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2. If it's a niche controller (PS3), it's not going to work properly on PC. In that case, for controllers like that to work then, you'll have to emulate them to be Xbox 360 controllers. This is how Steam Input makes said controllers functional.
3. In which case, that would defeat the purpose since 360 controllers does not have pressure sensitive buttons, putting you back at square 1.
4. Let's say you found the perfect controller that works on PC with no issues and has proper pressure sensitive buttons. How niche is it? How much dollars do we have to shell out for ONE controller that's going to work on 3 games at most (MGS2, 3, and 4 if and when that one happens).
You wanting Konami to be 100% authentic will make the game unplayable for 99% of the playerbase. I think axing Pressure Sensitive buttons at that point is justified. Still want pressure buttons? I have a much better solution for you:
https://pcsx2.net/
But yeah no modern controller has them
Pressure-sensitive face buttons are a type of buttons found on certain gaming controllers, such as PlayStation controllers from the PS2 and PS3 generations and first Xbox.
Also with the way game controllers are built now you can find workarounds for it. You can essentially emulate the process. And I believe the PlayStation 4 buttons are pressure sensitive with their L2 and R2 layouts, not including the L1 and L2.
Probably wouldn't work for aiming and firing actually, now that I think about it, but for anything else where you don't need to go between half press and full press rapidly, it could work...
Thank you I will give this a try.