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If you had no bonuses in play, then the result would be as you previously expected. As is, because your willpower bonus is a considerably higher multiplier than the belts 0.25 multiplier, the result is you dealing more fire that the ice that triggered it.
If you wish to check for yourself, multiply the ragna wrap base number by 4. It is the ice damage number 3 lines above. (+/- anywhere between 0 and 3 because of rounding obviously)
- You chill the enemy for 5007 damage thanks to Sikuag. The base damage for that is 428, but you get a bonus of 4579 added.
- You then burn the enemy with Ranga Wrap. The base damage for that is 1251. Which is 5007 * 25%. Then willpower again increases the damage by about 1070% to the final 14644.
If you had other damage bonuses like Meditate or Charge, those would also apply every time.
I did an Asi Malak + Fire Healing + Roil Elementalist with Agra Axe and it was absolutely insane. Everything on the floor dies when I press attack.
For the fun one, try leaning into crystal rod some day. A nice chain from that weapon can get farcical, really, really easily. Fairly inconsistent in actually happening, but whoo, when it does, ha.
The later.
... it compounds. It works its way back treating each hit as the new baseline.
Playing with crystal rod and any meaningful long range astral damage (the effect just cares about damage type, not what caused it) is how you accidentally 7+ digit damage figures, heh. It's inconsistent in regards to winning a run (the beeg numbers takes favorable RNG, and there's zero guarantee you're going to get it), but occasionally it one-shots like a 30 million health king or some nonsense like that. Absolute cinema when it happens, ha.
My ideal would be it hits that adjacent enemy like, 19 times in succession, but the wording doesn't really suggest it'd work that way. But this game seems to embrace just letting ppl have something powerful and fun, so maybe it does.
It's random. If you hit an enemy 20 tiles away, it will select a random enemy that is 19 or less tiles away.
Could be one 19 tiles away, could be one 1 tiles away. In the former case, it will then select another random enemy 18 tiles away. In the latter case the chain ends.