FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

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groover Mar 10, 2023 @ 8:54am
Speed increase mod?
How feasible would it be to develop a mod that increases the "running" speed, as well as that of opening doors? I think this'd go a long way in making repeat playthroughs more enticing.

The combat here is already piss-easy even on Hard mode, thanks in large part to the lock-on feature and the ghost tracker. So that desperate feeling evoked in the original games is largely absent, since much more of that hard work is already done for you. The combat isn't nearly as strong as it was in the classics, so the environmental storytelling has to do much more of the heavy lifting, and it succeeds partly. The problem lies in the fact that, like the original games, you do a lot of backtracking through areas you've already seen dozens of times, and your run speed is slower than the walk speed of pretty much any character I've played in any game, slower even than that of the first three games. It just leads to an experience where the weakest parts take up a larger portion of the game's runtime.
Last edited by groover; Mar 16, 2023 @ 3:17pm
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Showing 1-15 of 61 comments
Ryrykc Mar 10, 2023 @ 9:41am 
That'd be nice, when I played this with Dolphin, I always uncapped the framerate just to run faster lol.
Stormwolf Mar 10, 2023 @ 9:46am 
I couldn't play longer than 15-20 minutes. The run speed is basically walking
winterMAN555 Mar 10, 2023 @ 1:38pm 
Originally posted by Stormwolf:
I couldn't play longer than 15-20 minutes. The run speed is basically walking
Trails enjoyer :mhwgood:
Also yeah "running" speed is hilariously slow. Maiden had better pace but ig I just got used to how slow the game is now, felt fine last time I played. Though I think it's gonna make the game longer than it should be
Wrayday Mar 10, 2023 @ 1:54pm 
It's the "I really need to poop but there is no bathroom" simulator.

I hope the house doesn't catch fire because these ladies aren't going to make it out.

Need a meme from Austin Powers and the Steamroller spliced with these ladies 'running' and then getting run over.
DankWestern Mar 10, 2023 @ 4:32pm 
I wouldn't want to play this and feel anything but vulnerability. The slow speed is part of the atmosphere, it builds anxiety over being jumpscared. I personally enjoy it this way, and having a turbo speed mode would detract from the fear element in my most humble opinion.
groover Mar 10, 2023 @ 4:36pm 
Originally posted by DankWestern:
I wouldn't want to play this and feel anything but vulnerability. The slow speed is part of the atmosphere, it builds anxiety over being jumpscared. I personally enjoy it this way, and having a turbo speed mode would detract from the fear element in my most humble opinion.
There's room for nuance here - no one said anything about turbo speed. I'm not asking for sprinting, just to be able to cover ground a little more efficiently. As it stands, you're spending most of your time backtracking through the environment as you head towards your next objective, and doing so at unreasonably slow speeds. Even the original trilogy didn't have characters that were this slow. That, coupled with the jank camera controls, results in some pretty bad game feel.
Thorley23 Mar 10, 2023 @ 4:58pm 
Originally posted by groover:
Originally posted by DankWestern:
I wouldn't want to play this and feel anything but vulnerability. The slow speed is part of the atmosphere, it builds anxiety over being jumpscared. I personally enjoy it this way, and having a turbo speed mode would detract from the fear element in my most humble opinion.
There's room for nuance here - no one said anything about turbo speed. I'm not asking for sprinting, just to be able to cover ground a little more efficiently. As it stands, you're spending most of your time backtracking through the environment as you head towards your next objective, and doing so at unreasonably slow speeds. Even the original trilogy didn't have characters that were this slow. That, coupled with the jank camera controls, results in some pretty bad game feel.


You have to understand Fatal Frame was a knock off of classic "survival horror" titles like Resident Evil and Silent Hill. The initial control schemes and movement were designed specifically to be "messy" because they wanted to emulate the feel of a horror movie, that couldn't be achieved by a control scheme that just let you easily fight the monsters skillfully with your well honed video gamer reflexes that by the time these kinds of games ever existed were possessed by any kind of serious player. The slow movement speed and such is specifically so you can't quickly move around, out of the way, or easily dodge attacks, it's pat of the whole experience and what the core fan base wants, all of whom are easily capable of making a parody of these games if such things were removed. Perhaps a mod will exist at some point, but to be fair,anyone who creates one is missing the point, and really if you want that, this might not be your thing.

