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To be fair... if the girls were paralyzed with fear around ghosts attacking them, fine. When you are endlessly backtracking looking for stuff.... help a player out!
The word "knockoff" gives off the impression that it's bad, because it's what people generally use to describe cheap clones made in China.
How you're using it or receiving it is subjective.
Anyway we're all passionate fans here no need to argue semantics. This feels like a Gamefaqs or BTCL forum and the topic derailment feels particularly nostalgic.
I mainly move by holding down the run button, but with the previous titles you can maneuver left and right or quick turn. With the remaster, regularly either it won't register or they just stop on their tracks. Good thing the game is so piss easy that you can literally play it with one hand (on PC) thanks to key binds and the lock-on.
Another thing that would've helped this game was to have random encounters or respawning enemies. That would at least keep up the tension instead of SLOWLY crawling through empty corridors.
Some people say that slow speed it's immersive, I'll say that when that get annoying it's more immersion breaking than anything.
FF5 was a bad game but has the right running speed if anything.
Should they make FF6 they need to keep the new jogging speed and the classic locked doors so that you can't just skip the fight.
The worst in this case is wii ff2, where you have to run through a whole town back and forth.
But still, not a deal breaker.
I really hope Koei Tecmo remasters the original trilogy, and not the Wii remake of 2. The scares and ambience work so much better when your attention isn't constantly being directed to what's immediately ahead of you. I feel like the locked camera angles of the first games allowed the devs to more easily toy with your idea of the space around you, leading to much more frantic and dread-inducing gameplay as you desperately try to make sense of the ghosts messing with your perception of your immediate surroundings. They also weren't as reliant on jumpscares for that same reason, and had more of those "did that really happen, or am I just seeing things" moments. They were just plain smarter games, if you ask me.
"The others do it too" is not a good argument. In the last few phases it just takes to long to travel from the savepoint to the bossfight.
THAT FREAKING LIGHTHOUSE!!! lol
We were already slow, but then Suda... ♥♥♥♥♥♥♥ SUDA, decided to debuff us even further by giving us a long ass flight of stairs.