FTL: Faster Than Light

FTL: Faster Than Light

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3lives Apr 19, 2013 @ 6:49pm
Time in FTL
I'd like to know how time - or rather the speed of the approach of the enemy fleet - works.
1. Does engaging an enemy take more time than not when you can choose?
2. Does loitering / repairing your ship have an effect or can you take as long as you want?
3. Does failing to do a task take more time than suceeding?
4. Does the distance between jump points count?
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Showing 1-12 of 12 comments
JoshnPosh Apr 19, 2013 @ 6:59pm 
every move makes the fleet come faster getting stuck in the red you get to battle a rebel ship go into clouds it slows them down and
1 no
2 take as much time as you need to think your way through but FTLing makes it come
3.failing a task wont do anything bad but if it takes to much to do the quest it should be in the next sector
4.I dont think so

Hope it helped
Twelvefield Apr 19, 2013 @ 7:28pm 
Visiting points in nebulas slows down the fleet. Allowing a rebel scout to escape (you get a warning) accelerates the fleet. Other than that, the fleet moves at a consistent speed. I remember someone making a ruler to help him figure out the jumps.

The jump distance is important in that it keeps you ahead of the fleet. There is a top jump distance that you cannot exceed. When you run out of fuel, the fleet advance rate depending in if you are in a nebula or not: in either case you want to be as far from the fleet as you can be.
Xdiesp Apr 20, 2013 @ 1:26am 
Fighting or doing events at a beacon does not make time pass any faster, only events when the enemy ship warns the rebel fleet of your position do.

Generally, time only passes when you jump.

And the outer border of the rebel fleet "cloud" is where it will be after you jump next time, the inner border being where it's at now. So if you are always outside that outer one, you're fine.
3lives Apr 20, 2013 @ 1:41am 
Thanks for the answers.
El Rushbo Apr 26, 2013 @ 4:52am 
There is a "wait" option in the navigation menu that allows time to pass while you remain in the same sector. Unless you're out of fuel, or in a system that the rebel flagship is heading towards, there isn't really much use for it. But still kind of nifty that it's there.
donastree Mar 11, 2017 @ 9:23am 
One other question on "time" - does it matter how much is left on a particular map? IE - if I jump to a new system when the rebel fleet is halfway across the map, do I get more turns on the next map before it shows up?
Jimmy Hunter Mar 11, 2017 @ 9:29am 
Originally posted by donastree:
One other question on "time" - does it matter how much is left on a particular map? IE - if I jump to a new system when the rebel fleet is halfway across the map, do I get more turns on the next map before it shows up?

No, you don't.
Skinny Pete Mar 11, 2017 @ 5:39pm 
Originally posted by donastree:
One other question on "time" - does it matter how much is left on a particular map? IE - if I jump to a new system when the rebel fleet is halfway across the map, do I get more turns on the next map before it shows up?

Nope, and conversely, if you hang around after the rebel fleet catches up and farm rebel elites for points, you don't get fewer turns on the next map. They're all completely discrete, separate events, and there is no absolute time frame to the game.

Thus, there is absolutely no point in rushing through sectors to get to the end fast, and you actually want to do exactly the opposite, i.e. hit as many beacons as you can before you have to move to a tougher level.
donastree Mar 11, 2017 @ 7:16pm 
Thank you both!
Biohazard063 Mar 12, 2017 @ 4:28am 
Originally posted by Twelvefield:
Allowing a rebel scout to escape (you get a warning) accelerates the fleet.
A smart thing to do here is when the enemy ship actually jumps, as in the floor layout disapears, smack pause and jump away yourself if possible. If you jump before the text prompt shows up, you don't get the fleet advance. Odd as it may be...
You could have, you know, just read the provided readme which explains everything you need to know about the Rebels...

... am I the only person who before running a brand new game reads the manual, readme, and pokes around for interesting edit-able text files?
Petralicious Mar 13, 2017 @ 3:47am 
Originally posted by aidenpons:
You could have, you know, just read the provided readme which explains everything you need to know about the Rebels...

... am I the only person who before running a brand new game reads the manual, readme, and pokes around for interesting edit-able text files?
I thought I was the only one lol
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Date Posted: Apr 19, 2013 @ 6:49pm
Posts: 12