FTL: Faster Than Light

FTL: Faster Than Light

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Icedfate 2013 年 8 月 16 日 下午 10:06
artemis missiles are OP
I know this has been discussed before, but I'm just gonna vent.
i think artemis missiles are overpowered

they need only 1 energy to power
they do 2 damage
pass through shields
are not found in any store
yet, 90% of the enemies are equipped with them.

so no matter what, every encounter they always get in at least 1 peck of unavoidable damage before you can destroy them.
even if you go for the weapons first you always end up taking down everything but the missiles.
if you bring it down to red, the instant they finish repairing, the missiles are the first thing to come back up.

and you slowly get worn down. taking 2-4 damage each encounter, it feels like a cheap shot just to create an artificial difficulty curve.

p.s. I do realize that the very first ship has them but thats the only time the player can ever get this OP weapon
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正在显示第 1 - 15 条,共 25 条留言
Corlindale 2013 年 8 月 16 日 下午 10:54 
I don't think they are overpowered, really. There are at least 3 ways to counter missiles ( good engines, defense drones and cloaking device), so it's not really unavoidable damage. But it's an inventive to really keep pressure on enemy weapons, I agree.
spb.nevill 2013 年 8 月 16 日 下午 11:28 
They are you incentive to get early engine upgrades and learn how to board to prevent repairs.

Just another aspect of the game, and not that difficult to overcome, either.
Drain 2013 年 8 月 16 日 下午 11:43 
Actually the enemy version of the Artemis is 2 power 2 damage. Your version is a special version. There are 2 different versions of this missile. The Breach Bomb is a similar deal; your starting version is special.(Better)
Biohazard063 2013 年 8 月 17 日 上午 12:06 
引用自 Corlindale
I don't think they are overpowered, really. There are at least 3 ways to counter missiles ( good engines, defense drones and cloaking device), so it's not really unavoidable damage. But it's an inventive to really keep pressure on enemy weapons, I agree.
The only sad thing is that:
1) Cloaking isn't ready to avoid the next volley
2) Engines can give you a 55% chance at a miss tops
3) They seem to have made the def drone 1 a total ♥♥♥♥♥♥. I've had it miss 3 times in a row and I wasn't in an asteroid field or something.
But yeah, it stops you from hanging around.
Dhomochevski 2013 年 8 月 17 日 上午 1:10 
i agree
Icedfate 2013 年 8 月 17 日 上午 2:46 
引用自 Drain
Actually the enemy version of the Artemis is 2 power 2 damage. Your version is a special version. There are 2 different versions of this missile. The Breach Bomb is a similar deal; your starting version is special.(Better)

no, the enemy version does not use 2 power, you have to completely destroy the weapons sytem to 0 in order to take away their missiles.

and yeah i know there are ways to counter the missile but most of those ways are unavailable in the first few sectors
Drain 2013 年 8 月 17 日 上午 3:07 
引用自 eviltwin61878
引用自 Drain
Actually the enemy version of the Artemis is 2 power 2 damage. Your version is a special version. There are 2 different versions of this missile. The Breach Bomb is a similar deal; your starting version is special.(Better)

no, the enemy version does not use 2 power, you have to completely destroy the weapons sytem to 0 in order to take away their missiles.

and yeah i know there are ways to counter the missile but most of those ways are unavailable in the first few sectors

http://ftlwiki.com/wiki/Weapons#Missiles

These are snips of the data taken right from the game directory about it:
This is you:
<weaponBlueprint name="MISSILES_2_PLAYER">
<type>MISSILES</type>
<title>Artemis Missiles</title>
<short>Artemis</short>
<desc>Standard missile launcher on most Federation ships.</desc>
<tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip>
<damage>2</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>11</cooldown>
<power>1</power> <------

This is them:
<weaponBlueprint name="MISSILES_2">
<type>MISSILES</type>
<title>Artemis Missiles</title>
<short>Artemis</short>
<desc>Standard missile launcher on most Federation ships.</desc>
<tooltip>Fires 1 missile; does 2 damage; pierces all shields.</tooltip>
<damage>2</damage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>10</cooldown>
<power>2</power> <--------

Of course my version of the game is heavily modded and most weapons are different, but those are original, default, print outs.
最后由 Drain 编辑于; 2013 年 8 月 17 日 上午 3:36
DarkTwinge 2013 年 8 月 17 日 上午 3:30 
Drain is correct - enemy Artemis Missiles require 2 power for 2 damage on a 10s cooldown. They can also be equipped with Leto Missiles, which require 1 power for 1 damage on a 9s cooldown.
Icedfate 2013 年 8 月 17 日 上午 8:13 
all i know is I have 10second cooldown lasrers and even with maxed out weapons skill, they still get a shot off with the missiles before me.

and the missiles are always the last to go down, i always have to get their weapons system in the red to get rid of the missiles and as soon as it pops up orange again from them repairing, the missiles are back up.
and these missiles do 2 damage to me.

