Path of Achra

Path of Achra

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UmbralAngel Dec 12, 2024 @ 12:50am
Pure lightning build surprisingly strong
I have been struggling to get certain builds to work. At higher circles you need to have a pretty good early game strategy until you get all the gear to synergize with your skills.

However I tried doing a pure lightning build and once I got enough skill points to unlock the mastery class it was the strongest run I've ever done. The enemies in later areas just melted away from lightning before they even could attack me in most cases. All my melee abilities were wasted until I got to the king of many colors, who I killed in 2 actions (thanks to the sword that does 2% max hp slashing damage). The fire skills were unnecessary by the way, I barely used them and probably slowed down the build.

The weird thing about this build is that none of the gear I had really mattered. I could have beaten the second half of the run with 0 gear except the sword, and the sword was only used against the king.

https://steamcommunity.com/sharedfiles/filedetails/?id=3382942856

I have discovered several builds that are pretty easy to win with reliably but none that don't need any gear to do so (unless its specifically a build that gets bonuses from empty gear slots).

The reason I am posting this is I did not expect the pure lightning skills to be so strong, and I am curious if there are any other builds people found surprisingly strong.
Last edited by UmbralAngel; Dec 12, 2024 @ 12:58am
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Showing 1-6 of 6 comments
Draken Dec 12, 2024 @ 1:28am 
Congratulations.

Though you screenshot is set to private, so no one but you can see it. :D

Honestly, most elements or even skills can pull a suprising amount of damage once you porperly invest in them. Though some are dependend on synergy, items or what special class you go for.

Even some cultures, races or gods can be the foundation or main damage source of a build.
UmbralAngel Dec 12, 2024 @ 1:36am 
Originally posted by Draken:
Though you screenshot is set to private, so no one but you can see it. :D

Should be fixed. Its my first time using the screenshot posting system :D
Scrunch Dec 12, 2024 @ 5:45am 
I found this combo to be hilariously broken if your rng is good:
- The race that turns swords into Mighty Blades
- The blue swordsman class that gives Annoint
- Blood god

You use the berserker axe, which is converted into a Mighty Blade by your racial passive. Then you get as many martial and blood powers that have the “per empty armor slot” condition as you can while pumping STR every level. Sacrifice every item you find. Prestige into Executioner. By the final tower, you should be dealing around 40000 hit with hilarious build-up of bleeding on self and enemies (you take no bleed damage with blood master), berserk, and Annoint.


At this point you melt everything in cycle 1 instantly, and you heal for ridiculous amounts from multiple sources. If you get very lucky you can grab an Amethyst helm from one of your levels, which attacks adjacent enemies on hit for 300% main hand damage. Nothing can kill you at this point because nothing lives long enough to hurt you, and even astral or psychic damage can’t burst you down despite you having 0% resist, as you heal as fast as Wolverine.
Bobthe6th Dec 12, 2024 @ 12:56pm 
Huh, so looks like the Sash is your source on attack on step?
Was trying to puzzle out the Herja investment.
Admit have done a series of Standstill/Prayer builds recently, so the idea of using a default melee attack action as a basis for a comp seemed wild.
Though you could just use (Astral Hunting/Transal Spear)+Stand Your Ground to make hunting targets down easier.

Relying on Fire Healing for healing makes sense, so not sure that was really in the way. Probably too much investment, especially in Shamshir(I'm biased against range limited damage powers), given the god is handing out on attack fire damage triggers.

Still interesting build!
NecromancyBlack Dec 12, 2024 @ 3:27pm 
I used something like this last night with Kull race and Tengri god to stack up evasion, then spec mostly into lighting and poison to master into Shasuza. It becomes a stepping build with mouse clicks rather then using TAB or SPACE. Once you can start getting your speed up with charge stacks it's basically an easy win.

Had the weapon that applies blind on poison and made sure I had at least one point into toxokinesis so when Shasuza starts procing it's full screen hits you get build up of blind plus evasion on stepping. Ensured enough dodging that I could skirt around the last boss without much worry.
UmbralAngel Dec 13, 2024 @ 4:36pm 
Originally posted by Bobthe6th:
Huh, so looks like the Sash is your source on attack on step?
Was trying to puzzle out the Herja investment.

The extra attacks from Herja is useful against tough enemies / bosses. It multiplies the healing you receive from the fire healing per round. It also combos with the sash to shoot lightning down hallways and trigger Chamakana. If I had pyrokenesis instead of shamshar it would be a bit more powerful as the healing & damage would trigger on non-adjacent enemies as well.
Last edited by UmbralAngel; Dec 13, 2024 @ 4:36pm
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