TERA
Kiri Feb 25, 2021 @ 10:11pm
1
they killed this game
how could they ruin this game ?
there is no more magic on it everything progress too fast and the end game is absolutely TRASH liek whoever thought about that weapon system upgrade needs to be fired ASAP

only way to bring this game back is to make a Tera Classic
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Showing 1-15 of 37 comments
Sailor Gloom Feb 26, 2021 @ 6:46pm 
I would pay good money for a 2012 tera server
Kiri Feb 27, 2021 @ 4:21am 
same honestly
AnderPRx Mar 3, 2021 @ 3:18pm 
OK
Hottytom Mar 4, 2021 @ 10:35am 
sailor gloom you should check out WoW classic and classic TBC and you would regret that after few months of playing the start and the end game
Last edited by Hottytom; Mar 4, 2021 @ 10:35am
Miyu Mar 5, 2021 @ 1:46pm 
So I just came back recently to the game (with loosing my NA account of over 2k hours.) So I decided to start anew. What even is this game anymore?
-Can barely find any people on lower levels. Having to run 3-person dungeons

-The dungeons are so easy, it is just steam rolling honestly.

-I have yet to (re)experience a dungeon more than once before going to the next. The progression is so fast, I don't even have to enchant my weapon, since I'll pick up a new one 10 min later.

-I started a Mystic as that was my main back in the day. I haven't seen a single tank yet. It is usually me and 2 DPS. Also started a Reaper as it was my second main, been in a dungeon with 2 DPS beside me and nothing else.


I remember how fun it was to go through these dungeons. But now, you don't even need tactics. I am only lvl 48 with my Mystic, but so far, there is nothing actually challenging.
Kiri Mar 5, 2021 @ 5:24pm 
Originally posted by O'neill-san:
So I just came back recently to the game (with loosing my NA account of over 2k hours.) So I decided to start anew. What even is this game anymore?
-Can barely find any people on lower levels. Having to run 3-person dungeons

-The dungeons are so easy, it is just steam rolling honestly.

-I have yet to (re)experience a dungeon more than once before going to the next. The progression is so fast, I don't even have to enchant my weapon, since I'll pick up a new one 10 min later.

-I started a Mystic as that was my main back in the day. I haven't seen a single tank yet. It is usually me and 2 DPS. Also started a Reaper as it was my second main, been in a dungeon with 2 DPS beside me and nothing else.


I remember how fun it was to go through these dungeons. But now, you don't even need tactics. I am only lvl 48 with my Mystic, but so far, there is nothing actually challenging.
the game is just dumbed down now :/ and the new classes ruined it completely and no one plays lancer now
Ikka Mar 6, 2021 @ 8:54am 
I'm already uninstalling. My stuff is all gone, the game has hardly anyone playing. I'll reboot WoW or something for my MMO fix.
Haruspex Mar 6, 2021 @ 11:49am 
I THOUGHT something felt wrong, and you guys just confirmed it for me. I like to play solo, and in old Tera I felt a bit like I hit a wall where progressing solo became a bit too much of a slog. Now it's the exact opposite. I'm plowing through dungeons with no thought or worry at all. I'm gaining levels like crazy. I've stopped doing zone quests entirely because they are unnecessary to level. Just focus on the main story quests and you'll be plenty leveled. Even then, meeting enemies equal to your level proves absolutely zero challenge at all. I was one-hit killing just about everything.
Fallsmyer Mar 7, 2021 @ 1:38am 
I just restarted playing Tera (came back to losing everything due to the migration and lack of GameForge customer service); however, I decided to go ahead and start over on a different server [US-Velik]. The server is the most populated I have ever seen and I've played since launch. I am leveling and playing with my best friend, and we have seen loads of people leveling (many of them starting over because they also lost their account in the migration); unfortunately, we haven't had a chance to party with anyone because all of the story-line dungeon quests are forced to be solo'd. I wish they would have made it open, you can solo the dungeons if you want (or if there is a lack of players) or you could do it in the group dungeon. Going through the dungeons has given me mixed feelings though. On the one hand, I miss the group dynamic and stuff, but on the other hand, I remember it being a big hassle to get people to do quests if they didn't also have that quest. I remember many times having to do a dungeon 3-4 times because the tank had already done the quest and couldn't be assed to do it again for others.

The leveling is very fast, and 8bitbeard stated, my friend and I also stopped doing the zone quests and just focused on the story-line quests. Not only were the zone quests unnecessary for leveling, but they were actually detrimental and slowed us down greatly. It felt like GameForge revamped the story-line quests to not be nearly as tedious as they were before (for example: instead of needing 15 mobs you only have to kill 5 now); however, the zone quests haven't been altered so you are forced to run around killing absurd amounts of mobs or collecting 10-15 collectibles for minimal rewards. Most of the zone quests just felt very unrewarding (with the exception of a few that rewarded rep and were in locations that we were going to have to kill a ton of mobs anyways).

Unfortunately, games like this are in an impossible position as I noticed while leveling and talking to my new guildies. One of our new members exclaimed that they were interested in leveling a tank and offered to tank dungeons while they leveled. My immediate response was "Don't worry too much about tanking at low levels because you aren't really going to be doing much. Tanking at low levels is so vastly different at end game that it might even be detrimental." This is because as a lancer (as we are both are) you don't even get your group leash until level 58. You also don't have the attack speed or cooldown to use your skills properly. And ultimately, all of the mobs just die too easy and do too little damage to be a threat/punish you and the group for mistakes. So getting to endgame is the only place for tanks to actually learn what they need to do (I had a 65 fully geared Brawler and Lancer before I quit previously).

