening, ambient occlusion, a CRT filter to add to the atmosphere, etc. You can add pretty much everything that the devs didn't.
Emulation also comes with it's own set of issues. Achieving 60 FPS on RPCS3 and PCSX2 is doable, but requires a lot of hardware power that a lot of people don't have. Slowdowns will happen VERY often, so brace yourself for a stuttery experience. Playing at resolutions above 480p also comes with it's own set of issues, such as exposing interlacing artifacts and misaligned bloom boxes, leading to quite tonal changes in cutscenes. Not to mention the lack of achievements, no cloud save, yada yada yada.
To sum it up:
With mods, the PC version has everything the PS3 version has and more. As of today, there's nothing the PS3 version has that the PC version doesn't have.
The only question is money, especially since you already own (and I assume) played the game. If you think replaying with ray-tracing, HDR, ultrawide and all these nice to haves is enticing to you, then it's definitely worth the purchase.
Now, on base HW, Substance only runs at 30 FPS, and does not perform all that well, with dips below that, and lots of screen tearing, and of course, the aspect ratio is 4:3 instead of 16:9.
However, these limitations are gone if you decide to emulate your copy, with framerates equivalent to the HD edition or above (60FPS), 4k internal resolution, lots of filtering options, and a long etc. inluding the 16:9 aspect ratio.
Additionally, you get things not available on the HD edition or this Master Collection: Snake Vs Monkey, a minigame that appears at some point during the game, a secret theatre with incredibly silly scenes, as well as the original controls not available in the HD nor Master Collection editions (as long as you have a pressure sensitive controller, like a PS2 Dualshock 2).
Bugs on the emulated version are also not that prevalent, there might even be less than in the Master Collection when it released.
However, and this is what's important in the end...
Running the emulated or even the PS2 version on og HW is a huge, huge hassle compared to running this steam version. The massive QoL of just pressing a button and the sw launching (unless you encounter a bug that makes it crash, that is) cannot be underestimated, compared to fetching the og disc, putting it into your PC (if you have a DVD drive), configuring the emulator properly so it plays well with the game, configuring your controller (some are plug and play, others not so much), and finally managing your save files... is a BIG pain. Let's also not forget you might want to add some mods specific to the PS2 version, for increased UI texture resolutions and whatnot, just so it's as crisp as the HD edition... or your specific buttom propmts, of which maybe a mod doesn't even exist (though this might still happen on the master collection...). Anyway, lots of annoyances.
The Master Collection has its own set of issues, like the bugs thatt still remain, but it's very much pressing the play button and diving right into the game. You're still missing on Snake vs Monkey, the other minigame, the secret theatre, and a few other things, but you can check those out at some other point if you really want to. For day to day playing, this version is best, no contest.
What about the analog controls? Am I able to release the fire button slowly to put the gun away? How does CQC work without analog front buttons? How is that solved without a Dualshock 2?
Personally I don't think that any of those things are important to the experience of the game, but if having these is really important to you, I guess you can just stick to playing the PS3 version then.
-To raise/lower your weapon without firing, you click in the left stick. You do not need to hold it, just click it in and it acts like a toggle. For pistols, you can still raise it with the fire button (X on an Xbox controller, square on a DualShock) and then click the left stick to put it back down without firing.
-Click left stick to stab with the knife
-Hold B (Circle) to put enemy in a CQC hold. Press Y to slit throat. Click LS or hold X to aim gun, click LS to put back down without firing. Press Left Trigger to interrogate.
-When in a locker, hold RB to press forward in locker, use the right stick to do it faster.
-In MGS2, the coolant spray has been moved to right stick because the original allowed you to control how fast the spray came out with square. This functionality has been preserved with right stick.
You get the idea. I grew up with the pressure sensitive controls and like them, it'd be really cool if they were an option, but these controls work great as well and didn't take me long at all to get used to.