Path of Achra

Path of Achra

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Brit Mar 4, 2023 @ 6:45am
YAVT: Post your victorious builds
Yet Another Victory Thread

I think it would be fun for people to post their victorious builds in a thread (along with the game version it was achieved on), so I'll start

I won with a Naqui Summoner of Mehtar on 0.4.1

https://i.imgur.com/TFvoI1W.png

https://i.imgur.com/EdpkCll.png

Maqbara:
https://imgur.com/a/PkXk1fb

There's some pretty ridiculous synergy between Mehtar and Psychomorphism so the build was made around exploiting that as much as possible for both offense and defense as mehtar floods the level with summons that attack at range (triggering your own mainhand through the Psychomorphism power), you can use this to stack on attack status effects very quickly (in my case I leaned into sickness and snakeform as I don't really care about my range and my speed would be debuffed by Mehtar's prayers anyways)
This culminated with me having 17k armor (1365 stacks of repulsion and 1695 stacks of snakeform) at the end of the path.

The skills I picked were Psychomorphism, Psychokinesis, Master Repulsion, Snakeform, Toxokinesis, Warrior of the mind, although I feel morbumancy would have been better, and a few levels in Tenacity to be able to wear gear.
Last edited by Brit; Mar 9, 2023 @ 10:30am
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Showing 436-447 of 447 comments
MDK Mar 16 @ 10:00am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3445767146
I've been experimenting a bit with Gliva and started this build with the intention of using Lizard Visage in some way. Then Crow Visage showed up.

Koszmar - I really like taking advantage of self damage and wondered if I could find a way to mix that in with Gliva while still incorporating abilities that allow for game turn effects on stand still. I didn't manage the later so mushroom production is too slow for my taste but it got there in the end so ¯\_(ツ)_/¯
Druid - Pops out a Mushroom on stand still and the Cobra familiar adds a little extra survivability, occasionally preventing some enemy types from slicing straight through your fungus field. Poison damage on summon from the staff is relevant to start. Watching my familiar swim through a forest of mushrooms tickles my imagination.
Gliva - Like most summoner builds, puts distance between you and enemies. However, the "mushroom being attacked" clause is what really caught my eye. Dual-classing with Pain Cleric when? :dealersmile:
Apophis - Experimental pick. +1 strength per floor allowed me to focus almost exclusivley on willpower. The drawback is a potential boon with Koszmar but my hope was to make it largely irrelevant by hiding behind mushrooms.

Grove Cult - Mushrooms on entrance and negates self-damage on summon.
Mass Mind - Continuous source of mushrooms and long range psychic damage.
Gore cult - Mushrooms on entrance and self-damage on summon.
Gore Chant - Mushrooms and self damage on game turn. Primarily for the retort on being dealt damage.
Invigoration - Tread softly for my dreams lay at your feet.
Amplify Pain - I picked this thinking the extra damage might be good but also to take better advantage of Master Repulsion. After picking this, I started machine-gunning myself in the face* post room clear. Lost over half only once but it typically took anywhere from a fifth to a third of my life. I still struggle with understanding exactly how this game handles trigger order. Any insight would be welcome.
Master Repulsion - I didn't have access to meditate as a damage multiplier and this is my cope :P

Staff of Chaos - Replaced the Star Staff I had been using up to this point. I would need a really good reason to not equip this as Koszmar.
Emerald Chakram - A personal favorite to pair with Gliva. Replaces dead enemies with a mushroom and makes it harder for faster enemies to advance.
Crow Visage - The floors didn't clear themselves until I put on the mask.
Jade Bracers - An extra mushroom or two on game turn. Rolled with Ice Bracers for most of the run and I probably should have kept them now that I think about it.
Mindhunter Sash - I didn't realize that 25% of psychic damage dealt meant after modifiers until this run :crtstressed:

And again with better results:
https://steamcommunity.com/sharedfiles/filedetails/?id=3446034490

*
https://steamcommunity.com/sharedfiles/filedetails/?id=3445768487

Last edited by MDK; Mar 16 @ 10:01pm
Lucas Mar 16 @ 10:00pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3445845323
Wanted to see if I could push my hit and block to extreme levels with the third prayer of Pallas + Zealot and yeah, it got ridiculous. Enough so I decided to try a similar run with Anroth on cycle 32 and it worked too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3445848943
The increased strength from taking Anroth was at least helpful so it wasn't just a challenge run.
https://imgur.com/a/WG2xO6H

Here is a build where I finally beaten the 10th cycle, by giving the electric chair to the king of many color's
https://steamcommunity.com/sharedfiles/filedetails/?id=3463333231

Close-ranged Hazar build on cycle 32. Hazar was one of thos prestiges where I just kept dying at inopportune places.

