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This is not the type of games we can see today. It's really, really random. You can have outstanding ship which can wreck other ships at current sector with 1 blow but you can't be sure if in next encounter you won't be annihilated within seconds. That is what makes this game re-playable once you will finally finish it (and I doubt you will finish it anytime soon after buying it).
Permadeath, difficulty setting where you're expected to lose pretty darn often, and the necessity of adaptation and learning (including sometimes realizing that the best course of action is *to run away*)...
While true roguelikes are turn based, in FTL you can pause at any time and queue up actions which means you have unlimited time to plan every small step (same as roguelikes). And you probably will need that extra time if you plan on beating the game!
You forgot "quite minimalistic graphics" in your summary ;-)
If you're not sure if this genre is for you, try out some of the free roguelikes around (I'd recommend dungeon crawl, but nethack or any of the others mentioned above do the trick just as well).
If you DO like it, give Binding of Isaac a try - same game concept, different take, particularily if you like biblical references bastardized in your games ^^