Knights of Pen and Paper 3

Knights of Pen and Paper 3

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Limited inter-character interactions and bugged skills.
One of my favorite things about KoPaP 1 and 2 is the fun quirky ways that you could have characters interact with each other. For example, using the Wizard and Monk in KoPaP 2; you could use the wizards fireball to apply a status effect on all enemies while the monk becomes immune to all attacks from enemies with status effects. Or using the Shaman and spell casters in KoPaP 1 to have infinite mana.

In the current version of KoPaP 3, the only real inter-character Interaction I've found is between the Warrior and the Cleric. The Warrior has the Intimidating Shout skill which applies X weaknesses split up among all enemies. The cleric has the ability Wrath which deals an amount of damage, with an additional 10% more damage per stack of weakness on the enemy. It then applies more stacks of weakness on an enemy.
In a fight against one opponent, you should theoretically be able to close out a fight pretty fast utilizing those two skills (Intimidating Shout, Wrath). However, this is where a bug comes into play. I have leveled my Clerics Wrath skill to level 3 so it should deal 367 damage and apply 3 additional weakness to the enemy as well as getting the additional 10% bonus damage per previously applied stack of weakness on the enemy. The exact wording in the tooltip from clicking on the character and viewing the Wrath skill is, "Deal 367 damage and 3 Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy." However, in combat it's showing the incorrect numbers. The exact wording for the tool tip when selecting the Wrath skill is. "Deal 115 damage and 3 Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy." So, while the Weakness charges are correctly reflected for the skill being leveled, the damage does not.
EDIT: I leveled Wrath up to level 6 and the tooltip no longer states an increase in damage, only the number of Weakness applied to the enemy. Both in-combat and in the character view screen the tool tip states, "Deal 115 damage and 6 Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy."

The next bug I have found with skills is the Shaman's Rain Dance skill. This bug is great and should not be fixed but I feel it is worth mentioning. Casting Rain Dance two turns in a row causes Rain Dance to be applied until the end of the fight. Even if the symbol disappears you still get the healing after each turn. This can be great because you now get more healing and don't need to worry about casting Rain Dance more than twice each fight to keep your PCs alive. Allowing you to focus on damage/healing with the shaman's basic attack.

I personally look forward to seeing the Wrath skill bug fixed, the professions unlocked bug fixed (My other discussion post), and unlocking more characters to see what each class has to offer. However, I am slightly unimpressed at the fact that some classes have the same skill(s) as other classes. For example. the Hunter and Shaman both have Astral Slumber. which detracts from the other games where each character was wholely unique.
Last edited by swetybalzack; Mar 8, 2023 @ 10:05am
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Showing 1-4 of 4 comments
N1ppe  [developer] Mar 8, 2023 @ 9:07am 
To me it sounds like the Wrath is working correctly (also tested this and the 10% damage seems to apply fine) and the issue being a visual bug displaying 367 damage for your ability. Maybe you used a consumable item like Coffee that boosted the character stats temporarily and it ran out reducing the tooltip numbers?
swetybalzack Mar 8, 2023 @ 9:15am 
Originally posted by N1ppe:
To me it sounds like the Wrath is working correctly (also tested this and the 10% damage seems to apply fine) and the issue being a visual bug displaying 367 damage for your ability. Maybe you used a consumable item like Coffee that boosted the character stats temporarily and it ran out reducing the tooltip numbers?

I havent used any consumables yet. Havent had the need..
I do however think I figured it out though. The damage displayed when viewing the skill by clicking on the character while in combat will display the total damage it ~should~ do after tallying up all the Weaknesses on the monster with the most Weakness stats.
Though, it does kinda suck that the damage of Wrath doesn't increase with skill level. Only with Weakness stacks. Which gets really infuriating since if the monster succeeds on it's save roll, that's half the stacks gone.
N1ppe  [developer] Mar 8, 2023 @ 9:27am 
The design behind Cleric is to mainly have them as a support character, hence the damage of Wrath being a bit lower than purely DPS classes. It does get increased base damage depending on your Spell Power (and Focus/Mind) making it scale better depending on the gear you wear.
swetybalzack Mar 8, 2023 @ 9:50am 
I get that the Cleric is a Support class. Less so than the Shaman. But they both provide beneficial Support Roles. The Shaman excels at healing and rearranging your characters turn order. While the Cleric's big thing is being able to revive downed teammates and help with saving rolls.

Building on inter-character interactions...
One way to abuse the turn order is if you have your Warrior doing its move before the Shaman, you can Intimidating Shout to apply Weakness to the enemies, then on the Shaman's turn use Astral Shift to bring the Warrior behind the Shaman to cast another Intimidating Shout before blasting an enemy with the Clerics Wrath skill.

There's still really no inter-character interactions. Which is disappointing. Hopefully that changes once I unlock the other characters.
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Showing 1-4 of 4 comments
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