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Rapporter et problem med oversettelse
Anyway, it has random maps and permadeath? but yeah I wouldn't really say it was like other rogue-likes that I've seen, at all. I don't think you can really put FTL in a genre, it's almost.. some word beginning with s that I forget.. meaning new genre. So instead it's a best-fit use of terms.
I think that's part of the basic definition of rogue-likes anyway, random levels and permadeath (and unids I guess, unidentified items). XCOM isn't a roguelike even in ironman mode because game over isn't handled in the same sense as permadeath in a roguelike, Civ isn't a roguelike for the same reason- well besides that both games are recognised under a different genre in the firstplace. Turn-based blah blah.
Just call FTL a dungeonless roguelike-like with an action spacey theme and pre-identified items and be done with it, it doesn't need a genre really :P
I think the main factors that make FTL a Roguelike are:
- The aesthetic look of the game. It is 2D top-down; the ship maps are tile-based; spite-based characters.
- The extent to which the maps, enemies, and loot are randomly generated.
- Permadeath.
Me may want to call FTL the first FTL-like. :)
RPG elements are heaviliy mixed in roguelikes it seems (trait passed on from the DnD game parent, Rogue). The fact that no save scumming is possible is also a point. (though it can be done, it is tedious and... jarring to do).
The whole concept boils down to procedurally generated maps, no save scumming, sometimes the most hellish of RNG and RPG character mechanics. People like em' (and me) because it's (hopefully) a new challenge each time (but, since events are limited, the experience gets dilluted each time).
It seems as though the concepts of the genre are evolving outside of it's origins. Rogue, was, if I think I read about correctly, a dungeon crawler. What we are probably seeing is the same phenomena of the DOOM-clone naming, though in a less derogative way. People don't call FPS doom clones anymore do they? But they did before the genre expanded, because, Doom was at the time, the pioneer.
X-com could be considered a rogue-like, but only if played on Ironman mode. This option ensures there is no coming back (though this may not be enough, the maps are not procedurally generated, but the enemies are, thus limiting the amounts of randomization that occur)
Civilization is in a different genre, it is a strategy turn based game of the four X genre. (e"x"plore, e"x"pand, e"x"ploit, e"x"terminate).
In time, the term "roguelike" will be replaced by "Procedurally Generated <game type(tbs, fps)>
XCOM doesn't really qualify even on ironman mode because the maps stay the same and you can't really call the alien invasion that happens every 5 minutes a randomized encounter. I think we can all agree that a game should be categorized as part of the genre it most strongly identifies with, and that clearly makes XCOM a turn-based squad tactics game more than it does a roguelike.
Buh-wha?? Rogue wasn't called a "rogue-like," though. That's like saying Steam is Steam-like. Steam is only Steam-like because it's Steam.
I agree with some of the D&D-influenced definitions above. If we leave that out, and the procedural generation out, then 90% of the NES library could be considered rogue-like (and probably would be by modern buzzword standards).
"genres"
"rougelikes"
My case is that FTL is a "Roguelike" because it has moral decisions, not because of any of the other things people are crediting it for. Most putting the label on themselves are just creating confusion as to what it should mean. Dragon Age is more Roguelike than most of the games using the label; it had moral decisions and allowed you to be good or evil, but it isn't even in the catagory on Steam. My conclusion is that no one is in agreement about what it means, so you may as well ignore it. It's like a developer saying their game is "good", it's nothing more than an opinion and most people may flat out disagree and call the game garbage.
"Roguelike" is just not a genre, and people trying to force it to become one just by slapping it onto their game won't make it so. I view it only as the ability to make moral decisions in a video game, and most of them that do this don't have this phrase anywhere near them, while games that don't do it have the phrase on them for other, largely irrelevant, reasons. Some people want this to be a genre for some reason, but most games under this already fall into other regular genres(ie RPG, Space Sim, Platformer), so I don't think it'll ever be so. It'll just be a convolution tag that people put on their game, never confirming to a logical definition.