Path of Achra

Path of Achra

View Stats:
purorg May 18, 2023 @ 3:59pm
Please explain Willpower like I am 5
I have an issue understanding Willpower.
- 10% Damage dealt / by inflexibility. does it apply on weapon hits or on any skills also.
And to make it obvious: 1000 Dmg on Main hand, 1 inflexibility, 10 will = 2000 damage? - the obvious armour and what not.
- 10% healing... so 10 will, a heal of ''power 10'' = 20 health given?
Does that sound right?
Because with this I am wondering when (for damage purpose) it becomes more interesting to use Will instead of Strength to reach the 1m damage achievement.

Anyone can answer this?
< >
Showing 1-9 of 9 comments
Rithrin May 18, 2023 @ 11:50pm 
That is how I understand it all to work. Flat multiplicative bonus damage/healing.
JackThejil May 19, 2023 @ 9:30am 
I think the most notable thing about willpower for damage scaling purposes is it scales things that aren't based on your Hit damage, too. Willpower effects every (personal, I think... not sure if it boots minion output, too, unless you're specifically a summoner) damage source, not just stuff that scales off Hit. It's not usually a huge thing 'cause most things scale off your main-hand hit at some point or another, but it's there.

... not sure how relevant that is to trying to put out a 1m damage attack, but it might make a difference somewhere.
zeratulcraft May 20, 2023 @ 11:22pm 
I had 40 Will when I Projection'd a Death Knight for 1,055,550 damage. Here's the character 10 Will later.

https://cdn.discordapp.com/attachments/466987328976584705/1109727193053016114/image.png
Ulfsire  [developer] May 21, 2023 @ 5:27am 
Originally posted by zeratulcraft:
I had 40 Will when I Projection'd a Death Knight for 1,055,550 damage. Here's the character 10 Will later.

https://cdn.discordapp.com/attachments/466987328976584705/1109727193053016114/image.png

haha nice, I think the most notable thing about Willpower (especially for the 1mil damage achievement) is that it applies to every new instance of damage, so if you are "re-dealing" damage with one of the damage converting pants or the crystal rod, each instance can become a multiple of the previous instance, leading to exponential scaling
Evillevi May 21, 2023 @ 9:15am 
Originally posted by zeratulcraft:
I had 40 Will when I Projection'd a Death Knight for 1,055,550 damage. Here's the character 10 Will later.

https://cdn.discordapp.com/attachments/466987328976584705/1109727193053016114/image.png
Would you mind answering a question about the build.

I've tried for a week to get something like this up and running, but the early game seems insurmountable since a lot of the talents seem too expensive to easily build into the system.

for me I get about 4 days in then I hit a wall where I need to have stronger defenses, stronger offense, and or more meatshields at the same time and I can't figure out what I'm doing wrong.

I'm not sure if a stat problem, (I go for a balance approach of STR/Will/Life) or a build problem (the most successful was the star cultist and then regen but it kinda fails fast) or both
zeratulcraft May 22, 2023 @ 5:02am 
Originally posted by Evillevi:
Originally posted by zeratulcraft:
I had 40 Will when I Projection'd a Death Knight for 1,055,550 damage. Here's the character 10 Will later.

https://cdn.discordapp.com/attachments/466987328976584705/1109727193053016114/image.png
Would you mind answering a question about the build.

I've tried for a week to get something like this up and running, but the early game seems insurmountable since a lot of the talents seem too expensive to easily build into the system.

for me I get about 4 days in then I hit a wall where I need to have stronger defenses, stronger offense, and or more meatshields at the same time and I can't figure out what I'm doing wrong.

I'm not sure if a stat problem, (I go for a balance approach of STR/Will/Life) or a build problem (the most successful was the star cultist and then regen but it kinda fails fast) or both

The higher the cycle you start in, the higher your potential starting EXP. Sometimes you can start with 8 or 9 skill points (2 or 3 stat selections). You're also heavily bottle necked by what the monsters are in your first area. Hobgoblins and Ice Beetles are almost unkillable at higher cycles.

As for stat distribution, it really is about hitting certain Life breakpoints and understanding the monsters on the field. For example, Samites will instantly teleport to you and slaughter you if you have less than 2k life, but they only use that ability if you take a step.

