Path of Achra

Path of Achra

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Longes May 16, 2023 @ 3:42pm
Master Doom build
Could someone please suggest a build centered around using Master Doom? I'm really struggling. The idea seems to be to have a lot of minions, have them die, and then go walk up to the enemies and face-tank them to death. But any build I come up with that's good at the first part (have lots of minions) struggles at the survival in the second phase, and any build that can survive can't build meaningful amounts of Doom. Any ideas?

In general, I feel like player-side Doom is lacking. Applying Doom to enemies and having it stick is really rough.
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Showing 1-3 of 3 comments
JackThejil May 16, 2023 @ 3:56pm 
My best off the top of head suggestion would be to do some kind of completely bog standard tank build, just with a zealot (or alhaja, but zealot's a lot more flexible on that front) of mehtar. Literally nothing the game spams out flimsy summons like a 11222 or so of mehtar, and after that it's just normal facetank things except you've stacked up a giant pile of doom on yourself for heaps of retaliation damage.

... and also you have an unending throng of methar summons flapping around freezing things. Hard to go wrong with it, heh.
Last edited by JackThejil; May 16, 2023 @ 3:57pm
Ouroboros May 16, 2023 @ 4:46pm 
Maybe something with oozemancer, since you get armor/minion?
Lee May 17, 2023 @ 3:39pm 
I just put one in the victory thread:

Tengu Druid of Eresh -> Angiok

Tried to pick some weird ones, went with a Master Doom / Parafrost / Stand Ground build that used the minimum speed rule to not be completely immobile. Druid standing summons fueled Master Doom and let Parafrost stack until I was sufficiently tanky to march out and get to pummelling. As you can see I killed a ton of my own allies via Cryomancy, which was fine because I wanted them to die anyway.

https://steamcommunity.com/sharedfiles/filedetails/?id=2977132390
Last edited by Lee; May 17, 2023 @ 3:40pm
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Date Posted: May 16, 2023 @ 3:42pm
Posts: 3