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On one hand, you might get some lanius boarders.
On the other, you might get boarded by some lanius.
Never repair hull to full. Only repair to 20-25 hull points so if you get a hull repair event it isn't wasted.
Don't buy missiles and drones unless you absolutely need them. Don't buy fuel if you have over 15.
Don't rely exclusively on missiles and drones to win the fight.
Reactor upgrades are useful but sometimes not required. Let your crew hold their breath for moments so that you can power something that's needed.
Live off of the land. The Native Americans used every part of the buffalo. You should use every part of the hull missile that you just got last jump. What I mean is that you shouldn't buy every weapon just because you like it. I'm looking at you, glaive beam and vulcan fans.
Scrap recovery arms should always be purchased. Repair arms should never be purchased.
You only need enough firepower to destroy the ships that you are currently encountering. Anything more is overkill.
Scrap spent on defense means less scrap spent on repairs. Find a way to defend yourself from everything that you may encounter. Running away and taking bribes are both valid defenses too.
Not taking damage can be very hard as enemy loadouts can be very fickle. I've often early run into ships equiped with both burst lasers and missiles. With your dodge not up to snuff yet, not taking damage can be a serious challenge.
Like now I just got obliterated by a ship with burst lasers, 2 missiles and a mantis boarding party. Didn't even get a chance to jump before I was destroyed. I can't understand how you are supposed to survive a fight like that.
Even with random ships, random sectors and random systems added/bought at stores.
As mentioned always buy scrap recovery arms.
Upgrade your shields immediately to level 2. Level 3 is needed by sector 3, must in sector 4.
Engines level 3, same as shields level 3.
Don't ever buy weapons or augmentations at shops(except scrap recovery arms,weapon pre-igniter & vulcan), unless in special combinations.
Learn to play with what you get.
With time you will learn how strong enemies are in which sector.
So you will know when & what weapons to buy at shops for that rare time you get no weapon/drop rewards.
Accept surrenders only in like first 2 sectors if they give a lot of resources. Most of time it is better to destory ship and get more scrap.
In really bad runs you should get over 1800 scrap, on average over 2000, and on good runs over 2200 scrap.
Pretty much this. You're going to upgrade your ship anyway: you might as well (as a rule) invest in the systems that will prevent you from taking damage sooner rather than later, otherwise you're just going to end up flushing scrap down the space toilet when it could've been used to improve your ship.
It seems obvious, but it bears repeating. Maybe you're saving scrap in the hopes of finding a good merchant when your shields/engine is insufficient for the sector. Maybe you're being stingy with your missiles/drones and left the enemy's weapons system operational and let yourself take damage when it was avoidable etc etc. Of course it's a judgement call on your part when you should save vs. upgrade, but just keep the general principle in mind.
Also a good point. Looking out for winning combinations is well and good, but constantly swapping out weapons and augmentations can get expensive quick. Also don't worry about getting 8 crew members ASAP - while it might be a good idea to pick up one or two early on to man your systems/act as guards/a boarding party, you'll likely find a few along the way for free as well. So buy what you need, but also don't pay for what you don't have to.
I don't understand how it's "hard to lose at normal", I really don't cause I sure have no problem, despite upgrading my defensive systems (shields and engines) before anything else.
And they say the Torus is the "best and easiest" ship. I find it the hardest. Never seem to be able to keep enemy systems down no matter how much I alter and micromanage my ion shots. They mostly miss anyway and a single combat drone won't do anything against even one shield layer.
^ if you want to maximise scrap gain. (not necessarily the best idea- I buy weapons and augs when I find good ones)
If you battled less than 5 rebel elites I can almost guarantee that you missed out on "free" scrap since the expected gain from visiting 2+ extra beacons always outweighs the repair costs if you're prepared for fighting/fleeing from rebel elites.
I've been to sector 6-7 with only 2 shields and starting weapons too- a good portion of the total scrap you gain comes from S6-8- on my Engi B run I didn't pick up good weapons until the end of S7. You can't judge what a ship will have in S8 by what it has in S6.
There's only two things I really rely on to save me from damage. Hacking & Cloaking. Heavy firepower if I can get it.
with a screenshot of your and their ship maybe there's a way- that doesn't sound very dangerous to me but then again I don't know what your ship had or what condition it was in- the FTL drives recharge really quickly too, unless you have no pilot/ing/engines at all.
Have tried this and more often than not, they blow out my ship before my FTL drive charges. It's quite likely that at least one of the two systems that power the FTL gets hit and I can't repair it fast enough.
I've done this as well, and I hardly stand a chance then. Most of my shots miss and we get into a standoff where he slowly tears my hull while I can't get through his shields.
How is that not dangerous with two missile hits per "round" plus burst lasers and two mantises raging through my ship? At least one of the missiles hit each time. And my crew didn't stand a chance.
ASBs are serious business, especially when you don't want to repair your ship.