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For example, when I was making my Gallus which beat Tier 5 yesterday, I was looking at things that benefited from having high encumbrance (and high inflexibility). Volkite culture, Myrmidon class, and Mardok God all have synergies with it, so it worked out very well. Also dipped into Ice for Frost Pulse late that also benefited from per encumbrance.
A good culture to try and get a win with initially is probably the Kull, since they have very high speed + evasion innates. Combine that with Tengri as a God which also has synergies with speed and pick a high speed class. Then get your Str up enough to not be encumbered and pump Dex like mad. Pump Vitality fairly early to get your HP over 1000, then up it as needed (low on life, since you get a full heal from it), as level up Dex and then some will towards the end game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3258858826
The Boulder Fist, Brute Plating, Kairos Skirt all had synergies with my build as well.
Also, I leveled up Heavyweight and Guard immediately, mostly Heavyweight to beeline for Gallus ASAP. I actually did pretty good initially without any healing, then dipped into Life Chant right before the Obelisk to get some handy end-game healing in (plus Emerald helm for more healing).
Also one tip that might get overlooked unless your bag is full (unless you're the Skeleton culture) is to SACRIFICE your items you do not want. These gives bonuses to you, do not sleep on that.
At the early cycle, summon builds are pretty powerful, so I would suggest using those.
Don't neglet to have some kind of defense. A way to get more dodge, armor or block. Also don't forget to invest a bit into vitality. You want enough health to not get one-shotted.
Like I said, it's mostly an experience thing.
You can look around a bit on the forum, there are quite a few build posted that might help you.
Other than that, pay attention to what's one-shotting you and, well... avoid them. Or at least figure out what they're doing that's killing you and work around it. Some stuff's really mean against specific builds, and learning to eyeball what you're facing and if it's likely to eat you or not (and, just as importantly, exactly how it's going to do so, because sometimes getting around it can be as simple as not doing one specific action) is a pretty big part of getting better at surviving a run.
Funny big number isn't really a particularly consistent way of getting wins in Achra, though definitely a fun one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3259109027