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But that wasn't one of them.
If it was a Defense Drone MkII it would have shot at your lasers aswell as your missiles. You just need to time your volleys so your missiles get through.
It's possible to run into ships with more shields than your lasers can ever penetrate, and more health than you have missile. But it's your own fault for not being prepared.
i always read this bulls... in this forum! like the guy sad, he was in sector 3, couldn't find anything better to fight the enemy ship... it is nobody fault, just bad luck (this game is completely based on luck)
Sometimes i find this kind o enemy and it is frustrating... defense drones counters my strategies many times since they can shot hacking drones too... the only thing to do is run ;/
Speaking from my own experience. I've been in situations where the enemy ship is literally unkillable and, sure I can blame the RNG Gods, but I probably passed up on a weapon or an upgrade that would have let me kill the enemy ship.
The stupidest situation I've found myself in is using Mantis B. I'd deliberately not bought weapon, in favour of upgrades and more Mantis crew.
I ran out of fuel and had to fight a Auto-Scout. It wouldn't ever kill me due to my shields but the only way I could ever leave the fight was by sacrificing a crew member to kill a system to get that last point of hull damage.
I stand by the statement.
I know engines are often neglected for more flashy upgrades, but both FTL booster and extra power to engines can give you the turbo boost you need to skeedaddle in impossible situations like this. While you can't prepare for every situation, you can try to use your scrap to either overcome most enemies you encounter, or flee from the impossible fights.
I agree with the advice, sometimes you just have to run away. I learned over time that its not always bad to run.
I used to think "you have to kill every enemy no matter what the cost because if you run away you are missing out on scrap which means less upgrades which means you lose even worse later"
but sometimes, sticking around and fighting can cost more scrap in repairs than you got for winning or it can even cost you the game.
the majority of the scrap is actually earned in sector 6 and 7. if you have to run from a few in sector 3-4, its okay because you can make it up in sector 6-7.
In the case of defense drone II, you can sneak a missile past them if you time it with lasers, enough laser volleys will eventually destroy them as well.
In the case of defense drone I, you can launch laser volleys at the ship until one of them randomly takes out the drone, then launch a missile afterwards.
Are you retarded?
1: Sector 1 and 2 offer plenty of stores to gain access to, Sector 3 offers one as well (All sectors do. Green ones especially).
2: Not bad luck, he was just bad at the game.
3: The game is not luck based, you now lost any argument you had previously (Basing your argument on something factually false).
4: You are quite obviously a troll.
Your move.
whoqhoawhoawhoawhoawhoawhoa, hold your horses, "your just bad?" ever heard of dead end shops, and how in the name of all thats holy is this a troll??? HES ASKING FOR HOW TO AVOID THIS DINGUS i admit you have some valid in your points, like the giant alien spider come-out, more than likely, your gonna lose a crew member, its all LUCK in those kinds of events. your move.
But every sector has at least one shop, if you need to prioritize Green sectors, they can have 3 (Or even four)
Dead end shops: Just don't go there, or fight your way out.
It's a troll because of how he refuses to respond to his statement.
You can avoid 98% of all events, the only one you can avoid can only deal 6 damage OR give you a crew member (Mantis too)...
In addition to facing an unusually tough ship for the sector, you may also get a Manis boarder on your ship, and/or random system and hull damage (depending on your dialog choices and a random factor).
Encountering it early, unless I have been really blessed with good weapon loot, it is unbeatable and a survive-and-run situation. A defense-heavy boarding ship can take it on. It has Mantis crew on board, which makes it hard to take in one teleport. But it does not have a Medbay or Clonebay (unless that varies), so it's possible to soften them up on the first teleport and finish them off the scond time.
Edit - Welcome to the gameworld.
What I especially love about that scenario is that you cannot choose correctly. I once had a run where I chose to help the mantis yet he turned out to be a saboteur for the Engi ship and he did hull damage before porting away. Then the run after I chose to send him back whereupon he angrily blew a hole in my ship dealing hull damage before porting away. No matter what happens you will take hull damage and lose a system, unless you get lucky.
Makes you want to have a little chat with the crew,
'Now look here my lovlies, when a stranger suddenly ports aboard what do we do?'
'Let them into the engine room?'
'No, no my little imbecile we search them don't we?'
'Oh yeah...'
'And then we?'
'Keep them in sight?'
'Good boy! Here's a treat'
*Scarfs it down*
http://steamcommunity.com/sharedfiles/filedetails/?id=254718460
Granted, I had a weak set of weapons for Sector 4, but stores and loot had been unkind to me and I was doing the best with what I had.
I would have run, but the Engi ship hacked my engine room. Then hit it with a laser shot that set it on fire, burning up my engines and my Zoltan crew who was trapped in there too. It was miserable.
My Lanius boarers eventually succeeded in killing the crew by the time I had been reduced to 6 hull. The Clone Bay saw a lot of action in that battle.