Turns out, dodge builds are still somewhat viable on cycle 32, tengri absolutely was awesome for this. Both Fire healing and Hazar healing was a godsend, and if it weren't for fire healing's scorch stacks, I would've replace the Xyston with the rebel jambiya.

Fared pretty averagely in Maqbara though.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460024421
Samsi, on the other hand, was scary, but once it got going it never stopped.

Blind is awesome.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460025096

Layer 34 is currently the highest I've ever gotten a build on the Maqbara. Only crap, this was insane. This did even better than some of the most unhinged builds I've ever done on the Maqbara.\

https://steamcommunity.com/sharedfiles/filedetails/?id=3463341205
https://steamcommunity.com/sharedfiles/filedetails/?id=3463340320

These ones I don't remember too much. The only thing I really remember about Anqarak was that it was a scuffed and hard build, but somehow it worked better than I expected.

Originally posted by Lucas:
https://steamcommunity.com/sharedfiles/filedetails/?id=3445845323
Wanted to see if I could push my hit and block to extreme levels with the third prayer of Pallas + Zealot and yeah, it got ridiculous. Enough so I decided to try a similar run with Anroth on cycle 32 and it worked too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3445848943
The increased strength from taking Anroth was at least helpful so it wasn't just a challenge run.

I've been struggling with Aqliyya for a long time. I gotta try this out sometime, nice job!
Originally posted by Malkav:
I think this works for getting over 1million
https://steamcommunity.com/sharedfiles/filedetails/?id=3353693434

Yeah, I would say it does.

https://steamcommunity.com/sharedfiles/filedetails/?id=3467269442
Last edited by NecromancyBlack; Apr 20 @ 3:46am
Deyvson Apr 21 @ 8:47am 
The Ill Prophet is great for killing common enemies, but not so for bosses.

https://steamcommunity.com/id/deyvsonmc/screenshot/%p1%/
Draken Apr 22 @ 2:41am 
Originally posted by Deyvson:
The Ill Prophet is great for killing common enemies, but not so for bosses.

https://steamcommunity.com/id/deyvsonmc/screenshot/%p1%/

1. Your screenshot isn't visible.
2. Use Agara + Projection for 2 Stand Still Trigger on Prayer.
3. Get Crow Mask for Stand Still triggers on kill.

I used a Star Cult, Shimmergang, Master Teleport build for Meditation, for which Ascetic was a must have. Poison Skin for healing.

Had over 500 Meditation + 50 Willpower, which makes Ill Prophet hit very hard at least 4 times a turn. More if I kill an enemy.

https://steamcommunity.com/sharedfiles/filedetails/?id=3468476397

Definitely would switch out Acidify for something else. Probably Innervation.
A more Poison focused variant with something like Morbumancy and Snakeform might also be a good idea for some more defense.
https://steamcommunity.com/sharedfiles/filedetails/?id=3471717087Bolga

This was a build I was kind of concerned of how well I'd be doing. but then I got the cosmic flail.

Cosmic Flail + Oros + Psiblade = basically wins you the game by itself, but you still gotta... not die y'know?

https://steamcommunity.com/sharedfiles/filedetails/?id=3471717741

oh my god this was annoying. So many runs I've played and lost trying to figure out. Necromancers, Multi-attack-Lightning builds. Astral. You freakin' name it. and everything killed me.

Turns out the winning build was humbaba for healing, blood, inflame, and a splash of death just for the extra cushion.

Rule of thumb for humbaba - master blood is mandatory, and if they don't two-cycle you, you're golden.

https://steamcommunity.com/id/dr_shenanigans/screenshot/%p1%/

So I did a variant of @lucas's Pallas Aqliyya... This one was murder but I made it... So many divine interventions, I have no idea how I managed to get through it.
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