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Boarders: An Engi or Zoltan with medbots healing him/her will be fighting on even ground against a Human or Slug who would normally beat them easily. Human crew will hold their own against Mantis boarders. Rocks are practically invulnerable and Mantis are semi-tanky as well as being the ultimate killing machines. This only works on your ship, but as a counter to enemy boarding tactics, it's a very powerful tool to have.
Breaches: No more "need the O2 upgrades" - chuck anyone but that Mantis or maybe a Zoltan (haven't tested with a Zoltan yet) in the breached room and their health won't deplete fast enough to kill them before the repairs are done. And you only need to move to the next room, no matter how far the medbay is, to start healing again.
Fire: Need to abandon that corner of the ship to put the fires out? Not any more. It barely hurts your crew while they're being healed by the medbots.
Sure, it doesn't make you stronger against boarders, and it's a fixed bonus with the medbay powered, not one which scales to your medbay level. But it's already extremely powerful without those advantages.
It's a reasonably decent buff if you have weak crew.
That said, if I don't have weak crew, and I generally eventually have tough crew, I sell it for scrap. I also wouldn't buy it if they sold it in shops.
seen from a logic perspectiv:
the med bots need to get to the other ship, to heal, and thats not a feature of the augmentation