Path of Achra

Path of Achra

Statistieken weergeven:
Has anyone gotten treeform to work?
It sounds good in theory, but 1 speed is incredibly brutal to deal with. If you're not perfectly positioned to avoid the line of enemy fire you get obliterated, and it nullifies my favorite strat to make "game turn" summons better, by which I mean the "do game turn effects on stand still" trait.
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I really want to, but I haven't quite managed it. I think there's really two main options with it.

1. Recycle your minions rapidly by using the god that makes them destroy themselves on attack, allowing you to rapidly summon and dismiss minions in batches of 30 to get lots of on summon/on ally death procs.

2. Focus more on the resistance end of things, build up your fire resist manually and get a bunch of armor/block, become invincible.
https://steamcommunity.com/sharedfiles/filedetails/?id=3251005787

This almost won on cycle 32, got killed by the final boss.

It was also misbuilt, I didn't realize Shimmergang won't proc off of the Wisp teleports until I put 2 points into it (the idea was to have the wisps summon more allies). I also misbuilt it in a few other ways, but it could be improved. AOE enemies remain the biggest problem typically the way you kill them is with the retaliation damage from your own tree self.

Should have thrown in astrostoicism.
Laatst bewerkt door CrabNicholson; 20 mei 2024 om 12:57
Origineel geplaatst door CrabNicholson:
Successful build:

https://steamcommunity.com/sharedfiles/filedetails/?id=3251200035
Thanks for sharing! Really cool/successful build for sure.
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Geplaatst op: 19 mei 2024 om 20:42
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