METAL GEAR SOLID - Master Collection Version
MGS1 Input Lag Test: MC vs DuckStation
I've heard a lot of people complaining that the Master Collection emulation of MGS1 has input lag, so I decided to test it for myself in this video. Surprisingly, while the Master Collection does seem to have input lag in the menu, it loads cutscenes faster and seems to keep up during gameplay. Do let me know what you think.

https://www.youtube.com/watch?v=j4jg_V3Ztwo
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กำลังแสดง 16-19 จาก 19 ความเห็น
โพสต์ดั้งเดิมโดย Deathraven13:
Basicaly people lied to make the collection look bad, or they are too used to their pirated copies running a bit faster.
I wouldn't go so far as to say people lied, and there are legitimate complaints about this version, such as the lack of analog support. What I do think happened is that a lot of people simply don't remember that MGS1 wasn't a very responsive game to begin with, it was pushing the PS1 pretty hard. That and maybe some other aforementioned software was causing input lag and they didn't realize it.
โพสต์ดั้งเดิมโดย Lethal Placebo:
I wouldn't go so far as to say people lied, and there are legitimate complaints about this version, such as the lack of analog support. What I do think happened is that a lot of people simply don't remember that MGS1 wasn't a very responsive game to begin with, it was pushing the PS1 pretty hard. That and maybe some other aforementioned software was causing input lag and they didn't realize it.

There is a big difference between "the game as lag input" vs "I have lag inputs", for the first it means EVERYONE have lag input because it's how the game work, while for the second case it's on your end not by default.

An exemple: A punch in the game is 12 frame (it's an exemple) but with my controller my punch is 16 frame while a friend is 12 frame. That would mean I have lag input not that the game have lag input.
โพสต์ดั้งเดิมโดย Deathraven13:
There is a big difference between "the game as lag input" vs "I have lag inputs", for the first it means EVERYONE have lag input because it's how the game work, while for the second case it's on your end not by default.

An exemple: A punch in the game is 12 frame (it's an exemple) but with my controller my punch is 16 frame while a friend is 12 frame. That would mean I have lag input not that the game have lag input.
You're right and I pointed out previously that the variability of PCs as well as the software running on them can cause laggy inputs, though I don't think most people would realize the difference.
A nice modern solution to extra input lag caused by the emulation itself is frame run-ahead

Though I don't think duckstation supports that, alot of cores on retroarch do and make a big difference to me
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กำลังแสดง 16-19 จาก 19 ความเห็น
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วันที่โพสต์: 20 พ.ย. 2023 @ 4: 16am
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