FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

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Quake Nukem Mar 12, 2023 @ 11:24am
Know it's already been said but,
SHEEEEESH I was not expecting $50 for regular edition on a remaster for a Wii game :csgogun::dos2skull:
Sure if it was a full up remake like how RE or even Dead Space are but, just for a remaster is wild.
If it was $24.99 on launch for regular edition and $30-$35 for deluxe then this would sell a lot more copies. People want something to hold over till RE4 remake and a nice Fatal Frame remaster for nice price would of been perfect timing. They fumbled the ball on this one w/ price at least not sure how gameplay is but, reviews seem good.
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Showing 1-11 of 11 comments
Yeah, Koei is always really dumb with their pricing
TWPanda77 Mar 12, 2023 @ 2:05pm 
I do not think the price is bad for the standard game. It has a decent paint job and no stupid motion controls anymore. It is a good thing that this game has been given the light of day and is no longer languishing in a forgotten library of Wii games.

The deluxe version is not worth the extra and is just for pervy boys really.
Daedalus Mar 12, 2023 @ 2:18pm 
Originally posted by TWPanda77:
I do not think the price is bad for the standard game. It has a decent paint job and no stupid motion controls anymore. It is a good thing that this game has been given the light of day and is no longer languishing in a forgotten library of Wii games.

The deluxe version is not worth the extra and is just for pervy boys really.

The Deluxe version also has an Artbook w/ HD Images + Extensive Developer Commentary and a Soundtrack, which long time fans of the series absolutely love. Also, you might be thinking of the Standard Costumes, such as the bikini tops. The Deluxe Costumes are actually not that revealing at all and look rather stunning, tasteful, and elegant. https://www.koeitecmoamerica.com/fatalframe/mask/products/index.html#delux
Last edited by Daedalus; Mar 12, 2023 @ 2:20pm
Doesn't look like it sold particularly well

I'll wait for a sale, it's too expensive for a wii re-release
Azukaos Mar 14, 2023 @ 3:26am 
koei tecmo won't do full scale remake because it's too niche, remaster is the best we will get for now and frankly after seeing the comparison between the original vs the remaster i think they still did a good job.

Now if this one would happen sell well (wich i doubt) maybe they will do something better if they do a FF 1-3 remaster/remake.

Sadly when it come to this series peoples are either not willing to support that kind of price (i can understand why) or too picky about little things the game does or does not have/do.
Value is always subjective, but when it comes to video games, I'm always really confused when people say something is worth less because it is old. Especially when so many gamers today bemoan the practices and features of newer titles.

If Dino Crisis got a quick HD coat of paint and was available on PC for digital download with modern controls, I wouldn't hesitate to spend $60 USD on that bad boy. If Clock Tower 1-3 got an HD update and a release on PC, I'd be spending the same kind of cash on any of them. You know if Rule of Rose or Eternal Darkness or any of the other "Horror Hard To Gets" got a PC release (HD upgrade or not) people would be throwing money at the screen. Have you seen what original copies of Silent Hill 1-3 are going for on Ebay today?

We finally got the Fatal Frame holy grail - the one that was remarkably difficult to play for the majority of the world, and we got it on PC, with a graphics update.

The game isn't less fun just because the core of it is 15 years old. To be perfectly honest, that makes me more inclined to see it as valuable - not less.

Tl;dr: I'd happily pay $60-$70 for a new Fatal Frame game - especially if it played like the old-school titles. So when a (for me... and I'm willing to bet for most) new Fatal Frame game appeared for $50 with the guarantee that it looked and felt like the titles I loved 15 years ago, I was pretty excited.
Last edited by Tyrant (My Vision is Augmented); Mar 14, 2023 @ 11:28am
Quake Nukem Mar 14, 2023 @ 2:31pm 
Originally posted by Tyrant (My Vision is Augmented):
Value is always subjective, but when it comes to video games, I'm always really confused when people say something is worth less because it is old. Especially when so many gamers today bemoan the practices and features of newer titles.

If Dino Crisis got a quick HD coat of paint and was available on PC for digital download with modern controls, I wouldn't hesitate to spend $60 USD on that bad boy. If Clock Tower 1-3 got an HD update and a release on PC, I'd be spending the same kind of cash on any of them. You know if Rule of Rose or Eternal Darkness or any of the other "Horror Hard To Gets" got a PC release (HD upgrade or not) people would be throwing money at the screen. Have you seen what original copies of Silent Hill 1-3 are going for on Ebay today?

We finally got the Fatal Frame holy grail - the one that was remarkably difficult to play for the majority of the world, and we got it on PC, with a graphics update.

The game isn't less fun just because the core of it is 15 years old. To be perfectly honest, that makes me more inclined to see it as valuable - not less.