It should be noted that certain series experimented with speeding things up, and letting you play with more responsive and intuitive controls, specifically because thousands of people were very vocal about saying what your saying now. This actually killed the "Silent Hill" franchise. "Homecoming" and "Downpour" both featured contextually formidable protagonists: one a military veteran, and the other a hardened prison inmate who basically slaughters someone in prison in the intro. The smooth combat wrecked them because basically it's hard to get a horror vibe from some monster you can reliable take down head on with a survival knife or something without breaking a sweat. At that point it just becomes another action game with some eerie set pieces, and you could get that from anyone, and dedicated action games were to be fair going to do it better obviously. Pyramid Head becomes a lot less scary if you can just got "lulz, nice hat guy" and kite him around dodging his attacks as you pump hundreds of rounds into him from your burst fire shotgun or whatever. If you want to be Doomguy and move around easily while pwning monsters, just play Doom or whatever, they make games like that in droves, this is something else for a niche of people who enjoy something different in addition to that approach.

Also while this is long, I will say in most survival horror titles you unlock alternative outfits and characters that oftentimes exist to make a joke out of multiple plays. I don't know if this has anything like that, but in say "Silent Hill 3" when you beat the game you could do things like replay as "Princess Heart" (I don't remember the exact unlock conditions, I think it was a code that reveals after you win though). So basically the very ordinary and probably psychologically crippled "Heather Mason" can be replaced by the ability to transform into a Sailor Moon inspired character who well.... basically they went all out with the idea of giving people who want an easy replay what they want in that particular case, but I'm sure you get the idea. Resident Evil had a few cases where on winning you could replay as "Hunk" who is an action hero type who is supposed to be an umbrella response team commander or something, he even had a minor personal story. At any rate as a general rule "Hunk" begins with every weapon in the game, and then some, plenty of ammo and healing, and I believe typically has the ability to tear down the undead with pure hand to hand combat. He is also faster of course..... the point is, this game might indeed give you what you want later via a costume or something already, I do not know, but it would not be unusual for this type of game.
DankWestern Mar 10, 2023 @ 5:01pm 
Thorley23 gets it. Well said.

*edit - I disagree with the "knock off" label though, this was simply a foreigners attempt to emulate a popular genre at the time as I see it, not a blatant rip off of any existing property.

*double edit - That's another discussion entirely unrelated to the speed of the game though. Speeding this game up in any way would make about as much sense as wanting to play Sonic The Hedgehog at a slower speed.
Last edited by DankWestern; Mar 10, 2023 @ 5:09pm
groover Mar 10, 2023 @ 5:07pm 
I've played the original three games, especially two and three, numerous times. I'd easily rank them above every other horror game on the market. All of that to say that I get it - the changing camera angles, the slow, lumbering protagonist, the desperate attempts at locating ghosts as they warp in and out of reality. I love that tension, and having to work around the limitations of the characters makes total sense. I also love The Evil Within 1 for similar reasons, and anyone who's played that game will tell you that Sebastian handles like a truck with a couple of flat tires. I get it.

Here, though, the combat is already piss-easy even on Hard mode, thanks in large part to the lock-on feature and the ghost tracker. So that desperate feeling evoked in the original games is largely absent here, since much more of that hard work is already done for you. The combat isn't nearly as strong as it was in the classics, so the environmental storytelling has to do much more of the heavy lifting, and it succeeds partly. The problem lies in the fact that, like the original games, you do a lot of backtracking through areas you've already seen dozens of times, and your run speed is slower than the walk speed of pretty much any character I've played in any game, ever. It just leads to an experience where the weakest parts take up a larger portion of the game's runtime.

Does that make sense?
Last edited by groover; Mar 10, 2023 @ 5:08pm
groover Mar 10, 2023 @ 5:10pm 
Originally posted by DankWestern:
Thorley23 gets it. Well said.

*edit - I disagree with the "knock off" label though, this was simply a foreigners attempt to emulate a popular genre at the time as I see it, not a blatant rip off of any existing property.
It says a lot that you'd rather sit here in the forums than even play the damned thing. You don't even have an hour logged at the time of this comment.
kuro1neko Mar 10, 2023 @ 5:13pm 
You can set the frame target too 1000 in game scope and it will run around 340 fps on deck and you will feel like sonic. (this is only for the 1.0.0 ver of the game)
DankWestern Mar 10, 2023 @ 5:14pm 
Originally posted by groover:
Originally posted by DankWestern:
Thorley23 gets it. Well said.

*edit - I disagree with the "knock off" label though, this was simply a foreigners attempt to emulate a popular genre at the time as I see it, not a blatant rip off of any existing property.
It says a lot that you'd rather sit here in the forums than even play the damned thing. You don't even have an hour logged at the time of this comment.

I'm currently at work, you'll understand when you're older. I only got to play a little while on one of my breaks. No need to be so defensive there though, relax.
groover Mar 10, 2023 @ 5:16pm 
Damn dude, okay.
Thorley23 Mar 10, 2023 @ 5:46pm 
Originally posted by groover:
I've played the original three games, especially two and three, numerous times. I'd easily rank them above every other horror game on the market. All of that to say that I get it - the changing camera angles, the slow, lumbering protagonist, the desperate attempts at locating ghosts as they warp in and out of reality. I love that tension, and having to work around the limitations of the characters makes total sense. I also love The Evil Within 1 for similar reasons, and anyone who's played that game will tell you that Sebastian handles like a truck with a couple of flat tires. I get it.

