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My usual strategy is to target 2 of the guns at weapons and the other 2 at the shields. That's basically all I have to do to beat early game with this ship. Unless I can't upgrade guns after a few sectors; there's nothing to worry about. The ultimate downside to the ship is that the basic lasers have little to no value late game, unlike a Burst Laser II or the special Artemis. But this game is hardest at the start. It has a backwards difficulty like this. It gets easier over time, not really any harder. So the ship that starts off the best is the best. You can just get more guns later. In this case you can start dropping Basic Lasers for bigger guns, while using extras to keep the slots filled out. It's a very easy ship unless you're very unlucky. If you can't win with this ship, then I question how you can win with any other, because this is the easiest.
Also make sure to pick up a crew teleporter, with a boarding party you can also deal with any ship that is not an auto-drone or has a medbay.
It's never really a downgrade, you just can't auto fire and forget anymore since the time difference between shots can result in shield hits... but I'd rather wait the extra 1-2 seconds for 5-6 shots instead of 10 for 4, especially later when the enemy shields get thicker. If I manage to acquire a burst laser early, I'll just keep it in the inventory until I start seeing 2-3 shielded ships as the 4 shot works fine til then, especially with a fully leveled gunner.