Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
I guess you could bomb your own door system if your doors ever get hacked, so that instead of that room being locked off and travel occasionally being restricted, travel is always free, but that means it's harder to deal with fires and probably is kind of a wash overall.
The anecdote that usually gets thrown around is breaching your own ship on Rock B to create a make-shift airlock, but one breach is half an airlock *and* you need the doors system before you can vent other rooms *and* it's not that exciting even if you do use it. A Lanius would do most of the same stuff and still not be all that great.
I'd just upgraded doors to max with the scrap from stage 2. I had planned on killing off the crew in earlier stages, but wasn't terribly successful. My layout was Burst Laser II, Flak I, Hull Beam, and Anti-Bio Beam, and I'd hacked the medbay on phase 1. Only managed to kill about 3, though. (I was also trying to get the Disintegration Beam achievement. No dice.)
I gave up on this and switched the Anti-Bio Beam out for the Breach Bomb II. I'd picked it up as a "just in case" after selling the Breach Bomb I the Slug A starts with.
Stage 2, I just went for the shields and got a couple stragglers by hitting them with the Hull Beam and the Anti-Bio Beam simultaneously. But went into stage 3 looking at most of the flagship crew.
So I max the doors and put a Mantis with maxed fighting in there.
Do you know how quickly a Mantis under Level 3 Mind Control rips your other crew to shreds? Ridiculous. A Rockman+Slug versus maniac Mantis+boarder lasted about 10 seconds. And the next batch didn't fare too much better.
Who gets hit with Level 3 Mind Control? The Mantis of course. Where does the first wave of boarders teleport? The door system I'd just maxed, of course. (The good thing about this is one of them spilled over into the weapons room where I 4-on-1'ed him.)
Do you know how quickly a Mantis under Level 3 Mind Control rips your other crew to shreds? Ridiculous. A Rockman+Slug versus maniac Mantis+boarder lasted about 10 seconds. And the next batch didn't fare too much better.
With about 50% evasion, do I dodge any of the first 3 missiles? Of course not. They hit the medbay, oxygen and weapons. And start fires, of course. Where does the next stage of boarders come? The weapons room, of course.
The situation was rapidly getting out of hand. I hadn't lost any crew but the only ones available for combat were practically dead and busy repairing the medbay. The weapons room was full of hostiles
So I paused. And remembered you can target your own ship with some bombs. Including the Breach Bomb II.
A couple seconds and a neat sound effect later, bye bye boarding party. Zoltan Super Shields finally go down, and I hack mind control, taking over one of the surviving flagship crew instead. Finished a couple volleys later.
Anyway, I'd never had any cause to use this feature, but it's pretty effective.
It still feels somehow wrong to bomb your own ship, though.
Edit: My bad(still learning to read), you didn't pack Breach II, not so much surprised now. :)
My favorite thing about this is that a person with nearly 700 hours on record can still find a way to improve their game. I especially like that you had to bomb your own weapon room, and with a breach bomb at that.
Breaching one or more empty rooms to create an artificial airlock.
Yes, and BB II would be far preferable to the weird, finicky Anti-Bio Beam, but I was still trying for that weapon's achievement even at the flagship stage. I only gave up on stage 3 and switched over to what I should have been using in the first place.
That's a good idea. I've left breaches caused by enemy attacks there for that reason, but I never considered actually creating one on purpose. If you did it multiple times in one or more empty rooms, you could make fighting fire in that ship slightly less than horribly inconvenient.
Which by the way absolutely EXTERMINATES enemy crew.
Like frying ants with a magnifying glass.