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Most of the checkpoints in MG1 are the elevator rooms. They're fair enough while you're playing, but if you don't know that saving your progress so you can quit and play later will save you at the last checkpoint with only the things you had before activating the last checkpoint, I suppose saving could be frustrating.
MG2 is certainly better in that regard. Apart from having more checkpoints, it's easier to know when you've reached a checkpoint.
however gameplay doesn't become outdated simply due to the game's age, it becomes outdated when another game comes by and does the same thing but more elegantly
tons of games copied Resident Evil 4 but the original game has aged just fine as very few of them managed to play better than it
I think the gameplay of MG2 makes MG1 a bit dated, but the way that MG2 plays has stood the passage of time fairly well
There is no shame in looking at a guide since in both games there is absolutely cryptic stuff you need to pull off to advance but both these games are absolutely amazing.
Gotta have the tap code though, which was apparently absent in the PS2 port included in MGS3 Subsistence; a colossal oopsie that was fortunately never repeated.