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It's not a remake, but a barely remastered port which could be more than easily rendered with (now outdated) legacy fixed function pipeline. Remaking the graphics engine would pretty much mean rewriting the whole engine and probably the whole game at this point.
Not sure what you expected.
But recently announced MGS Delta remake should melt your GPU down if that's what you're asking for.
For example on the Steam Deck MGS2 by default hits the CPU hard, but if you limit the CPU clock speed you get better performance AND thermals.
For some reason MGS2 in particular seems to request a ton of empty clock cycles from the CPU that have nothing to do with the game's performance. It's a weird one. The issue is NOT caused by emulation overhead. MGS3 does not exhibit this behaviour.
You should find that performance isn't affected at all. I'll boot up 2 and 3 and test with the built in TDP limit and let you know my own findings when I get a chance.
EDIT: Just tested it, you can limit MGS2 to a TDP limit of 4w and get almost perfect performance. If it gets a little framey, you can bump the limit to 5w.
working exactly as intended as this garbage port is internally locked at 720p and missing the anti-aliasing from the PS3/X360 version.