Path of Achra

Path of Achra

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Is the Ragna Wrap and other similar items bugged, or am I misunderstanding their effects?
Not that I'm complaining, but in the case of the Ragna Wrap, it seems to be doing way more damage that it should be. The item description says that it does 25% of your ice damage again as fire damage, but instead it's doing 300%. I took this screenshot as an example of how insane it can be sometimes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3426484993
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Showing 1-10 of 10 comments
That's how these things work all over the game. The belt takes the final actual ice damage dealt as its input, not the base ice damage before bonuses. Then, the game applies your generic bonuses to that input to produce a new final damage value.

If you had no bonuses in play, then the result would be as you previously expected. As is, because your willpower bonus is a considerably higher multiplier than the belts 0.25 multiplier, the result is you dealing more fire that the ice that triggered it.

If you wish to check for yourself, multiply the ragna wrap base number by 4. It is the ice damage number 3 lines above. (+/- anywhere between 0 and 3 because of rounding obviously)
Draken Feb 13 @ 6:47am 
The game actually shows you exactly what happens.

- You chill the enemy for 5007 damage thanks to Sikuag. The base damage for that is 428, but you get a bonus of 4579 added.
- You then burn the enemy with Ranga Wrap. The base damage for that is 1251. Which is 5007 * 25%. Then willpower again increases the damage by about 1070% to the final 14644.

If you had other damage bonuses like Meditate or Charge, those would also apply every time.
Danowar Feb 13 @ 8:23am 
Ah okay, I'm just dumb then. I assume this means the agra axe would boost this output tremendously as well.
Ghin Feb 13 @ 8:55am 
Originally posted by Danowar:
Ah okay, I'm just dumb then. I assume this means the agra axe would boost this output tremendously as well.
yuuuuuuuuuuuuuup

I did an Asi Malak + Fire Healing + Roil Elementalist with Agra Axe and it was absolutely insane. Everything on the floor dies when I press attack.
Yeah, those numbers are how the conversion equipment compete with crazy stuff like the kairos skirt. Multiplier stacking (mostly through willpower) is one of the most straightforward ways to crack the game open, heh.

For the fun one, try leaning into crystal rod some day. A nice chain from that weapon can get farcical, really, really easily. Fairly inconsistent in actually happening, but whoo, when it does, ha.
I've not tried Crystal rod myself. Does it factor your attack range in at all, or it just starts from the range between you and whatever you hit, and iterates back from there?
Draken Feb 14 @ 11:56pm 
Originally posted by duck nuckem:
I've not tried Crystal rod myself. Does it factor your attack range in at all, or it just starts from the range between you and whatever you hit, and iterates back from there?

The later.
Eyup. And if your boosts are enough to make the iteration higher than the initial hit, well...

... it compounds. It works its way back treating each hit as the new baseline.

Playing with crystal rod and any meaningful long range astral damage (the effect just cares about damage type, not what caused it) is how you accidentally 7+ digit damage figures, heh. It's inconsistent in regards to winning a run (the beeg numbers takes favorable RNG, and there's zero guarantee you're going to get it), but occasionally it one-shots like a 30 million health king or some nonsense like that. Absolute cinema when it happens, ha.
Last edited by JackThejil; Feb 15 @ 6:36pm
Hmm, I guess my other question would be how it iterates back towards you, range wise. As in, if I hit an enemy 20 tiles away, and the only other enemy is on the tile next to me (1 tile away), what happens?

My ideal would be it hits that adjacent enemy like, 19 times in succession, but the wording doesn't really suggest it'd work that way. But this game seems to embrace just letting ppl have something powerful and fun, so maybe it does.
Draken Feb 16 @ 12:40am 
Originally posted by duck nuckem:
Hmm, I guess my other question would be how it iterates back towards you, range wise. As in, if I hit an enemy 20 tiles away, and the only other enemy is on the tile next to me (1 tile away), what happens?

My ideal would be it hits that adjacent enemy like, 19 times in succession, but the wording doesn't really suggest it'd work that way. But this game seems to embrace just letting ppl have something powerful and fun, so maybe it does.

It's random. If you hit an enemy 20 tiles away, it will select a random enemy that is 19 or less tiles away.

Could be one 19 tiles away, could be one 1 tiles away. In the former case, it will then select another random enemy 18 tiles away. In the latter case the chain ends.
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