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It's certainly enough to kill boss stage 2 and 3 on its own (some help is usually needed stage 1 because the cloak will interrupt you)
yes it's 4 weapon bars to use and yes one bar gone = reset of all vulcan progress. But damn if it isn't worth it.
I once had two vulcans and the weapon bars to use them. I sacrificed all but 2 shield bars in order to power it but it was so wirth it.. cloaking helped, I just didnt' have stealth weapons..UNTIL sector 7 XD
I usually do this if I get it early (on Hard that is), because 47 scrap is just too useful to pass up, and the other option is holding onto it until I have maxed out weapons. A couple times I made the grave error of throwing scrap into weapons too early and skimping on shields/engines because of getting an early Vulcan. Never again.
I could see using it early with one of the Stealth ships with maxed cloaks (and Stealth Weapons), or possibly a Zoltan-shielded ship. Another combo I'd be willing to give a shot is the Red-Tail with at least 2 Basic Lasers.
Yes, auto reloaders also stack, as do reverse ion fields (which are really good against the flagship) and shield recharge boosters. Always fun times.
To answer your, uh, statement... if you're using the Vulcan, you shouldn't need to worry much about shields. If you do get something like a bomb, missiles, hacking, etc, consider using it on their engines to help your Vulcan land its shots. Even Mind Control on their pilot would be useful for that.
any amount of shields is useless and the drone shoots down almost everything, even 2/3 from a burst laser 2, so 2 shield bubbles are good, 3 for the boss
Weaknesses are if you're against anything with a cloak. The cloak will give the enemy enough time to regain the shields, so you have to spend about 7 shots to get thru the shields (they are recharging). If you get hit with a powerful enough ion weapon or teleporting bombs, you've lost all your charges. In these cases, I advise you aim appropriately.
It should not be the only weapon you use, but if you have 6 bars available for your weapons system, the vulcan can easily be a game-winner in harder battles.
Worse yet, usually awesome things like Pre-Igniter are barely useful at all, merely starting you out one cycle closer to revving it up to full speed. So this is useful but would almost never be worth 120 scrap to buy if you're depending on something like a Vulcan.
This weapon is, much like the Glaive Beam, a glass cannon with a weak ship, but unlike the Glaive Beam, it's unreliable and you will see this thing miss five times in a row. Fights can end up going on for a while even after it revs up because you hit a really bad string of misses. Compare to Glaive Beam, where 100% of that damage is guaranteed in every unshielded (or even 2-shielded rooms) room. When you draw the beam you know exactly what you're getting.
I would rarely if ever buy this weapon, and would often sell it even if I got it, to get something more practical, but with the right ship, usually one capable of turtling out the first 30 seconds or so of the fight, it can be really good.
It's pretty situational.
At the very worst, you just got 47 scrap.