FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

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groover Mar 10, 2023 @ 8:54am
Speed increase mod?
How feasible would it be to develop a mod that increases the "running" speed, as well as that of opening doors? I think this'd go a long way in making repeat playthroughs more enticing.

The combat here is already piss-easy even on Hard mode, thanks in large part to the lock-on feature and the ghost tracker. So that desperate feeling evoked in the original games is largely absent, since much more of that hard work is already done for you. The combat isn't nearly as strong as it was in the classics, so the environmental storytelling has to do much more of the heavy lifting, and it succeeds partly. The problem lies in the fact that, like the original games, you do a lot of backtracking through areas you've already seen dozens of times, and your run speed is slower than the walk speed of pretty much any character I've played in any game, slower even than that of the first three games. It just leads to an experience where the weakest parts take up a larger portion of the game's runtime.
Last edited by groover; Mar 16, 2023 @ 3:17pm
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Showing 31-45 of 61 comments
Wrayday Mar 11, 2023 @ 11:53am 
Originally posted by Sixtyfivekills:
tbh if a Fatal Frame game had a normal main character who runs and opens door like a normal person then horror aspect would be completely gone.


To be fair... if the girls were paralyzed with fear around ghosts attacking them, fine. When you are endlessly backtracking looking for stuff.... help a player out!
Dusty Bunny Mar 11, 2023 @ 3:14pm 
Originally posted by Sixtyfivekills:
tbh if a Fatal Frame game had a normal main character who runs and opens door like a normal person then horror aspect would be completely gone.
I agree with this
sidneyc1990 Mar 12, 2023 @ 7:18am 
Tldr.

The word "knockoff" gives off the impression that it's bad, because it's what people generally use to describe cheap clones made in China.

How you're using it or receiving it is subjective.

Anyway we're all passionate fans here no need to argue semantics. This feels like a Gamefaqs or BTCL forum and the topic derailment feels particularly nostalgic.
TWPanda77 Mar 12, 2023 @ 8:05am 
I hate the run animation. Girls do not run like that, at least I don't. Walking is fine for me in the game though as I think it builds more tension.
GarreinXIII Mar 12, 2023 @ 11:52am 
I'm with you on this pal, this game's run speed is UNREASONABLY SLOW. There's just no defending it. On top of that, compared to the OG trilogy and its Wii counterpart, the controls are unresponsive.

I mainly move by holding down the run button, but with the previous titles you can maneuver left and right or quick turn. With the remaster, regularly either it won't register or they just stop on their tracks. Good thing the game is so piss easy that you can literally play it with one hand (on PC) thanks to key binds and the lock-on.

Another thing that would've helped this game was to have random encounters or respawning enemies. That would at least keep up the tension instead of SLOWLY crawling through empty corridors.
Dusty Bunny Mar 12, 2023 @ 12:39pm 
Originally posted by GarreinXIII:
I'm with you on this pal, this game's run speed is UNREASONABLY SLOW. There's just no defending it. On top of that, compared to the OG trilogy and its Wii counterpart, the controls are unresponsive.

I mainly move by holding down the run button, but with the previous titles you can maneuver left and right or quick turn. With the remaster, regularly either it won't register or they just stop on their tracks. Good thing the game is so piss easy that you can literally play it with one hand (on PC) thanks to key binds and the lock-on.

Another thing that would've helped this game was to have random encounters or respawning enemies. That would at least keep up the tension instead of SLOWLY crawling through empty corridors.
FF5 has respawning and random encounters
sling_shot Mar 12, 2023 @ 7:13pm 
The backtracking is expected in the genre... however FF has always been the only good survival horror franchise where I just wanted the character to run MUCH faster. In some instances there's nothing going on between point A and point B and you just want to get there quicly.

Some people say that slow speed it's immersive, I'll say that when that get annoying it's more immersion breaking than anything.
FF5 was a bad game but has the right running speed if anything.

Should they make FF6 they need to keep the new jogging speed and the classic locked doors so that you can't just skip the fight.
Karosu-Maker Mar 12, 2023 @ 8:42pm 
I only find the runing speed a bit annoying in the over the shoulder camera games. In ff1, og ff2 and ff3 I think it's ok. I blame the perspective, making it look like you're moving less distance than when you have a wider view of a room.

The worst in this case is wii ff2, where you have to run through a whole town back and forth.

But still, not a deal breaker.
groover Mar 12, 2023 @ 8:47pm 
Originally posted by TWPanda77:
I hate the run animation. Girls do not run like that, at least I don't. Walking is fine for me in the game though as I think it builds more tension.
In the game's defense, even Choshiro "runs" like that. Outside of cutscenes, that is.

I really hope Koei Tecmo remasters the original trilogy, and not the Wii remake of 2. The scares and ambience work so much better when your attention isn't constantly being directed to what's immediately ahead of you. I feel like the locked camera angles of the first games allowed the devs to more easily toy with your idea of the space around you, leading to much more frantic and dread-inducing gameplay as you desperately try to make sense of the ghosts messing with your perception of your immediate surroundings. They also weren't as reliant on jumpscares for that same reason, and had more of those "did that really happen, or am I just seeing things" moments. They were just plain smarter games, if you ask me.
Last edited by groover; Mar 12, 2023 @ 8:51pm
OtakuD Mar 13, 2023 @ 4:21am 
Definitely needs a mod, I can understand hardware maybe needing that speed at the time but now, with all the backtracking too, it's just painful. Especially coming from 5.
PureRok Mar 13, 2023 @ 9:08am 
Use cheat engine and turn on the speedhack. Bam.
Over the Moon Mar 15, 2023 @ 5:13am 
The run speed is typical for a Fatal Frame game with exception of Fatal Frame 5 where it's semi-open world and apparently all the characters are athletic AF. The pace for this game matches the three former games and is part of the pace and atmosphere.
sling_shot Mar 15, 2023 @ 5:51am 
Originally posted by TheJadeMoon:
The run speed is typical for a Fatal Frame game with exception of Fatal Frame 5 where it's semi-open world and apparently all the characters are athletic AF. The pace for this game matches the three former games and is part of the pace and atmosphere.

"The others do it too" is not a good argument. In the last few phases it just takes to long to travel from the savepoint to the bossfight.
GarreinXIII Mar 15, 2023 @ 6:18am 
Originally posted by Point Man:
Originally posted by TheJadeMoon:
The run speed is typical for a Fatal Frame game with exception of Fatal Frame 5 where it's semi-open world and apparently all the characters are athletic AF. The pace for this game matches the three former games and is part of the pace and atmosphere.

"The others do it too" is not a good argument. In the last few phases it just takes to long to travel from the savepoint to the bossfight.

THAT FREAKING LIGHTHOUSE!!! lol

We were already slow, but then Suda... ♥♥♥♥♥♥♥ SUDA, decided to debuff us even further by giving us a long ass flight of stairs.
Ryrykc Mar 15, 2023 @ 6:20am 
Originally posted by GarreinXIII:
Originally posted by Point Man:
We were already slow, but then Suda... ♥♥♥♥♥♥♥ SUDA, decided to debuff us even further by giving us a long ass flight of stairs.

Suda did not design that, he mainly responsible for Choushiro's scenario
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