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报告翻译问题
Just another aspect of the game, and not that difficult to overcome, either.
1) Cloaking isn't ready to avoid the next volley
2) Engines can give you a 55% chance at a miss tops
3) They seem to have made the def drone 1 a total ♥♥♥♥♥♥. I've had it miss 3 times in a row and I wasn't in an asteroid field or something.
But yeah, it stops you from hanging around.
no, the enemy version does not use 2 power, you have to completely destroy the weapons sytem to 0 in order to take away their missiles.
and yeah i know there are ways to counter the missile but most of those ways are unavailable in the first few sectors
http://ftlwiki.com/wiki/Weapons#Missiles
These are snips of the data taken right from the game directory about it:
This is you:
<weaponBlueprint name="MISSILES_2_PLAYER">
<type>MISSILES</type>
<title>Artemis Missiles</title>
<short>Artemis</short>
<desc>Standard missile launcher on most Federation ships.</desc>
<tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip>
<damage>2</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>11</cooldown>
<power>1</power> <------
This is them:
<weaponBlueprint name="MISSILES_2">
<type>MISSILES</type>
<title>Artemis Missiles</title>
<short>Artemis</short>
<desc>Standard missile launcher on most Federation ships.</desc>
<tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip>
<damage>2</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>10</cooldown>
<power>2</power> <--------
Of course my version of the game is heavily modded and most weapons are different, but those are original, default, print outs.
and the missiles are always the last to go down, i always have to get their weapons system in the red to get rid of the missiles and as soon as it pops up orange again from them repairing, the missiles are back up.
and these missiles do 2 damage to me.
I am of course referring to normal mode.
in easy, they seem to have leto missiles instead
The only reason why imbalances like this are allowed to exist in this game is because the enemy AI is so bad that it balances itself out. They do not line up volleys, they do not time their cloaks, they absolutely suck at boarding, and they are completely predictable. Thus the few times some artemesis get through you can be stomached by the fact that enemy lasers and beams are ♥♥♥♥♥♥♥ useless.
Engine to L3
Shield to L2
Engine to L5
Going up Shield first ensures that missiles will freely hit you every fight. Enemies also have little to no trouble pounding through L2 Shield even without bombs/missiles; you really need dodge. If you're flying around with only 1-2 in Engine, you have a death wish. I find that the strategy I layed out works best for most ships. Obviously if you're playing a ship without shields(There's 3 of these), then you want Engine 5 first before Shields.(Don't save up 150 Scrap before that, you'll get killed) You can also adjust if you luck up and get a Defense Drone. Having this drone basically means you can neglect Engine and just get more Shield sooner. You don't need to care much about dodge if you can (in theory) shoot down all the missiles and asteroids.
the enemy ai is usually crappy but sometimes its spot on. like their first missile targets my weapons and then they drop a fire bomb on my shields and then use a 5 shot burst laser and split the 5 shots and target my pilot seat, my enine, my oxygen, my medbay, and my doors in one volley and it sets fires and then i am screwed..
but my vent was just about the missiles. I know that when i use a weapon with 10 second cooldown, they still get the missiles off before my weapons and i am 99% sure it only uses 1 enegy i need to get lvl 3 sensors and a screenshot to prove it, and yeah they spam them like crazy. which isn't that musch a problem but when i get a string of 5 or 6 enemies and every single one has missiles and its the first few sectors before i have a chance to save up 80 scrap and find drones or save up 400 scraps to get 40% dodging
when i use the zoltans ship, i freaking die every time to enemies that have 2 beam drones in the 2nd or 3rd sector. with any other ship, an opponent with 2 beam drones would be laughable but they cut right through the super shield and then all the enemy has to do is hit me once or twice and bam the beam drones destroy everything. to get an enemy like this in the 2nd or 3rd sector is an unwinnable situation because theres not enough time to upgrade the regular shields, they start out with no regular shields and its 100 scraps to get the first level and yeah its easy to get 100 scraps in the first 2 sectors but you also need to upgrade engines and power theres just not enough time to prepare for an opponent like this. I have a perfect run and then i get one of those and die every time and your statement "you can always run" no I can't because they get me before my ftl can recharge even when i have full hull.
I mostly use ships that don't start with drones which must be why i get mostly opponents with missiles