METAL GEAR SOLID 3: Snake Eater - Master Collection Version

METAL GEAR SOLID 3: Snake Eater - Master Collection Version

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DarkGTX Oct 31, 2023 @ 11:28am
Very frustrated with a lot of little things...
A few things that are ruining my playthrough so far...

1. I've been spotted by guards through closed doors. Very weird. Not sure if this was possible with the original. (I owned and played it on PS2 years ago and also own the HD Collection on Xbox.)

2. Iron sighting does not keep the weapon aimed after firing. When using a weapon such as the AK, you have to click down on the Left Analog Stick to aim it. (In the original it used the PS2's pressure sensitive buttons.) Now, whenever I'm done firing, the gun goes down and is no longer aimed. Very hard to keep track of bosses, especially.

3. Hiding behind walls feels so fidgety. If you accidentally roll your finger slightly in the wrong direction, get ready to inadvertently jump out and enter an Alert phase. This seems to be the case whether using the traditional or new camera angle (toggle using R3—pressing down on the Right Analog Stick).

4. Hitboxes seem off. I seem to be missing a lot of guard's heads, which was rarely if ever a problem for me in the past. I'm not sure hitboxes are always registering correctly, especially the head hitbox.

Certainly, some of this may be user error, at least in part, but something just does not feel right about this port on PC. I am using the same Xbox controller as I've always used with the HD Collection (on my Xbox One) and it just feels very different for some reason.

Anyone else?
Last edited by DarkGTX; Oct 31, 2023 @ 11:29am
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Showing 1-15 of 18 comments
Deathraven13 Oct 31, 2023 @ 12:11pm 
2. When using the AK and such you can hold L1 after using L3 to aim better, otherwise if you decide to just shoot without aiming you can imagine a point in the middle of the screen that would count as a visor since your bullets should be around there.

3. That's why you can use the D-PAD.

4. Never had this issue, but I do shoot when I'm sure that it will hit.
neon.wir Oct 31, 2023 @ 5:24pm 
Only one of these I've experienced was the issue with iron sights, but it looks like Deathraven13 posted a solution to that.
DarkGTX Oct 31, 2023 @ 7:17pm 
Oh, and I'm getting "stuck" in prone a lot too. Like, I have to hold R1 (RB) to move Snake and then I can crawl again. It's like the geometry is "sticky" somehow.
neon.wir Oct 31, 2023 @ 7:21pm 
Originally posted by DarkGTX:
Oh, and I'm getting "stuck" in prone a lot too. Like, I have to hold R1 (RB) to move Snake and then I can crawl again. It's like the geometry is "sticky" somehow.
That's just how the game has always been. Sometimes when crawling Snake and the ground just can't get along.
Aker Oct 31, 2023 @ 7:43pm 
Originally posted by neon.wir:
Originally posted by DarkGTX:
Oh, and I'm getting "stuck" in prone a lot too. Like, I have to hold R1 (RB) to move Snake and then I can crawl again. It's like the geometry is "sticky" somehow.
That's just how the game has always been. Sometimes when crawling Snake and the ground just can't get along.
Mainly on awkward slopes.
Michaelsmithe Oct 31, 2023 @ 10:57pm 
i haven't ever been spotted through closed doors by guards. i did run into the problem of guards knowing other guards were attacked when still in the evasion phase, but i only had it happen while in Grozny Grad.

I know the Aiming thing i thought i was messing up on too or that the game was different, but then i started to keep an eye out for it and it more or less only happened when i happened to be a lower angle of the guards(lying down, under a walkway,etc.) I solved this by going into the kneeling position, as i tend to never engage if my camo isn't a certain level while kneeling(minimum 40%)

I will say i've noticed things that weren't around in the HD Collection(PS3/360) like getting stuck momentarily while crawling, or standing up when bumbing into a slight incline and having to lay back down. However, they happened very rarely and weren't game breaking enough to cause my discomfort.
SakuraKoi Nov 2, 2023 @ 7:20pm 
I'm mostly frustrated about certain small 'collectibles' which one has to shoot several times (7!?) during a rail shooter sequence.

This game was a masterpiece for its time and it is a good game still but 100% is only something one in the past should have endeavoured (due to having limited games/funds).