Tl;dr: I'd happily pay $60-$70 for a new Fatal Frame game - especially if it played like the old-school titles. So when a (for me... and I'm willing to bet for most) new Fatal Frame game appeared for $50 with the guarantee that it looked and felt like the titles I loved 15 years ago, I was pretty excited.
You will happily pay because you are naming games you are a huge huge fan of so your willing to spend money because your invested into the IP like that. However not everyone is a major fan so for people who are just genre fans but, not major "insert ip" fan then we see things not from a fandom perspective but, just as what it is. In this case we got a Wii exclusive Fatal Frame game that was remastered not remade or anything just a overall visual/sound remaster. That to me does not read $60 but, $30 which is still very reasonable and extremely profitable margin to be gained. Yet they still slap $60 and sales already show it was bad move. This could of sold so well at a mid level price point. Survival horror fans could of had 2 weeks to play till RE4 Remake. Bad move by publisher.
Originally posted by Dabz:
Originally posted by Tyrant (My Vision is Augmented):
Value is always subjective, but when it comes to video games, I'm always really confused when people say something is worth less because it is old. Especially when so many gamers today bemoan the practices and features of newer titles.

If Dino Crisis got a quick HD coat of paint and was available on PC for digital download with modern controls, I wouldn't hesitate to spend $60 USD on that bad boy. If Clock Tower 1-3 got an HD update and a release on PC, I'd be spending the same kind of cash on any of them. You know if Rule of Rose or Eternal Darkness or any of the other "Horror Hard To Gets" got a PC release (HD upgrade or not) people would be throwing money at the screen. Have you seen what original copies of Silent Hill 1-3 are going for on Ebay today?

We finally got the Fatal Frame holy grail - the one that was remarkably difficult to play for the majority of the world, and we got it on PC, with a graphics update.

The game isn't less fun just because the core of it is 15 years old. To be perfectly honest, that makes me more inclined to see it as valuable - not less.

Tl;dr: I'd happily pay $60-$70 for a new Fatal Frame game - especially if it played like the old-school titles. So when a (for me... and I'm willing to bet for most) new Fatal Frame game appeared for $50 with the guarantee that it looked and felt like the titles I loved 15 years ago, I was pretty excited.
You will happily pay because you are naming games you are a huge huge fan of so your willing to spend money because your invested into the IP like that. However not everyone is a major fan so for people who are just genre fans but, not major "insert ip" fan then we see things not from a fandom perspective but, just as what it is. In this case we got a Wii exclusive Fatal Frame game that was remastered not remade or anything just a overall visual/sound remaster. That to me does not read $60 but, $30 which is still very reasonable and extremely profitable margin to be gained. Yet they still slap $60 and sales already show it was bad move. This could of sold so well at a mid level price point. Survival horror fans could of had 2 weeks to play till RE4 Remake. Bad move by publisher.
First off, this is a 15 year old title and the 4th entry in an obscure franchise that is barely known outside of Japan and a niche genre that doesn't traditionally sell well in the first place. The game isn't catering to the masses. If KT wanted that, they would go the Resident Evil route (or what Silent Hill is about to do): completely remake the most popular entry in the franchise with a huge marketing campaign and modern graphics/ mechanics, and relaunch the franchise from scratch. Not randomly release number 4 more than a decade later. This title was meant for those already invested.

I'll pay those prices for those games I listed because I'm a huge fan. And like almost everyone else here, I'm a huge fan of Fatal Frame - hence I'll pay the price for this game. As will most of the major fans. This isn't meant to re-kick-start the franchise or even bring in newer players. This was meant to capitalize on the belief that KT had that they were leaving money on the table by not localizing this title for an already existing player base. If you're not part of that player base, the game wasn't marketed (or priced) for you.

Lastly, we have no idea how much it cost to port and localize this game. Everyone always harps on "if it was cheaper, you would sell more and thus make more money!" but this is some remarkably brain-dead thinking. If you make the game too cheap you leave profits on the table (or worse, don't return on your investment) and that's not acceptable for any company (nor should it be). KT is a multi-million dollar conglomerate that was been successfully selling things for decades. They have an entire marketing, analytics and business intelligence team that did months of research more than a year ago, studying other releases, the current demand for games of this type and weighing the projected costs of development against what an optimal price point would be. We know this because... it is what EVERY multi-million dollar company does that sells goods and services successfully. If you somehow think you know better than a team of trained experts, with access to more information than you or I have, who literally get paid to make these kinds of decisions, then by all means... you tell them right here on Steam how much this game should have sold for and save the day.

Edit/ tldr: let me put this another way -- before this title released, it wasn't uncommon to see Japanese versions of this game sell for between $150-200. That means, there was a market - an entire group of people that happily would spend $150 on a 15-year-old disc from Japan, scrounge up a hard-to-find, 2-decade-old console (and possibly repair it if needed), and then jail break that console and download fan-made updates (in many countries, breaking the law) to get the game localized in a language they could understand - all just to play this game in 720p at 20-30fps with polygon characters and a Wii-mote. Until last week, if you ever wanted to play this game in your lifetime, the above is what you would have experienced. Suddenly, $50 doesn't seem too expensive for what you get.
Last edited by Tyrant (My Vision is Augmented); Mar 17, 2023 @ 1:06am
corbanekarel Mar 17, 2023 @ 11:13pm 
The real reason the price is that high is the company knows hardcore fans of such a niche are willing to throw money at the screen for a release of their favourite game. Nobody but a die-hard fan like me would pay 90$ for the deluxe version of a REMASTER - not even a remake - of a 15 years old title that sold poorly.