I also think that people forget just how easy the game was previously. Remember Avatar weapons and how completely overpowered they were. The only difference is that you had to "work" for those weapons, but the result was the same really. You still one shot everything you came across, even as a tank.

I don't know what the endgame is like, as I have only been back for 3 days and am currently level 64. But so far the game has been just as fun as I remember, and I hope that the endgame isn't a major let down like it was in the past. Either way, I will probably make several characters, spend all my time making them look amazing, and have a ton of fun playing Tera. If anyone is currently unhappy, but playing on the US servers, make a character on Velik and look for the guild Living Chaos... we would welcome you!
Kiri Mar 7, 2021 @ 6:41pm 
rn even story quests are useless cuz i maxed my most recent char in 7 hours ? just spamming dungeons :/
also end game is just dumbed down again and it feels like a mobile game
Kavalexseyr Mar 11, 2021 @ 4:38am 
Yes the early-game is a huge let down, and far too simple to level. Enchanting sucks, inflation is wildly out of control, and so is stat bloat. With micro-transactions being the only fast way forward over the gear hump at end-game, grinding materials feels like you're being cheated of your time. Which is the point. Casuals get 0 love, full-timing whales are the target demographic for all patches.

But learning endgame dungeons, actually learning your class, getting gud(tm), that part is still really satisfying. Until there's ANY other mmo out there with combat that doesn't feel like a clicker, Tera will be the go-to for many people.
Gremmy Mar 11, 2021 @ 5:55am 
Everything said about this game in this thread is sadly very true. This is a thing that needs to be remedied across all mmorpgs though.

This is the evolution or life cycle of an mmorpg;

The first 2-3 years: The entire game is current content. Everything is fun and challenging.

The 3+ year mark: The devs feel like they need to keep milking their players with paid dlc content, and to accomplish this they need all their players to get to max level so they hit their paywalls. They then rush the process by streamlining the leveling process by speeding up exp and lowering enemy and dungeon difficulty dramatically. This basically makes players get to end game in around a week if you no life the game.

Tera was an amazing experience back in 2012. I was a mystic main as well and playing in a pvp server being able to summon the wrath demon to obliterate people in pvp was one of the biggest joys of my life playing as a healer lmfao.

This happens because mmorpg developers have come to believe in some very flawed logic. If it takes a long time for players to hit max level, then it's harder for them to play with their friends because no one is going to be available 24/7 to level the entire way through an mmorpg together. This line of thinking leads mmorpg developers to believe that this would then cause their players to quit their game due to not being able to play with their friends unless they make alts to play together. Throw this in with the whole paid dlc paywall ♥♥♥♥ and you've got the entire picture painted perfectly.

Here's why this logic is flawed though. By speeding up the leveling process in an mmorpg you've thrown away the beginning and middle of your story / world, and have entirely focused on the endgame. The more new content that gets added, the more the old content gets streamlined so people can get ferried to the new stuff. It's a never ending cycle, but this creates a HUGE problem. As more and more content gets streamlined, the longer it takes for a person to slog through obsolete content. Eventually a player will get to the point where they say enough is enough and simply call the game BORING. If I'm spending 90 hours grinding mobs that simply get 1 shot by my basic attacks, your game is bad. It doesn't matter how good your end game content is, if you have to go through 90 hours of crap, the game is crap.
Gremmy Mar 11, 2021 @ 5:57am 
If I can reference Guild wars 2, this mmorpg perfectly remedied the whole multiplayer aspect of mmorpgs by having the entire game scale the players level to the zone they are in, rather than only doing it in group content (like dungeons / open world map events (like ffxiv does)).

This should be a required feature in ALL mmorpgs, thus keeping all content in the game current.

Just my 2 cents.
Project Danny Mar 12, 2021 @ 11:52pm 
check the steam stats the game has like 19 people online at peak times lmao thats the worst for any game on the entire steam list. the game is dead the devs know it too they are losing money give it few months this game will be shut down as they are not making money

even if all 19 players paid a sub they still wouldnt make a profit

hate me as much as you want but 19 players online at prime time cant make an mmo playable or profitable

https://steamcharts.com/app/323370

January 2021 4.8 -1.1 -18.16% 18

lmao 18 players in jan

feb got a boost to 30 players at peak but thats it even 30 is disgutingly bad for an mmo
Last edited by Project Danny; Mar 12, 2021 @ 11:54pm
Gremmy Mar 13, 2021 @ 12:08am 
Originally posted by Project Danny:
check the steam stats the game has like 19 people online at peak times lmao thats the worst for any game on the entire steam list. the game is dead the devs know it too they are losing money give it few months this game will be shut down as they are not making money

even if all 19 players paid a sub they still wouldnt make a profit

hate me as much as you want but 19 players online at prime time cant make an mmo playable or profitable

https://steamcharts.com/app/323370

January 2021 4.8 -1.1 -18.16% 18

lmao 18 players in jan

feb got a boost to 30 players at peak but thats it even 30 is disgutingly bad for an mmo

While I do agree that this game is ♥♥♥♥ and pretty abandonned, it didn't originally release on steam and the majority of tera players use this game through the enmasse launcher.

Those 19 players are only 10% of the population, which means there's maybe 200 people playing tera at peak which is still ♥♥♥♥, but not 19.
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Date Posted: Feb 25, 2021 @ 10:11pm
Posts: 37