But once you've reached those particular break points, it becomes about what the stat actually gives you. Strength offsets Encumbrance, which is really only important in how it affects your Speed. If your Speed is less than 5 the enemies will get multiple turns for your turn, which is a quick road to getting slaughtered. Conversely, multiples of 5 Speed will give you extra turns (dependant on enemy Speed, Wasps with 130 Speed will move 26 times if you are at 5 Speed yourself).

The way Strength affects Hit is almost negligible. You only need Hit higher than enemy Armor/Block. You only need Accuracy higher than enemy Dodge. You need Dex to cap your Block Rate at 90% if that's part of your build, this happens at 15 Dex.

Otherwise, it's all Life and Willpower, unless you're using Inflexibility to scale your damage, in which case just build that Life.

My observations may be flawed in some ways, I'm not entirely sure if the Acc/Hit and Speed thing are accurate, but this is what my friends and I have noticed in a combined few hundred hours of play.
Evillevi May 22, 2023 @ 5:19am 
Originally posted by zeratulcraft:
Originally posted by Evillevi:
Would you mind answering a question about the build.

I've tried for a week to get something like this up and running, but the early game seems insurmountable since a lot of the talents seem too expensive to easily build into the system.

for me I get about 4 days in then I hit a wall where I need to have stronger defenses, stronger offense, and or more meatshields at the same time and I can't figure out what I'm doing wrong.

I'm not sure if a stat problem, (I go for a balance approach of STR/Will/Life) or a build problem (the most successful was the star cultist and then regen but it kinda fails fast) or both

The higher the cycle you start in, the higher your potential starting EXP. Sometimes you can start with 8 or 9 skill points (2 or 3 stat selections). You're also heavily bottle necked by what the monsters are in your first area. Hobgoblins and Ice Beetles are almost unkillable at higher cycles.

As for stat distribution, it really is about hitting certain Life breakpoints and understanding the monsters on the field. For example, Samites will instantly teleport to you and slaughter you if you have less than 2k life, but they only use that ability if you take a step.

But once you've reached those particular break points, it becomes about what the stat actually gives you. Strength offsets Encumbrance, which is really only important in how it affects your Speed. If your Speed is less than 5 the enemies will get multiple turns for your turn, which is a quick road to getting slaughtered. Conversely, multiples of 5 Speed will give you extra turns (dependant on enemy Speed, Wasps with 130 Speed will move 26 times if you are at 5 Speed yourself).

The way Strength affects Hit is almost negligible. You only need Hit higher than enemy Armor/Block. You only need Accuracy higher than enemy Dodge. You need Dex to cap your Block Rate at 90% if that's part of your build, this happens at 15 Dex.

Otherwise, it's all Life and Willpower, unless you're using Inflexibility to scale your damage, in which case just build that Life.

My observations may be flawed in some ways, I'm not entirely sure if the Acc/Hit and Speed thing are accurate, but this is what my friends and I have noticed in a combined few hundred hours of play.
Thanks my dude

I was able to brute force a version of this that died to the final boss due to some bad luck in the teleportation and where my minions were Honestly Starting with

That said your advice is like pure gold

Originally posted by Ulfsire:
Originally posted by zeratulcraft:
I had 40 Will when I Projection'd a Death Knight for 1,055,550 damage. Here's the character 10 Will later.

https://cdn.discordapp.com/attachments/466987328976584705/1109727193053016114/image.png

haha nice, I think the most notable thing about Willpower (especially for the 1mil damage achievement) is that it applies to every new instance of damage, so if you are "re-dealing" damage with one of the damage converting pants or the crystal rod, each instance can become a multiple of the previous instance, leading to exponential scaling
that makes...... huh!!!!


Wait, if you have +300% damage, and can chain damage output... that means each subsequent attack is stronger as the built in 50% of the first damage can increase exponentially?
purorg Jun 2, 2023 @ 12:28pm 
Finally achieved the 1M+ damage.
If I can figure out how to post an image I will add it here.
https://cdn.discordapp.com/attachments/495751153531748362/1114273756320374877/image.png
JackThejil Jun 2, 2023 @ 1:03pm 
Congrats, heh. I took the lazier option of repulsion stacking vs green wyrms just today, but crystal rod use was probably much more interesting to pull off than letting autohotkey run for a few hours :V
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 18, 2023 @ 3:59pm
Posts: 9