I am of course referring to normal mode.

in easy, they seem to have leto missiles instead
Grib (已封禁) 2013 年 8 月 18 日 上午 7:33 
Well, if you take 4-8 damage in a fight - it's not a big problem, it's okay, you can repair it. If you are losing the fight, then power up your FTL and jump away. Really simple.
infernaldragon5 2013 年 8 月 18 日 上午 10:02 
It doesn't really matter that they require 2 power IMO because enemy missiles are the only things that can touch you for the most part even on Normal. They only thing that matters is they they can power up their missiles a lot faster than you can, and they spam them like crazy because they don't give a ♥♥♥♥ about missile conservation while you do.

The only reason why imbalances like this are allowed to exist in this game is because the enemy AI is so bad that it balances itself out. They do not line up volleys, they do not time their cloaks, they absolutely suck at boarding, and they are completely predictable. Thus the few times some artemesis get through you can be stomached by the fact that enemy lasers and beams are ♥♥♥♥♥♥♥ useless.
Drain 2013 年 8 月 18 日 下午 1:05 
Normal mode does make enemies harder. That can mean more Artemis enemies rather than Letos. Also, their version charges 1 second faster. This is the tradeoff for paying an extra power.(Really not worth it) Your best solution vs missiles before you can get a defense drone is to get more into engine. My usual strategy is:
Engine to L3
Shield to L2
Engine to L5
Going up Shield first ensures that missiles will freely hit you every fight. Enemies also have little to no trouble pounding through L2 Shield even without bombs/missiles; you really need dodge. If you're flying around with only 1-2 in Engine, you have a death wish. I find that the strategy I layed out works best for most ships. Obviously if you're playing a ship without shields(There's 3 of these), then you want Engine 5 first before Shields.(Don't save up 150 Scrap before that, you'll get killed) You can also adjust if you luck up and get a Defense Drone. Having this drone basically means you can neglect Engine and just get more Shield sooner. You don't need to care much about dodge if you can (in theory) shoot down all the missiles and asteroids.
最后由 Drain 编辑于; 2013 年 8 月 18 日 下午 1:08
Icedfate 2013 年 8 月 18 日 下午 7:25 
引用自 Kostja
Well, if you take 4-8 damage in a fight - it's not a big problem, it's okay, you can repair it. If you are losing the fight, then power up your FTL and jump away. Really simple.
not simple because ou need scrap. if you run from a fight...no scrap. repairing costs scrap. if you run too often or take too much damage and need to waste scrap on repairs then ou don't have enough for upgrades and lose
Icedfate 2013 年 8 月 18 日 下午 7:27 
引用自 infernaldragon5
It doesn't really matter that they require 2 power IMO because enemy missiles are the only things that can touch you for the most part even on Normal. They only thing that matters is they they can power up their missiles a lot faster than you can, and they spam them like crazy because they don't give a ♥♥♥♥ about missile conservation while you do.

The only reason why imbalances like this are allowed to exist in this game is because the enemy AI is so bad that it balances itself out. They do not line up volleys, they do not time their cloaks, they absolutely suck at boarding, and they are completely predictable. Thus the few times some artemesis get through you can be stomached by the fact that enemy lasers and beams are ♥♥♥♥♥♥♥ useless.

the enemy ai is usually crappy but sometimes its spot on. like their first missile targets my weapons and then they drop a fire bomb on my shields and then use a 5 shot burst laser and split the 5 shots and target my pilot seat, my enine, my oxygen, my medbay, and my doors in one volley and it sets fires and then i am screwed..

but my vent was just about the missiles. I know that when i use a weapon with 10 second cooldown, they still get the missiles off before my weapons and i am 99% sure it only uses 1 enegy i need to get lvl 3 sensors and a screenshot to prove it, and yeah they spam them like crazy. which isn't that musch a problem but when i get a string of 5 or 6 enemies and every single one has missiles and its the first few sectors before i have a chance to save up 80 scrap and find drones or save up 400 scraps to get 40% dodging
最后由 Icedfate 编辑于; 2013 年 8 月 18 日 下午 7:32
Icedfate 2013 年 8 月 19 日 上午 12:59 
but I dunno...what it almost seems like is the game throws enemies at you that are different according to the ship you picked in the begining. when i pick the engi ship it seems like i mostly get encounters where I am boarded and i even see ships with crew teleporters in the first 2 sectors and they send mantis crewmembers over...

when i use the zoltans ship, i freaking die every time to enemies that have 2 beam drones in the 2nd or 3rd sector. with any other ship, an opponent with 2 beam drones would be laughable but they cut right through the super shield and then all the enemy has to do is hit me once or twice and bam the beam drones destroy everything. to get an enemy like this in the 2nd or 3rd sector is an unwinnable situation because theres not enough time to upgrade the regular shields, they start out with no regular shields and its 100 scraps to get the first level and yeah its easy to get 100 scraps in the first 2 sectors but you also need to upgrade engines and power theres just not enough time to prepare for an opponent like this. I have a perfect run and then i get one of those and die every time and your statement "you can always run" no I can't because they get me before my ftl can recharge even when i have full hull.

I mostly use ships that don't start with drones which must be why i get mostly opponents with missiles
最后由 Icedfate 编辑于; 2013 年 8 月 19 日 上午 1:00
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发帖日期: 2013 年 8 月 16 日 下午 10:06
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