I bought it, and only it, for Switch and while I am glad for the free third person cam (hadn't got it on PS2) and the controls are somewhat fine, there are various improvements I expect for the remaster or I won't be tempted to buy.

There is really no need for 1st person view to be so finicky and forced after all. Let me move in it, won't ya? A crouch walk wouldn't break the game either. Needless to say, no one would mind an ingame collectibles page for 100%, I'm not even asking for hints, just a way to track.

Well, I expect that the remaster won't be that good and I may only get it for PC during a sale and if the controls are made to fit keyboard and mouse. I had my fill again, after... 10-15 years? I have the Legacy Collection for PS3 but that one I didn't really touch.
Nuclear Kangaroo Nov 2, 2023 @ 7:51pm 
Originally posted by SakuraKoi:
A crouch walk wouldn't break the game either.

it absolutely would, the game was not designed around it
neon.wir Nov 2, 2023 @ 7:53pm 
Originally posted by Nuclear Kangaroo:
Originally posted by SakuraKoi:
A crouch walk wouldn't break the game either.

it absolutely would, the game was not designed around it
It wasn't designed around a 3D camera either. They already made a version of Snake Eater with crouch-walking. It didn't break it.
Last edited by neon.wir; Nov 2, 2023 @ 7:55pm
Nuclear Kangaroo Nov 2, 2023 @ 8:00pm 
Originally posted by neon.wir:
Originally posted by Nuclear Kangaroo:

it absolutely would, the game was not designed around it
They already made a version of Snake Eater with crouch-walking. It didn't break it.

yes it did, you moved almost as fast as walking and could easily hold up enemies, in the normal game, you need to stand up and slowly approach the enemy, is a risky move that exposes you, but if you are successful you can do pretty much anything you want with that enemy

in the normal game you are confronted with the choice between being fast and easy to spot, by walking and running, and being slow but difficult to spot, crouch walking pretty much eliminates that choice
neon.wir Nov 2, 2023 @ 8:53pm 
Originally posted by Nuclear Kangaroo:

yes it did, you moved almost as fast as walking and could easily hold up enemies, in the normal game, you need to stand up and slowly approach the enemy, is a risky move that exposes you, but if you are successful you can do pretty much anything you want with that enemy

in the normal game you are confronted with the choice between being fast and easy to spot, by walking and running, and being slow but difficult to spot, crouch walking pretty much eliminates that choice
Micro-positioning is ♥♥♥♥ in MGS3 with its current movement options. I'll take the crouch-walk so long as the option is there. Sadly it's not.
Last edited by neon.wir; Nov 2, 2023 @ 8:56pm
LJ Nov 2, 2023 @ 9:03pm 
I guess I can't say much because not everyone has this game internalized like I do but no crouch walking isn't a big deal for me. It wouldn't break the game but it would make an already easy game even easier. I can see new players being frustrated with it's dated controls and certain moments being frustrating i.e trying to cqc, hanging/moving on ropes/ledges, aiming down sight.
Nuclear Kangaroo Nov 3, 2023 @ 10:52am 
Originally posted by neon.wir:
Micro-positioning is ♥♥♥♥ in MGS3 with its current movement options

sounds like a skill issue to me, use the dpad to sneak and get close to enemies without making any sound
Nuclear Kangaroo Nov 3, 2023 @ 10:54am 
Originally posted by מְשׁוּגָּע:
I guess I can't say much because not everyone has this game internalized like I do but no crouch walking isn't a big deal for me. It wouldn't break the game but it would make an already easy game even easier. I can see new players being frustrated with it's dated controls and certain moments being frustrating i.e trying to cqc, hanging/moving on ropes/ledges, aiming down sight.

MGS3 doesnt have the best controls i admit, but i never feel like im fighting the game's controls while playing, it simply feels like the game has complex controls, but everything is designed around them

i say, if you change the controls, you must also think about changing atleast some of the level design
hoverboard07 Nov 3, 2023 @ 11:52am 
honestly that's the biggest reason why this collection is so abhorred there are very few big problems only lots of smaller ones that build up frustration over time
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Date Posted: Oct 31, 2023 @ 11:28am
Posts: 18