Here, though, the combat is already piss-easy even on Hard mode, thanks in large part to the lock-on feature and the ghost tracker. So that desperate feeling evoked in the original games is largely absent here, since much more of that hard work is already done for you. The combat isn't nearly as strong as it was in the classics, so the environmental storytelling has to do much more of the heavy lifting, and it succeeds partly. The problem lies in the fact that, like the original games, you do a lot of backtracking through areas you've already seen dozens of times, and your run speed is slower than the walk speed of pretty much any character I've played in any game, ever. It just leads to an experience where the weakest parts take up a larger portion of the game's runtime.

Does that make sense?

I just wanted to say that if you like horror games I suggest you and others consider looking at some of the non-mainstream more independent horror titles if you want to find really freaky stuff. An example of this is say "Fear And Hunger 2: Termina" here on STEAM. As I'm not sure how STEAM would react to non-STEAM based suggestions, I will say that if you start searching for indie horror games and such you will find plenty of titles on the interwebs and will probably find a lot of things that are likely to get a bigger horror-rise out of you than Fatal Frame. I mean horror is a personal thing of course, but I think most fans of this stuff can find more intense content.

As a matter of personal opinion I think Fatal Frame and the earlier Silent Hill titles are about dead even for "best mainstream horror game". It's a matter of taste between them. My big problem with Fatal Frame is that it plays up too many Japanese ghost horror tropes, it worked well with American audiences who aren't familiar with that stuff, because it's new, but as someone who was familiar with J and K horror before this was ever a thing, it's simply a high quality retread. I think it also pulls too many punches to be great given that it was designed for mainstream release, in a visual medium to really shock someone you need to understand the trick is to show, not tell, and for the most part the freakier bits in the franchise are told or implied to keep the ratings down, and since you know they are shying away from that it lowers the impact. You can only see so many Japanese ghost stereotypes pop out before you kind of get used to them and even if technically unique they just become another zombie in the end. A lot of indie horror titles aren't trying to court mainstream success, so as a result don't give a crap about offending some kind of morality group or triggered person on social medium with 400 sock puppets and no life. While something like "Fear and Hunger 2" won't dazzle you with it's game play or visuals (just look at the screen shots) let's just say stuff like that doesn't give a crap if it offends anyone, so as far as it's capable it's willing to push the envelope to get a rise out of the player.

I guess it's sort of like comparing "The Ring" or "Ringu" if you prefer to something like a movie that got subtitled under the table as "Midnight Hospital" many years ago. The "Ring" stuff is decent for what it is. That said if you wanted edgy despite it's trash-level budget "Midnight Hospital" (I hope I have that name right, many people know what I'm talking about) simply wound up shocking more because in the end the people who made it did their own thing, and pretty much gave two ♥♥♥♥♥ if someone got mad along the way.
Thorley23 Mar 10, 2023 @ 5:53pm 
Originally posted by DankWestern:
Thorley23 gets it. Well said.

*edit - I disagree with the "knock off" label though, this was simply a foreigners attempt to emulate a popular genre at the time as I see it, not a blatant rip off of any existing property.

*double edit - That's another discussion entirely unrelated to the speed of the game though. Speeding this game up in any way would make about as much sense as wanting to play Sonic The Hedgehog at a slower speed.

I'm posting too many long messages so i will likely take a break for a while (kind of bored and unable to actually play anything for various reasons). I know... some will breathe a sigh of relief at this.

At any rate I am responding right after the previous text wall just to clarify something. I called "Fatal Frame" a knock off less as an insult, than as a descriptive term. I actually quite like it, which is why I bought a copy of this release, still own two PS-2 games in the series even if my PS-2 is dead, and even bother to post here.

Calling that is simply the observation, that everything "Fatal Frame" had done as far style of play and such had already been well established by "Resident Evil" and "Silent Hill" who originated almost everything it does as far as I can tell. The only bit it really added was replacing weapons with the camera to better fit the theme. It pretty much replaced all the tangible monsters with zombies, and used Japanese Ghost horror as a base rather than Zombies like Resident Evil, or what we might as well term psychologically adaptive demons in the case of Silent Hill (I give Silent Hill points for having the most original ideas for the genere for all it's warts which is why I put it parallel with Fatal Frame).

See, I also consider "Obscure" to be a knock off, but where I consider Fatal Frame a GOOD knock off, Obscure is basically just hot garbage as far as I'm concerned.
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