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61
Whereas Raiden and the Colonel have never even met in person.
Plus, again, the Colonel is a CO. Them telling you when to jump and how high is literally their job.
That sound like a mom of someone I know.
I tend to rationalise it as Raiden being a complete rookie to field work so he'd need the handholding. Fortunately by the time you meet Stillman most of it stops.
Then you have to deal with Rose asking about the day tomorrow is, lol.
Major Zero has nothing to do with the story of MGS2. He had not even been conceived of as a character yet. Trying to understand Metal Gear as one long epic story isn't useful, because it was never conceived of or written that way. Perfect example is MG2 to MGS1: they made Big Boss Snake's father in a retcon. In MGS1 Snake and the Colonel mention Big Boss saying he was Snake's father at Zanzibar Land, but if you play MG2 that never happens. When playing MGS2 it's best not to think about Zero or The Boss or anything from the later games, since none of that stuff existed yet. Every MGS from 2 on was marketed as the conclusion to the series as well, so it's not like there was ever a grand plan, the team just kept making the most groundbreaking video games of all time like 7 times in a row. Oops. Sometimes stuff lines up in a way that a prequel "explains" something in a later game chronologically, but that's really more like an easter egg than anything actually important about the story.
But also, I think OP is approaching things wrong. Maybe ask yourself: why did the developers make the game like this? What are they trying to accomplish? And keep your questions in mind as you get through the story. Think about the context the game came out in, the movies and real life events that influenced it, and just what is going on in the story. It's definitely the Metal Gear game with the most wild possible interpretations. For instance: a lot of people believe at least some of the game takes place in a VR simulation. Weather there's such a thing as objective reality and how we discern the "truth" in a digital world with constant information streams are major themes of the game, and they do a good job creating a sense of unreality and confusion in the late-game. Personally I think the whole thing is in VR, even the Tanker mission, but I can't really say so for certain. It's a deep game that gives you what you put in, so I'd encourage everyone to have an open mind, and maybe check out some written and video analysis of the game, it's really interesting!