Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) "there is basically non decryption on the files" - this is literally technobabble and I highly doubt you'll even look at the main executable with a hex editor because of it. :P
MGS1 on PS1 is tied to the framerate and breaks at higher resolutions:
https://twitter.com/ApacheSmash/status/1707211701660106873
MGS3 is also tied to the framerate which is the reason there are issues at 60fps like:
- The Fury does things like attacking the wrong way and uses his abilities during hitstun. Also at higher framerates a much larger amount of fire can persist on the ground which could especially be seen xbox series x/s throug backwards compability (HD Collection) since the game runs at stable 60fps and didn`t have framedrops like on X360 and especially PS3.
- The Pain's bullet bee will not hit Snake in first person view, because of the game running at 60fps
These issues for example won`t be present in the Nintendo Switch version of MGS3, because the games runs at 30fps there.