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翻訳の問題を報告
yet i still know that the game is not random
i know that if your doing good the game will make it harder, and so forth
If you're bad and only doing well because you're getting lucky with your RNG rolls giving you good luck, then it will probably get harder later, as the numbers tick up high enough to start balancing out. Your good luck streak will eventually wear out, and your lack of skill at the game will start showing through as that happens.
Significant amounts of experimentation, and a certain measure of digging into the game code have proven beyond reasonable doubt that the game doesn't adjust its RNG tables based on how the player is performing, and doesn't preferentially give a struggling player easier fights or throw tailored counter-builds at someone who's doing unexpectedly well. It just looks that way at times because of the nature of randomisation.
There are a couple trivial exceptions. For instance, the rates of asteroid strikes at asteroid field beacons are related to your shields. There are probably a couple other equally trivial things like this, not quite directly related to how "well" your game is going.
Truly smart people observe the statistical pattern in the randomness and are able to exploit it.
Same goes with stock market, FX market, roulette, Black Jack etc. There are statistcal EDGE to be won if you play correctly.
The 1% people WIN, 99% lose ( and maybe 20% of the loser WHINE). Others kept learning and become winners eventually
Although personally it is quite amusing when I have a vulkan +3 shields and the RNG manages to produce the one ship combo I cannot beat lol
I'll join that opinion.
If you are facing a 5 shield automated ship in Sector 7 (probably with evasion 45%+) and your sole weapon is a Vulcan, odds are you're gonna die. At least if you don't have the engines to warp on out of there.
Actually, it's pretty unlikely you even get that far with just the Vulcan.
Lot of times in early sectors I don't buy them, later rarely(but sometimes) I don't need to buy them.
Sometimes I have to sell them early.
But at the same time, I bought one in 2nd sector and still won(yes on Hard).
The biggest downside of playing with Vulcan is in sector 3 & 4 when enemy tries to run right away. So to even think about playing with it you need breach 1. Breach 2 bomb is usually too expensive, since you need 6 power in weapons now. Also most of the time you don't want to actually buy both, and in some cases one of the combo weapons you need early on, because you are low on scrap.
If enemy runs away you don't get scrap, and that is bad.
After that it's basically win the game weapon, provided you upgrade your defence.
I recommend having weapon power at 6, though 7 is better.5 can be just enough for sector or sector and a half, while you upgrade your defence.So yeah, by mid of sector 6 you should have at least 6 power in weapons.
Any weapon of 1-3 power that deals damage or ion can work with it. Just use what you already have :D
Even Vulcan by itself with buffer in weapon system can get ships down.
Aim piloting -> cloak -> shields. Vital is to press pause whenever enemy system gets down(is red) and wreck other system(as you can see you need good defence, because aiming for weapons just slows you down, and enemy hull might get down enough for him to try to get away).
Def 2 drones are not problem, if you have spare time Vulcan alone by itself will eventually hit it(any other ion, laser or flak will help a lot).
Aim for drone system first, if enemy gets it up in time which it usually will if you Vulcan solo. Most of the time you will have to get him to spend all his drone parts, so prepare for at least 10 minute battle(that is why I never Vulcan solo).
I forgot something, but whatever.
Funny I posted this just yesterday. Today, I beat the flagship with little else other than the Vulcan on the Simo-H (Stealth C). Because of terrible shop luck, I had been able to get no system other than shields, except Mind Control right before the flagship, and that solely for countering the stage 3.
Other than tanking up, maxing shields and evade, I had nothing but my starting weapons and the Vulcan, and used no other drone but the Shield+ drone I started with (and a combat drone I got right before the flagship).
It's funny because this is my FIRST win with the Stealth C, even though I had a ludicrous run of repeatedly getting to Sector 8 with a great loadout and then melting down on the flagship itself.
I still don't recommend it, but yes, you can beat the flagship with the Vulcan mounted to a turd.
No cloaking, no hacking, no boarding. Maxed shields, 6 engines.
Finished with 4 hull, because I got walloped every power surge. Never enough to stop the Vulcan from firing, though.
(Incidentally, I didn't even get the Vulcan from a shop or an encounter. I got it in a Lanius sector on that encounter where you can pay them 50 to craft a weapon. I was desperately in need of a weapon, and it turned out to be the Vulcan.)
Incidentally, that encounter (which is cheaper if you have Lanius crew) only gives you weapons, augmentations, or drones from the AE content. So you're more likely to get a Vulcan from it than from a straight random weapon drop. Of course, you're also more likely to get a stinker like the Chain Ion.
I'm not usually a fan of these pay for something random things, and the main other one (nebula black weapons trader) cheats you, unlike this one. My wild guess is this is slightly unprofitable in terms of pure scrap, and slightly on the good side if you have Lanius crew, but worth a shot if you're starting to run into ships you can't damage.
My basic strategy this run was to tank up, jack up shields to the max and engines as far as reasonable. I'll also note that the Shield+ drone, unlike a lot of starting gear, scales up very well with higher evade and shield levels. It's actually more useful at the end than at the beginning.