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Though you screenshot is set to private, so no one but you can see it. :D
Honestly, most elements or even skills can pull a suprising amount of damage once you porperly invest in them. Though some are dependend on synergy, items or what special class you go for.
Even some cultures, races or gods can be the foundation or main damage source of a build.
Should be fixed. Its my first time using the screenshot posting system :D
- The race that turns swords into Mighty Blades
- The blue swordsman class that gives Annoint
- Blood god
You use the berserker axe, which is converted into a Mighty Blade by your racial passive. Then you get as many martial and blood powers that have the “per empty armor slot” condition as you can while pumping STR every level. Sacrifice every item you find. Prestige into Executioner. By the final tower, you should be dealing around 40000 hit with hilarious build-up of bleeding on self and enemies (you take no bleed damage with blood master), berserk, and Annoint.
At this point you melt everything in cycle 1 instantly, and you heal for ridiculous amounts from multiple sources. If you get very lucky you can grab an Amethyst helm from one of your levels, which attacks adjacent enemies on hit for 300% main hand damage. Nothing can kill you at this point because nothing lives long enough to hurt you, and even astral or psychic damage can’t burst you down despite you having 0% resist, as you heal as fast as Wolverine.
Was trying to puzzle out the Herja investment.
Admit have done a series of Standstill/Prayer builds recently, so the idea of using a default melee attack action as a basis for a comp seemed wild.
Though you could just use (Astral Hunting/Transal Spear)+Stand Your Ground to make hunting targets down easier.
Relying on Fire Healing for healing makes sense, so not sure that was really in the way. Probably too much investment, especially in Shamshir(I'm biased against range limited damage powers), given the god is handing out on attack fire damage triggers.
Still interesting build!
Had the weapon that applies blind on poison and made sure I had at least one point into toxokinesis so when Shasuza starts procing it's full screen hits you get build up of blind plus evasion on stepping. Ensured enough dodging that I could skirt around the last boss without much worry.
The extra attacks from Herja is useful against tough enemies / bosses. It multiplies the healing you receive from the fire healing per round. It also combos with the sash to shoot lightning down hallways and trigger Chamakana. If I had pyrokenesis instead of shamshar it would be a bit more powerful as the healing & damage would trigger on non-adjacent enemies as well.