FTL: Faster Than Light

FTL: Faster Than Light

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vkIMF Dec 15, 2012 @ 10:45am
Hull Repair?
It would be really great if there were a way to repair your own hull other than a random encounter, or at a store.
It would also be nice if there were some kind of "emergency jump" where you could flee from an enemy you knew was going to rape you. Maybe it would jump you to a random nearby beacon, or it would put your engine in the red, or cause hull damage or even all three.
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Showing 1-14 of 14 comments
Warchild Dec 15, 2012 @ 10:50am 
Well there is a Hull Repair Drone, so you need a Drone System and buy one at a store. It repairs 3-5 Points per use.
andrew Dec 15, 2012 @ 12:29pm 
.. and you can jump from an enemy if you want to, you just have to charge your FTL. Upgrade your engines, and also invest in cloaking - your FTL charges while you are cloaked. The enemy hardly gets a chance to shoot at you before you're gone.
Crossbow Dec 15, 2012 @ 1:09pm 
*facepalms*
You can repair with a Hull Repair Drone, and you CAN jump in mid-fight.
vkIMF Dec 15, 2012 @ 1:35pm 
AFTER your engines charge up. I'm talking about just a "Oh Crap!" type of button.
Crossbow Dec 15, 2012 @ 1:59pm 
The current system is fine, it resembles moments in Star Wars or Star Trek, when they are trying to esacep and have to charge or repair the hyperdrive/warp generator.
Andy Spaghetti Dec 15, 2012 @ 2:39pm 
Originally posted by andrew:
.. and you can jump from an enemy if you want to, you just have to charge your FTL. Upgrade your engines, and also invest in cloaking - your FTL charges while you are cloaked. The enemy hardly gets a chance to shoot at you before you're gone.
If you have the right stuff you survive, if not you die. That's the challenge and why it's so fun imo. :D
Mike3.1b Dec 15, 2012 @ 5:03pm 
Originally posted by vkIMF:
AFTER your engines charge up. I'm talking about just a "Oh Crap!" type of button.

It would literally take 5 minutes to beat the entire game if you could do that. There are trainers for this game for people who don't like challenges. Check the official forum I think somebody posted one there.
Bin Bags Dec 16, 2012 @ 3:42am 
Exactly how long had you been playing this game when you asked this? Sometimes you can find hull repair drones that are useful for using inside or outside of combat, and if you paired it with a drone recovery arm augment, it means you could probably have infinite free repairs. Then again, I don't use drone arms usually so I wouldn't know.
vkIMF Dec 16, 2012 @ 3:44am 
I just bought it yesterday, so maybe 5 or 6 hours.
When you're in a bad encounter, you put one guy on shields, one guy in the engine room and one at the helm, to increase dodge-chance and your JUMP's charge-rate. Direct as much power as possible to shields and engines.

Either leave your weapons alone, or set them to aim some auto-fire lasers at the enemy's weapons-control system in the meantime. If you have a missile, and they don't have missile defense drones, it might be worth some ammo to knock out those weapons to buy more time.
Ignore fires and broken systems on your own ship, unless they're engines, shields, or the helm, or you have spare crew that can deal with them.

Pause frequently with spacebar to give orders whenever the situation changes.

And wait as your ship is carved up around you. Hover the mouse cursor over the JUMP button and click it the second it lights up. If you're in really bad shape, try to jump to a beacon you know is safe; one you've already explored. If that would put you in Rebel territory, or a dead-end that will just force you back through this hostile waypoint, then bite the bullet and take your chances.
Once the ship is somewhere safe, group everyone in Medical where they will fix the medbay if it's broken, and heal up. If there are fires, open every door (except the doors to medical, obviously). The fires will extinguish once deprived of oxygen. Even if your Life Support (oxygen system) is dead, the medbay will heal your crew while they suffocate, preventing their deaths. Once the fires are out, close the exterior airlock doors. You may be forced to send your crew in short-term shifts to repair the Oxygen system, bringing them back to Medical before they choke to death.
Once oxygen is back online and the ship is again full of breathable air, you may got about repairing the rest of the ship at your leisure. Fix the sensors system first, if it's busted, so that you can get an overview of what repairs need to be done.

Go from there.

This recipe always works for me, unless I hit like 3-4 terrible encounters in a row, which is rare.
artimrj Dec 18, 2012 @ 2:46pm 
Nice post Visconte thanks for some of that insight. I have been getting slaughtered but the game is fun. I play it for a while after I am done with Skyrim for the night and getting ready to go to bed.
La_Mort_13 Dec 18, 2012 @ 7:54pm 
The game is meant to have an extremely low chance of success on "Normal" (say, 1-3%). This assumes that you have moderate luck, and plenty of skill. That means out of 100 attempts, you should win once or twice.

Some people think that is fun. Some people don't.

Another way to look at it is this: do you want to beat the game, or just play it over and over? If it's the former, don't waste your time.
boomermojo Dec 18, 2012 @ 9:55pm 
Seriously La_Mort?
If that is ment to be the chance of success I think I need a hard mode.
wckowalski Dec 19, 2012 @ 10:19am 
Someone did make a mod that makes the game significantly harder. You can find it (and many other mods) at the official forums at ftlgame.com
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Date Posted: Dec 15, 2012 @ 10:45am
Posts: 14