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-Can barely find any people on lower levels. Having to run 3-person dungeons
-The dungeons are so easy, it is just steam rolling honestly.
-I have yet to (re)experience a dungeon more than once before going to the next. The progression is so fast, I don't even have to enchant my weapon, since I'll pick up a new one 10 min later.
-I started a Mystic as that was my main back in the day. I haven't seen a single tank yet. It is usually me and 2 DPS. Also started a Reaper as it was my second main, been in a dungeon with 2 DPS beside me and nothing else.
I remember how fun it was to go through these dungeons. But now, you don't even need tactics. I am only lvl 48 with my Mystic, but so far, there is nothing actually challenging.
The leveling is very fast, and 8bitbeard stated, my friend and I also stopped doing the zone quests and just focused on the story-line quests. Not only were the zone quests unnecessary for leveling, but they were actually detrimental and slowed us down greatly. It felt like GameForge revamped the story-line quests to not be nearly as tedious as they were before (for example: instead of needing 15 mobs you only have to kill 5 now); however, the zone quests haven't been altered so you are forced to run around killing absurd amounts of mobs or collecting 10-15 collectibles for minimal rewards. Most of the zone quests just felt very unrewarding (with the exception of a few that rewarded rep and were in locations that we were going to have to kill a ton of mobs anyways).
Unfortunately, games like this are in an impossible position as I noticed while leveling and talking to my new guildies. One of our new members exclaimed that they were interested in leveling a tank and offered to tank dungeons while they leveled. My immediate response was "Don't worry too much about tanking at low levels because you aren't really going to be doing much. Tanking at low levels is so vastly different at end game that it might even be detrimental." This is because as a lancer (as we are both are) you don't even get your group leash until level 58. You also don't have the attack speed or cooldown to use your skills properly. And ultimately, all of the mobs just die too easy and do too little damage to be a threat/punish you and the group for mistakes. So getting to endgame is the only place for tanks to actually learn what they need to do (I had a 65 fully geared Brawler and Lancer before I quit previously).
I also think that people forget just how easy the game was previously. Remember Avatar weapons and how completely overpowered they were. The only difference is that you had to "work" for those weapons, but the result was the same really. You still one shot everything you came across, even as a tank.
I don't know what the endgame is like, as I have only been back for 3 days and am currently level 64. But so far the game has been just as fun as I remember, and I hope that the endgame isn't a major let down like it was in the past. Either way, I will probably make several characters, spend all my time making them look amazing, and have a ton of fun playing Tera. If anyone is currently unhappy, but playing on the US servers, make a character on Velik and look for the guild Living Chaos... we would welcome you!
also end game is just dumbed down again and it feels like a mobile game
But learning endgame dungeons, actually learning your class, getting gud(tm), that part is still really satisfying. Until there's ANY other mmo out there with combat that doesn't feel like a clicker, Tera will be the go-to for many people.
This is the evolution or life cycle of an mmorpg;
The first 2-3 years: The entire game is current content. Everything is fun and challenging.
The 3+ year mark: The devs feel like they need to keep milking their players with paid dlc content, and to accomplish this they need all their players to get to max level so they hit their paywalls. They then rush the process by streamlining the leveling process by speeding up exp and lowering enemy and dungeon difficulty dramatically. This basically makes players get to end game in around a week if you no life the game.
Tera was an amazing experience back in 2012. I was a mystic main as well and playing in a pvp server being able to summon the wrath demon to obliterate people in pvp was one of the biggest joys of my life playing as a healer lmfao.
This happens because mmorpg developers have come to believe in some very flawed logic. If it takes a long time for players to hit max level, then it's harder for them to play with their friends because no one is going to be available 24/7 to level the entire way through an mmorpg together. This line of thinking leads mmorpg developers to believe that this would then cause their players to quit their game due to not being able to play with their friends unless they make alts to play together. Throw this in with the whole paid dlc paywall ♥♥♥♥ and you've got the entire picture painted perfectly.
Here's why this logic is flawed though. By speeding up the leveling process in an mmorpg you've thrown away the beginning and middle of your story / world, and have entirely focused on the endgame. The more new content that gets added, the more the old content gets streamlined so people can get ferried to the new stuff. It's a never ending cycle, but this creates a HUGE problem. As more and more content gets streamlined, the longer it takes for a person to slog through obsolete content. Eventually a player will get to the point where they say enough is enough and simply call the game BORING. If I'm spending 90 hours grinding mobs that simply get 1 shot by my basic attacks, your game is bad. It doesn't matter how good your end game content is, if you have to go through 90 hours of crap, the game is crap.
This should be a required feature in ALL mmorpgs, thus keeping all content in the game current.
Just my 2 cents.
even if all 19 players paid a sub they still wouldnt make a profit
hate me as much as you want but 19 players online at prime time cant make an mmo playable or profitable
https://steamcharts.com/app/323370
January 2021 4.8 -1.1 -18.16% 18
lmao 18 players in jan
feb got a boost to 30 players at peak but thats it even 30 is disgutingly bad for an mmo
While I do agree that this game is ♥♥♥♥ and pretty abandonned, it didn't originally release on steam and the majority of tera players use this game through the enmasse launcher.
Those 19 players are only 10% of the population, which means there's maybe 200 people playing tera at peak which is still ♥♥♥♥, but not 19.