I think what was said just above also explains why MOBW sold for about 20 dollars less. If it'S true that the Japanese disc for Mask of the Lunar Eclipse sells for 150-200 dollars a pop on the market, of course they are going to take advantage of that and gauge up the price.

Look, Elden RIng is 70 Canadian dollars and has infinitely more content than this and took years to make by a strong company. No one will tell me we got our money's worth here. We all bought because we saw a Fatal Frame remake and were way too happy getting to play a remaster of our favourite games on PC to have the self-respect of not buying until they lower the price. That's why this game is always going to be expensive like crazy and will never reach a wider audience - unless there's a sale.

And even then, just yesterday, I went on a mainstream gaming website and the reviewer literally tanked the game for it's ''clunky mechanics and slow pace'' and bemoaning how frustrating the tiny environment is in case of combat. When all of this was put in on purpose to scare us, otherwise it would just be Tomb Raider with ghost. (The reviewer seems to have missed if combat ain't frustrating at all and you can easily avoid the ghosts, it's not as scary, is it?) Basically showing most gamers don't get the appeal of such a title and an obscenely high price isn't going to help the game's success.

My only fear is that when it comes down to it, it won't have sold enough for them to port the rest, or the rest will be ported and I won't be able to afford it.

Did I not straight up go back living with my parents to help me make a bit of money, pay my debts and re-move out, I wouldn't have been able to pay 92 Canadian dollars for a game.

Not that many people have the means for this high a price.
Quake Nukem Mar 18, 2023 @ 8:47am 
Originally posted by corbanekarel:
The real reason the price is that high is the company knows hardcore fans of such a niche are willing to throw money at the screen for a release of their favourite game. Nobody but a die-hard fan like me would pay 90$ for the deluxe version of a REMASTER - not even a remake - of a 15 years old title that sold poorly.

I think what was said just above also explains why MOBW sold for about 20 dollars less. If it'S true that the Japanese disc for Mask of the Lunar Eclipse sells for 150-200 dollars a pop on the market, of course they are going to take advantage of that and gauge up the price.

Look, Elden RIng is 70 Canadian dollars and has infinitely more content than this and took years to make by a strong company. No one will tell me we got our money's worth here. We all bought because we saw a Fatal Frame remake and were way too happy getting to play a remaster of our favourite games on PC to have the self-respect of not buying until they lower the price. That's why this game is always going to be expensive like crazy and will never reach a wider audience - unless there's a sale.

And even then, just yesterday, I went on a mainstream gaming website and the reviewer literally tanked the game for it's ''clunky mechanics and slow pace'' and bemoaning how frustrating the tiny environment is in case of combat. When all of this was put in on purpose to scare us, otherwise it would just be Tomb Raider with ghost. (The reviewer seems to have missed if combat ain't frustrating at all and you can easily avoid the ghosts, it's not as scary, is it?) Basically showing most gamers don't get the appeal of such a title and an obscenely high price isn't going to help the game's success.

My only fear is that when it comes down to it, it won't have sold enough for them to port the rest, or the rest will be ported and I won't be able to afford it.

Did I not straight up go back living with my parents to help me make a bit of money, pay my debts and re-move out, I wouldn't have been able to pay 92 Canadian dollars for a game.

Not that many people have the means for this high a price.
You make valid points and my main original point was really about how this is bad for publisher or devs because like you said the sales reflect on what they do w/ the IP. That is why I am baffled they did this price cause obviously it won't sell that great to warrant them to do more Fatal Frame. If it was $30 I am sure this would of sold good and would of been great for FF fans cause it would of meant the devs/publisher see reception is good and would inspire them to do more w/ the IP. Oh well though as long as hardcore fans like it who am I to ? it.
Just Life Mar 18, 2023 @ 3:24pm 
Originally posted by kiteless 凧無し:
Doesn't look like it sold particularly well

I'll wait for a sale, it's too expensive for a wii re-release
I think Maiden of Black Water sold well due to it price being reasonable along with people wanting any kind of Fatal Frame game to be released.

Sadly they saw the amount sold was over expected results and increase the price of the next release. Same thing happened with Persona when it was first released on Steam. It sold so well, the next MEGATEN game ported got it price hiked overboard.
https://store.steampowered.com/app/1113000/Persona_4_Golden/
https://store.steampowered.com/app/1413480/Shin_Megami_Tensei_III_Nocturne_HD_Remaster/
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