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The deluxe version is not worth the extra and is just for pervy boys really.
The Deluxe version also has an Artbook w/ HD Images + Extensive Developer Commentary and a Soundtrack, which long time fans of the series absolutely love. Also, you might be thinking of the Standard Costumes, such as the bikini tops. The Deluxe Costumes are actually not that revealing at all and look rather stunning, tasteful, and elegant. https://www.koeitecmoamerica.com/fatalframe/mask/products/index.html#delux
I'll wait for a sale, it's too expensive for a wii re-release
Now if this one would happen sell well (wich i doubt) maybe they will do something better if they do a FF 1-3 remaster/remake.
Sadly when it come to this series peoples are either not willing to support that kind of price (i can understand why) or too picky about little things the game does or does not have/do.
If Dino Crisis got a quick HD coat of paint and was available on PC for digital download with modern controls, I wouldn't hesitate to spend $60 USD on that bad boy. If Clock Tower 1-3 got an HD update and a release on PC, I'd be spending the same kind of cash on any of them. You know if Rule of Rose or Eternal Darkness or any of the other "Horror Hard To Gets" got a PC release (HD upgrade or not) people would be throwing money at the screen. Have you seen what original copies of Silent Hill 1-3 are going for on Ebay today?
We finally got the Fatal Frame holy grail - the one that was remarkably difficult to play for the majority of the world, and we got it on PC, with a graphics update.
The game isn't less fun just because the core of it is 15 years old. To be perfectly honest, that makes me more inclined to see it as valuable - not less.
Tl;dr: I'd happily pay $60-$70 for a new Fatal Frame game - especially if it played like the old-school titles. So when a (for me... and I'm willing to bet for most) new Fatal Frame game appeared for $50 with the guarantee that it looked and felt like the titles I loved 15 years ago, I was pretty excited.
I'll pay those prices for those games I listed because I'm a huge fan. And like almost everyone else here, I'm a huge fan of Fatal Frame - hence I'll pay the price for this game. As will most of the major fans. This isn't meant to re-kick-start the franchise or even bring in newer players. This was meant to capitalize on the belief that KT had that they were leaving money on the table by not localizing this title for an already existing player base. If you're not part of that player base, the game wasn't marketed (or priced) for you.
Lastly, we have no idea how much it cost to port and localize this game. Everyone always harps on "if it was cheaper, you would sell more and thus make more money!" but this is some remarkably brain-dead thinking. If you make the game too cheap you leave profits on the table (or worse, don't return on your investment) and that's not acceptable for any company (nor should it be). KT is a multi-million dollar conglomerate that was been successfully selling things for decades. They have an entire marketing, analytics and business intelligence team that did months of research more than a year ago, studying other releases, the current demand for games of this type and weighing the projected costs of development against what an optimal price point would be. We know this because... it is what EVERY multi-million dollar company does that sells goods and services successfully. If you somehow think you know better than a team of trained experts, with access to more information than you or I have, who literally get paid to make these kinds of decisions, then by all means... you tell them right here on Steam how much this game should have sold for and save the day.
Edit/ tldr: let me put this another way -- before this title released, it wasn't uncommon to see Japanese versions of this game sell for between $150-200. That means, there was a market - an entire group of people that happily would spend $150 on a 15-year-old disc from Japan, scrounge up a hard-to-find, 2-decade-old console (and possibly repair it if needed), and then jail break that console and download fan-made updates (in many countries, breaking the law) to get the game localized in a language they could understand - all just to play this game in 720p at 20-30fps with polygon characters and a Wii-mote. Until last week, if you ever wanted to play this game in your lifetime, the above is what you would have experienced. Suddenly, $50 doesn't seem too expensive for what you get.
I think what was said just above also explains why MOBW sold for about 20 dollars less. If it'S true that the Japanese disc for Mask of the Lunar Eclipse sells for 150-200 dollars a pop on the market, of course they are going to take advantage of that and gauge up the price.
Look, Elden RIng is 70 Canadian dollars and has infinitely more content than this and took years to make by a strong company. No one will tell me we got our money's worth here. We all bought because we saw a Fatal Frame remake and were way too happy getting to play a remaster of our favourite games on PC to have the self-respect of not buying until they lower the price. That's why this game is always going to be expensive like crazy and will never reach a wider audience - unless there's a sale.
And even then, just yesterday, I went on a mainstream gaming website and the reviewer literally tanked the game for it's ''clunky mechanics and slow pace'' and bemoaning how frustrating the tiny environment is in case of combat. When all of this was put in on purpose to scare us, otherwise it would just be Tomb Raider with ghost. (The reviewer seems to have missed if combat ain't frustrating at all and you can easily avoid the ghosts, it's not as scary, is it?) Basically showing most gamers don't get the appeal of such a title and an obscenely high price isn't going to help the game's success.
My only fear is that when it comes down to it, it won't have sold enough for them to port the rest, or the rest will be ported and I won't be able to afford it.
Did I not straight up go back living with my parents to help me make a bit of money, pay my debts and re-move out, I wouldn't have been able to pay 92 Canadian dollars for a game.
Not that many people have the means for this high a price.
Sadly they saw the amount sold was over expected results and increase the price of the next release. Same thing happened with Persona when it was first released on Steam. It sold so well, the next MEGATEN game ported got it price hiked overboard.
https://store.steampowered.com/app/1113000/Persona_4_Golden/
https://store.steampowered.com/app/1413480/Shin_Megami_Tensei_III_Nocturne_HD_Remaster/