FTL: Faster Than Light

FTL: Faster Than Light

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NatahnB Dec 29, 2024 @ 3:44pm
mods
where do i get good mods for FTL? any recommendations for someone who finished the game multiple times and wants to enhance it a bit but not total conversion or anything crazy
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Showing 1-15 of 15 comments
Terratrox Dec 29, 2024 @ 7:07pm 
FTL Multiverse from the Subset forums. It's FTL but more of it, basically. LOTS more of it.
Last edited by Terratrox; Dec 29, 2024 @ 7:08pm
Drain Jan 8 @ 8:07am 
The twinge balance mod is the best thing to get, something you'll soon wish was standard after using it. It improves the game's balance far beyond the base game. This is only a balance mod so it's not actually adding anything new; just improving the base game experience.
Aepoh Jan 8 @ 2:40pm 
You go to the subset games forums to get mods. A simple search engine query would get you there. You need slipstream mod manager.
Also don’t listen to those other two, they lack reading comprehension.
Last edited by Aepoh; Jan 8 @ 4:14pm
Mike Jan 8 @ 3:58pm 
It really depends what you want. "Enhance it a bit" could mean very different things to different people.

The mods I use are quality of life / visual. https://mikehopley.github.io/Mikes-FTL-mods/
Last edited by Mike; Jan 8 @ 3:58pm
Drain Jan 11 @ 5:13am 
"Also don’t listen to those other two, they lack reading comprehension."
Perhaps you should worry more about your own reading comprehension before insulting others. The 1st response already said where to get mods. I did not feel the need to repeat it as 2nd. Natahn also asked for suggestions on what mods to get, just fyi.
Mike Jan 11 @ 8:25am 
Multiverse is a bad recommendation for someone who wants mods that "enhance it a bit but not total conversion or anything crazy". That mod is the most drastic departure from the base game that exists, at least among well-known mods.

Twinge's Balance Mod is a good recommendation though. This is about as close as you can possibly get to the base game while still making meaningful gameplay changes. I played this for quite a while.

... unless you want to play my Balance Mod Light, which is essentially Twinge's mod but with some changes reverted to make it closer to vanilla. There are some decent ideas, but ultimately it arose from my indecision over sticking with Twinge's mod or returning to vanilla; and after a couple of games with my new mod, I returned to vanilla.

If you want something between the two, Insurrection+ might be a good option. It's much more in keeping with FTL's design philosophy than Multiverse, with tighter scope and much less added content. It's more of a balance mod, but making fairly bold adjustments rather than Twinge's subtle tweaks.

Or maybe the little-known Strategic Variety mod, which is a re-imagining of vanilla with very different balance, including a redesign of all the ships. I was surprised how well this one hangs together. The balance changes are substantial, but otherwise the scope is narrow.
Last edited by Mike; Jan 11 @ 8:26am
Aepoh Jan 11 @ 10:06am 
I prefer vanilla balance myself, “warts” and all.
As far as enhancements that don’t affect gameplay much, there’s plenty of graphical mods. Mods that make nebula look less weird, mods that make asteroid fields look better, mods that add in more and/or higher res space backgrounds, higher fidelity ship bubbles, ship greebles (I use this one), the list goes on.

I highly recommend the extended Rebel Pursuit indicator x24. It’s not perfect, but it should help a lot on most runs
Mike Jan 11 @ 1:49pm 
I prefer vanilla balance too, but that may or may not be what they're looking for.

As for the Fleet mod, I think I improved on it: https://subsetgames.com/forum/viewtopic.php?f=11&t=38228
Aepoh Jan 11 @ 2:27pm 
Originally posted by Mike:
I prefer vanilla balance too, but that may or may not be what they're looking for.

As for the Fleet mod, I think I improved on it: https://subsetgames.com/forum/viewtopic.php?f=11&t=38228
That’s a dead link. If you still have something I’m looking forward to it though
Mike Jan 11 @ 3:23pm 
Oh that's super weird, copying and pasting the link is breaking it.

Maybe Steam forums are encoding the ampersand or something?
... yep, that's it.

Can't seem to get around that directly, but it's the first mod on my list here:
https://mikehopley.github.io/Mikes-FTL-mods/
Last edited by Mike; Jan 11 @ 3:34pm
Aepoh Jan 11 @ 6:58pm 
Originally posted by Mike:
Oh that's super weird, copying and pasting the link is breaking it.

Maybe Steam forums are encoding the ampersand or something?
... yep, that's it.

Can't seem to get around that directly, but it's the first mod on my list here:
https://mikehopley.github.io/Mikes-FTL-mods/
Oh yeah this is the one I have. Still not perfect, because being in nebula sectors breaks it IIRC.
Also the faint black lines during fleet delay are absolutely impossible to see and make planning harder.
Last edited by Aepoh; Jan 11 @ 7:00pm
Mike Jan 12 @ 4:51am 
Being in nebula sectors doesn't "break it", you can still see the 20% nebula increment distance as additional faint black lines.

It's not ideal, but unfortunately there's no way to do better -- and not just from technical limitations, but also because the game can't even know what lines you want it to show.

For example, would you want it to show only what nebula jumps look like? What about when you have 2 nebula jumps, then a non-nebula jump, followed by another nebula jump? Or when you're about to leave the nebula entirely?

You can see how it would get too complicated. Masala had a crazy version of the mod that showed all (or at least many) of the combinations, and it was completely unreadable (it was a joke mod).

As for the faint black lines being "impossible to see" and making planning harder -- well, they're certainly not making planning harder than without the mod. Without the mod you get nothing.

I do agree they are very faint. I can only just see them.

Unfortunately this was a necessary compromise, because in normal circumstances those black lines are overlaid on the regular ones. So you add the black and white and get dingy grey. Making the black lines stronger makes the regular lines harder to see.

It's very much a compromise, and hard to know if I got it right. It could be tweaked. Ultimately I just picked the version that I liked best.
Last edited by Mike; Jan 12 @ 4:52am
Aepoh Jan 12 @ 8:58am 
They’re so faint that both me and my friend using the mod didn’t see them in the nebula and they said the mod doesn’t work in nebula sectors.

In regards to limitations I wonder if that’s something that can be fixed by hyperspace. Would actually give me a good reason to bother with hyperspace.
I still hold up lined notebook paper to the monitor to measure how many jumps I can make. It works pretty well.
Mike Jan 13 @ 3:39am 
Originally posted by Aepoh:
In regards to limitations I wonder if that’s something that can be fixed by hyperspace. Would actually give me a good reason to bother with hyperspace.

Maybe. I've wondered the same thing.

Hyperspace would help with stuff like my "better info" mod. For example, I could keep the drone tooltips small without losing the cargo/store flavour text.

Worth noting that Hyperspace makes a number of "small" changes to the game. It seems that some of those are configurable and some are not. So it's not truly "vanilla + more modding options", it's slightly different.
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