FTL: Faster Than Light

FTL: Faster Than Light

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Double Vulcan is just silly
This is sector 7 on easy. Ended up with pre-igniter, cloak weapon fire and cloak. Flagship died in ~50 seconds. Now why can't I have this rng on hard :)

http://steamcommunity.com/sharedfiles/filedetails/?id=376920910
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Showing 1-12 of 12 comments
Jimmy McGill Jan 18, 2015 @ 1:13am 
Yeah, Vulcan alone is OP, and if you get two...
Black-Two- Jan 18, 2015 @ 4:59am 
Originally posted by Sinnaj63:
Yeah, Vulcan alone is OP, and if you get two...

IF you have some way of surviving the charge time, like cloaking.
Skinny Pete Jan 18, 2015 @ 8:50am 
Originally posted by Black-Two-:
Originally posted by Sinnaj63:
Yeah, Vulcan alone is OP, and if you get two...

IF you have some way of surviving the charge time, like cloaking.

Cloaking is pretty useless without Stealth Weapons, because the Vulcan tends to knock down your shields. WIth Stealth Weapons, it's monstrous, though. OP apparently had the Pre-Igniter too. It only gives you the first charge, though, so it's not that great, but combined with everything else it's gilding the lily.
John Jan 18, 2015 @ 3:43pm 
When I have cloaking and vulcan(s), I just don't put them on autofire until they're down to 1 shot per second. Because by that point, losing the cloak doesn't really matter.
Panfilo Jan 20, 2015 @ 5:05pm 
One of the few examples where preigniter is not OP; 2x vulcan with stealth weapons and 2 autoloaders wtih a gold weapon crew though...:KOh:
gimmethegepgun Jan 20, 2015 @ 7:11pm 
Originally posted by jerjare:
2x vulcan with stealth weapons and 2 autoloaders wtih a gold weapon crew though...:KOh:
You say that as if you could have 2x vulcans and NOT have gold weapons.
Rodrigo Jan 21, 2015 @ 1:59am 
1 vulcan kills any ship, provided it doesnt go offline and you get to charge it, 2 is def overkill... though a said, if they land a single hit on the weaps system, one of them gotta cycle all over, i got killed with a vulcan cuz of this, they kept dumping a missile on my weaps system. neverthless since in this game defense is just as important as offense, get 2 lvl 1 dronez, some evasion and it should get granted that you'll get those beasts spinning
John Jan 21, 2015 @ 9:08am 
Originally posted by jerjare:
One of the few examples where preigniter is not OP; 2x vulcan with stealth weapons and 2 autoloaders wtih a gold weapon crew though...:KOh:

actually, for a vulcan, a preigniter works out faster than even with 3 autoloaders. Which makes sense, because the first round is the most time it takes to charge up, and the autoloaders only take off about 9-10 seconds, or 7 s with just two of them. (I guess if you're interrupted, or hacked, then you might prefer the autoloaders? I forget if hacking can actually drop you down a charge level, I don't think it does with charge lasers)

I worked it out, assuming they were unmanned, because that doesn't actually make any difference except that the maths is harder.
Last edited by John; Jan 21, 2015 @ 9:09am
gimmethegepgun Jan 21, 2015 @ 9:41am 
Originally posted by no genius:
Originally posted by jerjare:
One of the few examples where preigniter is not OP; 2x vulcan with stealth weapons and 2 autoloaders wtih a gold weapon crew though...:KOh:

actually, for a vulcan, a preigniter works out faster than even with 3 autoloaders. Which makes sense, because the first round is the most time it takes to charge up, and the autoloaders only take off about 9-10 seconds, or 7 s with just two of them. (I guess if you're interrupted, or hacked, then you might prefer the autoloaders? I forget if hacking can actually drop you down a charge level, I don't think it does with charge lasers)

I worked it out, assuming they were unmanned, because that doesn't actually make any difference except that the maths is harder.
Preigniter gets it going sooner, but autoloaders make it more awesome once it gets going.
John Jan 21, 2015 @ 10:14am 
It's only a difference of about 0.2 - 0.3 seconds per shot. Not really worth worring about if you have twin vulcans?
Tristona Jan 21, 2015 @ 12:44pm 
Twin vulcans is nice, but not always available. I beat the flag on hard wigth burst 2, chain vulcan, and flak 1 *if memory serves for power requirements*
Optional systems i had were zoltan shield, shield+ drone, hacking and preigniter with autoreloader. Ship systems were hacking with the transporters.

drop the supershield, hack the others, and beam 1 crewman to EACH artillery. then target o2 and drone control

Stage 2 is fun, you need to have anti-drone defenses to even consider life paste stage 2

Stage 3, by now you should have gotten rid of the ships crew, drop the shields, target the artillery and engines, to reduce power, then just finish up with standard guns. crew doesn't matter now as you've already won.

And using anerobics if you can get them is a big help against boarding parties, as they consume all the o2 in a room, if your lucky to get a full crew of them, you can reroute power from life support as its not needed. Same with medbay, or clone bay if you can keep crew safe.
John Jan 21, 2015 @ 2:08pm 
I didn't say twin vulcans was easy to get. But it's a lot of fun!
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Date Posted: Jan 17, 2015 @ 4:28pm
Posts: 12